Ballistic Missile (BTD6): Difference between revisions
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==Strategy== | ==Strategy== | ||
Ballistic Missile is a good early-game to mid-game tower for clumped Bloons, thanks to its high pierce and 3 damage. However, it is not recommended to use it as the only damage dealer, due to the missile's inability to damage Black and [[Zebra Bloon (BTD6)|Zebra]] Bloons. Ballistic Missile spam with {{ | Ballistic Missile is a good early-game to mid-game tower for clumped Bloons, thanks to its high pierce and 3 damage. However, it is not recommended to use it as the only damage dealer, due to the missile's inability to damage Black and [[Zebra Bloon (BTD6)|Zebra]] Bloons. Ballistic Missile spam with {{BTD6|Sub Commander}} is usable for [[CHIMPS]], but it has fallen behind alternatives (such as {{BTD6|Bloon Exclusion Zone}} and {{BTD6|Destroyer}}s + {{BTD6|Permanent Brew}}). 2-3-0 is the recommended crosspath when {{BTD6|Advanced Intel}} is needed to reach all lanes, but 0-3-2 is recommended when the base range is sufficient for partially reaching all lanes, plus the [[Airburst Darts (BTD6)|Airburst Darts]] attack is strong enough on its own to be worth the full bottom crosspath. | ||
==Update history== | ==Update history== | ||