Ballistic Missile (BTD6): Difference between revisions

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==Strategy==
==Strategy==
Ballistic Missile is a good early-game to mid-game tower for clumped Bloons, thanks to its high pierce and 3 damage. However, it is not recommended to use it as the only damage dealer, due to the missile's inability to damage Black and [[Zebra Bloon (BTD6)|Zebra]] Bloons. Ballistic Missile spam with {{B|Sub Commander|BTD6}} is usable for [[CHIMPS]], but it has fallen behind alternatives (such as {{B|Bloon Exclusion Zone|BTD6}} and {{B|Destroyer|BTD6}}s + {{B|Permanent Brew|BTD6}}). 2-3-0 is the recommended crosspath when {{B|Advanced Intel|BTD6}} is needed to reach all lanes, but 0-3-2 is recommended when the base range is sufficient for partially reaching all lanes, plus the [[Airburst Darts (BTD6)|Airburst Darts]] attack is strong enough on its own to be worth the full bottom crosspath.
Ballistic Missile is a good early-game to mid-game tower for clumped Bloons, thanks to its high pierce and 3 damage. However, it is not recommended to use it as the only damage dealer, due to the missile's inability to damage Black and [[Zebra Bloon (BTD6)|Zebra]] Bloons. Ballistic Missile spam with {{BTD6|Sub Commander}} is usable for [[CHIMPS]], but it has fallen behind alternatives (such as {{BTD6|Bloon Exclusion Zone}} and {{BTD6|Destroyer}}s + {{BTD6|Permanent Brew}}). 2-3-0 is the recommended crosspath when {{BTD6|Advanced Intel}} is needed to reach all lanes, but 0-3-2 is recommended when the base range is sufficient for partially reaching all lanes, plus the [[Airburst Darts (BTD6)|Airburst Darts]] attack is strong enough on its own to be worth the full bottom crosspath.


==Update history==
==Update history==