BAD (BTD6): Difference between revisions
mNo edit summary |
i'm not sure what the exact damage thresholds for first strike are since idk how to factor in the 350 damage projectile, but these are the approximate numbers i found in sandbox testing |
||
| Line 1: | Line 1: | ||
{{for|BADs in general|BAD}} | |||
{{BTD6 bloon info | {{BTD6 bloon info | ||
|id=Bad | |id=Bad | ||
| Line 20: | Line 21: | ||
|is moab=y | |is moab=y | ||
}} | }} | ||
The | The '''BAD''' is a type of [[MOAB-Class Bloon]] in ''[[Bloons TD 6]]'' and the strongest non-[[Boss Bloon]] in normal gameplay. It first appears on [[List of rounds in BTD6|round 100]], or round 99 in [[Alternate Bloons Rounds]]. BADs have the same speed and size as ZOMGs. They are immune to all forms of [[blowback]], [[knockback]], [[slow]]ing, and [[stun|stunn]]ing, except for [[Time Stop]] and [[Workshop (BTD6)#Reverse_Motor|Workshop's Reverse Motor]]. Each BAD releases two [[ZOMG (BTD6)|ZOMG]]s and three [[DDT (BTD6)|DDT]]s when popped. | ||
Although | Although BADs normally have 55,760 [[RBE]] (98,360 when [[Fortified Bloon (BTD6)|Fortified]]), the health of all MOAB-Class Bloons increases with each [[round]] after round 81, so the actual RBE of the BAD on round 100 is 67,200 (133,280 for the Fortified BAD on Alternate Bloons Rounds). | ||
==Round appearances== | ==Round appearances== | ||
{{BTD6 round list by type|Bad}} | {{BTD6 round list by type|Bad}} | ||
==Tips== | |||
*[[First Strike Capability (BTD6)|First Strike]] can instantly destroy the BAD on round 100 if it has taken around 25,000 damage first (19,500 if {{BTD6 mk|Big Bloon Sabotage}} is enabled). | |||
**With Big Bloon Sabotage, the BAD reaches its last damage state (where the left and right turbines are destroyed) once it has taken 20,160 damage, which is a simple indicator that the BAD is within insta-kill range. | |||
==Skins== | ==Skins== | ||