User:Qwertyxp2000/Sandbox/Strategy sections for upgrades/BTD6: Difference between revisions

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===2-x-x===
===2-x-x===
===3-x-x===
===3-x-x===
Spiked Balls is a low-cost but flexible method of catching leaks during mid-game while staying relevant against Super Ceramics in lategame. Although it can now layer-skip bloons, it still lacks pierce and faces competition with blowbacks such as [[Druid of the Storm (BTD6)|Druid of the Storm]], but has good synergy with [[Berserker Brew (BTD6)|Berserker Brew]], as Spiked Balls attacks slowly enough to maintain both buffs, in addition to pierce buffs equating to stockpiled damage. It remains helpful for catching leaks on difficult maps, such as [[Dark Dungeons]].
Done i reckon
 
Crosspaths with middle or bottom have distinct use cases. 3-0-2 is more practical on most medium-to-long maps, allowing the micro of spikes or focus at specific regions, plus the start-of-round boost. However, 3-2-0 is better on shorter maps, where leaking bloons become common enough that it'll have more overall stockpiled damage.


===4-x-x===
===4-x-x===

Revision as of 00:22, 2 July 2025

Drafting strategy sections for bpedia's BTD6 strategy sections of BTD6 tower upgrades. Gonna redo a bunch of stuff. This is Qwertyxp2000's version of the done stuff, so this table is not to be touched without his permission.

Reworkings

  • Phayze 1: June 2025, from June 30th 2025 to present.

Table

  • x = not done
  • d = done
  • Inc = incomplete
  • Add "q" when Qwertyxp2000 checked it himself
List of done stuff for the articles
Tower 000 1xx 2xx 3xx 4xx 5xx x1x x2x x3x x4x x5x xx1 xx2 xx3 xx4 xx5 Paragon
Dart d dq dq dq dq dq dq dq dq dq dq dq dq dq dq d Inc
Boomer x d d dq d d d d d d d d d d d Inc x
bomb x d d d d d d d d d d d d d d d n/a
tack x x x x x x x x x x x x x x x x
ice x x x x x x x x x x x x x x x n/a
glue x x x x x x x x x x x x x x x n/a
des x x x x x x x x d x x x x x x n/a
sniper x x x x x d x x x x d x x x x n/a
sub x x x x x x x x x x x x x x x x
bucc x x x x x x x x x x x x x x x x
ace x x x x x x x x x x x x x x x x
heli x x x x x x x x x x x x x x x n/a
mortar x x x x x x x x x x x x x x x n/a
dartling x x x x x x x x x x x x x x x n/a
wiz x x x x x x x x x x x x x x x x
super x x x x x x x x x x x x x x x n/a
ninja x x x x x x x x x x x x x x x x
alch x x x x x x x x x x x x x x x n/a
druid x x x x x x x x x Inc+q x x x x x n/a
merm x x x x x x x x x x x x x x x n/a
farm x x x x x x x x x x x x x x x x
spac x x x x x x x x x x x x x x x inc+q
village x x x x x x d x x x x x x x x n/a
engi x x x x x x x x x x x x x x inc+q inc+q
beast x x x x x x x x x x x x x x x n/a

Dart

Apex Plasma Master needs expansion

Boomer

xx5 needs some work imo.

Bomb

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Tack

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Ice

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Glue

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Des

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Bounty Hunter has decent single-target and support for its cost. The marked status helps Desperadoes deal much more damage to single bloons, such as the single blimps on Rounds 60, 80, and 100. Marked to Pop ability has a fair amount of burst damage. The improved Take Aim's bigger range is best applied on single towers that need very wide coverage for a while, and the capability to pop Black, White, and Purple Bloons is most effective on towers with these specific weaknesses, such as The Biggest One (versus DDTs), Recursive Cluster, Arctic Knight, and Ring of Fire.

2-4-0 is usually better crosspath due to its large synergy with Quickdraw's speed buffs when attacking far targets, compared to 0-4-2 which doesn't tend to have as much overall attack speed.

x-5-x

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Sniper

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Sub

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Bucc

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Ace

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Heli

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Special Poperation's utilities are most helpful in Least Tiers Boss Events, as it is able to stall plenty of bloons while producing solid income and lives at the same time. Also, the faster Reposition ability improves the potential to move towers around the screen. The Marine does decent DPS and cleanup, and with its more than 100% uptime (30s lifespan vs 25s ability cooldown), 2 Marines can be briefly active at a time.

Crosspaths improve the Special Poperation's DPS and support, with 0-5-2 helping both aspects, though uncrosspathed Special Poperations is preferred in Least Tiers Boss Events.

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Mortar

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Dartling

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Wizard

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Super

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Ninja

1-x-x

A simple speed increase that offers increased DPS for all crosspaths. It should be crosspathed so the bonus is worth the cost. Shinobi Tactics don't usually need this, as the bottom crosspath's extra influence range and stockpiles are more impactful for it than faster blowback of bloons. All bottom-path upgrades favor this crosspath in general, though specifically for the shuriken it prefers its next upgrade, Sharp Shurikens.

2-x-x

Sharp Shurikens is impactful for the Ninja's early-game pierce, especially when crosspathed. Since the extra pierce only affects the shuriken, Seeking Shuriken's homing works favorably with extra pierce versus spaced out bloons, middle-path upgrades only need it for the higher-pierce Distraction and Counter-Espionage, and for Flash Bomb and above their bonus stunned/sticky damage is optional at T3 and T4 and improves cleanup against groups of bloons.

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Alch

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Druid

1-x-x

Extra pierce early-game and also the lead-popping

2-x-x

Performs alright group-popping.

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Merm

1-x-x

The lower-tier Trident Efficiency is okay, throwing tridents more often, and this improves its early-game consistency. For higher tiers, those that use top crosspath further upgrade to Trident Swiftness for the full attack speed bonus.

2-x-x

Lower-tier Trident Swiftness is best paired with a crosspath to take advantage of its higher rate. Bottom path Mermonkeys tend to prefer this crosspath for general consistency, particularly versus DDTs, though middle crosspath Sharper Prongs may be used instead if pierce is a concern. Middle path Mermonkeys use top path if they'd already pierce-cap often, since bottom crosspath's homing will scale damage more reliably.

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Farm

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Spac

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Done i reckon

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Village

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Engi

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XXXL Trap excels at insta-killing MOAB-Class Bloons, especially for later rounds such as round 81 and above, and on cash-generating game modes it is a solid mid-to-late-game income option when combined with income-per-pop buffs such as Monkey City, Rubber to Gold, and Bounty Hunter (if used only for MOAB-class). It is better suited to insta-killing slower Bloons such as ZOMGs and BFBs rather than faster Bloons such as DDTs, which can slip by during the downtime of the traps. Additionall, it is a great way to accumulate pops for Master Builder, as the XXXL Trap's income bonuses count for extra pops even with income-per-pop buffs.

Crosspaths are beneficial to improving its efficiency. 0-1-5 (Larger Service Area) is usually preferred due to its capability to reposition traps, with 0-2-5 (Deconstruction) optional versus large amounts of Fortified Bloons. 2-0-5 (Faster Engineering) improves the trap generation rate and lowers the trap's downtime, which is better if repositioning is not needed and rate of trapping is more important than repositioning.

For CHIMPS, XXXL Trap is usable as a rapid instakill against lots of slow-moving blimps, including Round 98, although often difficult to justify for practical CHIMPS runs when many of the T5's around its price range are more efficient.

Beast

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Paragons

Dartagon

Boomergon

Tackagon

Subagon

Buccagon

buildup good all paths, recommend 20 favoreds and the rest as 4-2-0 acarriers? what about the cheap version with t2s and t3s.

Aceagon

carpet big damage also is good on pretty much all maps, less map-dependency too but also some micro need of carpet

buildup good big plane, what about the cheap version with t2s and t3s.

Wizagon

something powerful when time well with metamorphosis big burst, minor burst firesplode, use mana suction if wanna get max uptime for metamorphsis or something.

something buildup is not so synergetic for pops. what about the cheap version with t2s and t3s.

Ninjagon

Spactogon

done

Engigon

done