Damaged MOAB: Difference between revisions
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==Tips== | ==Tips== | ||
{{BCS last updated|4.4|section=y}} | {{BCS last updated|4.4|section=y}} | ||
* Despite the damage done to the bloon on play, at 4 Gold it is the most cost-effective Large Bloon, at 87.5 power per gold after its damage. This is also currently the only Uncommon rarity Large Bloon, making it affordable to budget players. | * Despite the damage done to the bloon on play, at 4 Gold it is the most cost-effective Large Bloon, at 87.5 power per gold after its damage. This is also currently the only Uncommon rarity Large Bloon, making it affordable to budget players. Because of its slow speed, it is less useful in very aggressive decks, and more useful for fast paced midrange decks. | ||
* Cards such as [[Necromancer (BCS)|Necromancer]] and [[Healing Bloon]] can heal the MOAB back up before it is removed too quickly. | * Cards such as [[Necromancer (BCS)|Necromancer]] and [[Healing Bloon]] can heal the MOAB back up before it is removed too quickly, and with [[Healing Bloon]] it can be used to instantly heal a Damaged MOAB if played on the same turn as it. | ||
* Playing both charges gives you a total of 700 health on field for 8, making it better the earlier you can play it, as its high amount of health per cost allows you to create large pushes earlier than most cards allow. | |||
* Damaged MOAB is not a good substitute for [[MOAB (BCS)|MOAB]] in more slow paced midrange decks, due to the health you are receiving being spread out between two Bloons, and the higher amount of health two [[MOAB (BCS)|MOABs]] can provide. Damaged MOAB shines the earlier you can play it, giving it a different role than most Large Bloons. | |||
==Update history== | ==Update history== | ||