MOAB SHREDR (BTD6): Difference between revisions

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m Text replacement - "Insta-Monkey" to "Insta Monkey"
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→Strategy: redid the section, hopefully it makes sense in the common usage of moab shredr
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==Strategy==
==Strategy==
{{Strategy needed}}
{{Strategy needed}}
MOAB SHREDR is a niche upgrade that is only specifically made to deal with singular blimps over a localized area. As it is very weak against bloons, MOAB SHREDR should be more at the front of the track, allowing it to more reliably hit incoming MOAB-class bloons. MOAB SHREDR tends to be mostly used single-target damage with spare money available, or [[Spike Storm (BTD6)|Spike Storm]] if affordable.
{{BTD6 last updated|section=y|49.3}}
MOAB SHREDR is a niche upgrade that is primarily used against a single blimp. Because it falls apart against non-blimps, MOAB SHREDR should be placed near the front or around areas where only blimps can hit the spikes, if possible. It's not as versatile as [[Spike Storm (BTD6)|Spike Storm]], its next upgrade, however it remains strong for specifically breaking [[MOAB (BTD6)|MOAB]] layers in a focused area, letting other towers clear the insides, particularly for [[Bloon Trap (BTD6)|Bloon Trap]].  


Usually, crosspathing for MOAB SHREDR is 1-3-0 for increased pierce. However, 0-3-2 has a powerful niche for [[Boss Rush]], as its start-of-round benefit keeps it attacking at its maximum rate every time the boss is killed.
For crosspaths, 0-3-2 crosspath stands out for [[Boss Rush]], as its start-of-round benefit keeps it attacking at its maximum rate every time the boss is killed, and also allows repositioning off the track so the spikes only hit blimps or the Boss. 1-3-0 remains decent for overall single-target damage, while 2-3-0 gets overrun on most DDT rounds.


==Update history==
==Update history==