Bloons Tower Defense 3: Difference between revisions

→Rounds: the list
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== Rounds ==
== Rounds ==
{{Empty}}
{|class="wikitable sortable center-col-1 center-col-3 center-col-4"
!№
!Bloon groups
![[RBE]]
![[Cash]]
!Hint
|-
!1
|Red ×14
|14
|$14
|Pop, pop, pop. Too easy.
|-
!2
|Red ×30
|30
|$30
|—
|-
!3
|Red ×10<br>Blue ×4<br>Red ×5<br>Blue ×4
|31
|$31
|—
|-
!4
|Red ×5<br>Blue ×12<br>Red ×5<br>Blue ×12
|58
|$58
|You can unlock all 8 tracks by passing tracks 1 to 4 in easy mode.
|-
!5
|Red ×10<br>Blue ×8<br>Red ×12<br>Blue ×20
|78
|$78
|—
|-
!6
|Red ×13<br>Green ×7<br>Green ×8
|58
|$58
|50 blues heading down next.
|-
!7
|Blue ×50
|100
|$100
|The Pop Count under the tower name is how many bloons that thing has popped.
|-
!8
|Red ×9<br>Blue ×16<br>Red ×9<br>Blue ×7<br>Red ×9<br>Blue ×7
|87
|$87
|—
|-
!9
|Blue ×20<br>Green ×15<br>Blue ×12
|109
|$109
|Road spikes are good for getting those bloons that slip through your defenses.
|-
!10
|Green ×32
|96
|$96
|To recap, yellows spawn, greens, that spawn blues, that spawn reds. Yellows move very fast.
|-
!11
|Green ×12<br>Yellow ×7<br>Yellow ×4
|80
|$80
|Rainbow bloons are fast and mean, and have 2 blacks and 2 whites in them.
|-
!12
|Rainbow ×1
|37
|$37
|—
|-
!13
|Blue ×18<br>Red ×18<br>Green ×30<br>Blue ×20
|184
|$184
|The permafrost and snap freeze upgrades for Ice Towers are powerful, you should try them.
|-
!14
|Rainbow ×1<br>Yellow ×12
|85
|$85
|Try not to rely on road spikes too much, they don't earn as much as they cost.
|-
!15
|Yellow ×8<br>Green ×6<br>Yellow ×8<br>Green ×8<br>Yellow ×5
|126
|$126
|Strategies that work well on some tracks may not work well on others.
|-
!16
|Green ×35<br>Yellow ×15<br>Blue ×9<br>Yellow ×7
|211
|$211
|You can play any of the tracks on Easy Medium or Hard difficulties. How cool is that?
|-
!17
|Blue ×20<br>Green ×55<br>Yellow ×10
|245
|$245
|—
|-
!18
|Blue ×30<br>Yellow ×25<br>Green ×28
|244
|$244
|Thermite allows boomerangs to pop lead bloons.
|-
!19
|Green ×45<br>Yellow ×25
|235
|$235
|Lead bloons move slowly, but they are immune to sharp objects. You need to use bombs or similar.
|-
!20
|Lead ×5
|95
|$95
|—
|-
!21
|Yellow ×17<br>Blue ×10<br>Yellow ×27<br>Green ×10<br>Green ×30
|316
|$316
|Monkey glue is good on levels with multiple paths - you can split the oncoming streams.
|-
!22
|Yellow ×50
|200
|$200
|Next level will be a doozy.
|-
!23
|Yellow ×30<br>Green ×35<br>Yellow ×30
|345
|$345
|—
|-
!24
|Green ×30<br>Yellow ×45<br>Green ×26<br>Blue ×20
|388
|$388
|Monkey beacons do not attack, they just increase the range of all stuff in their radius.
|-
!25
|Yellow ×20<br>Black ×15<br>Yellow ×22
|303
|$303
|—
|-
!26
|Yellow ×80<br>Black ×15<br>Yellow ×20<br>Lead ×14
|801
|$801
|Some tracks are hard on easy, and others are easy on hard. Ain't life funny.
|-
!27
|Black ×35
|315
|$315
|In BTD3, every tower type has 4 upgrades, split into 2 upgrade paths.
|-
!28
|Black ×19<br>White ×16
|315
|$315
|—
|-
!29
|Lead ×6<br>Black ×12<br>White ×14
|348
|$348
|Black bloons are immune to bombs, white ones are immune to freezing.
|-
!30
|Yellow ×60<br>Black ×28
|492
|$492
|Did you know the bomb missile upgrade also gives a slight fire rate increase?
|-
!31
|Brown ×2
|164
|$150
|—
|-
!32
|Yellow ×20<br>White ×16<br>Black ×22
|422
|$422
|60 black bloons followed by 3 brown coming up.
|-
!33
|Black ×60<br>Brown ×3
|786
|$765
|Enjoying the brown bloons? They're ceramic, so they take several hits to pop. They have rainbows in them too :)
|-
!34
|Black ×25<br>White ×25<br>Yellow ×50<br>Brown ×4
|978
|$950
|—
|-
!35
|Rainbow ×12
|444
|$444
|—
|-
!36
|Black ×11<br>Yellow ×12<br>Black ×10<br>Lead ×10<br>White ×12<br>Black ×9
|616
|$616
|Beware the M.O.A.B - its coming next level.
|-
!37
|M.O.A.B ×1
|458
|$301
|M.O.A.B stands for Massive Ornary Air Blimp, not Mother Of All Bloons. Either way, it brings pain.
|-
!38
|Brown ×1<br>Yellow ×60<br>Black ×50<br>Brown ×4
|1,100
|$1,065
|—
|-
!39
|Yellow ×50<br>Black ×22<br>White ×22<br>Lead ×10<br>Rainbow ×9<br>White ×25
|1,344
|$1,344
|—
|-
!40
|Black ×64<br>Brown ×5
|986
|$951
|If you manage to beat level 50, you can opt to play on in 'free play' mode until you run out of lives.
|-
!41
|White ×18<br>Lead ×14<br>Rainbow ×16
|1,020
|$1,020
|Need a cash injection? Heres 100 yellows - right after 9 browns. Sorry, it is level 42 after all.
|-
!42
|Brown ×10<br>Yellow ×100<br>Black ×54
|1,706
|$1,636
|—
|-
!43
|Rainbow ×23<br>Lead ×20<br>Brown ×5
|1,641
|$1,606
|If a M.O.A.B escapes, it's game over. Yes, that sucker will eat all your lives.
|-
!44
|Brown ×5<br>Black ×130<br>M.O.A.B ×1
|2,038
|$1,846
|Rainbows, browns, then 100 straight whites.
|-
!45
|Brown ×11<br>White ×90
|1,712
|$1,635
|—
|-
!46
|Rainbow ×12<br>Brown ×8<br>Lead ×38<br>Rainbow ×18
|2,488
|$2,432
|Super monkey plasma shoots even faster than laser vision.
|-
!47
|Black ×20<br>White ×40<br>Brown ×6<br>Lead ×18<br>Rainbow ×15<br>Brown ×6
|2,421
|$2,337
|—
|-
!48
|Rainbow ×25<br>White ×30<br>Black ×30<br>Lead ×25<br>Rainbow ×12
|2,384
|$2,384
|Nicely done. Getting difficult yet?
|-
!49
|Brown ×5<br>Rainbow ×34<br>Brown ×17
|3,062
|$2,908
|Here comes the final level. It's hard. Don't forget if you win you can play on in free play mode.
|-
!50
|Brown ×8<br>Rainbow ×13<br>Lead ×6<br>Brown ×5<br>Rainbow ×7<br>Lead ×6<br>Rainbow ×9<br>Lead ×4<br>Rainbow ×9<br>M.O.A.B ×2
|3,692
|$3,287
|—
|}


== Strategy ==
== Strategy ==