User:Qwertyxp2000/Sandbox/Strategy sections for upgrades/BTD6: Difference between revisions

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===x-x-1===
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Monkey Commerce is a powerful money-saving upgrade, especially for [[CHIMPS]], [[Boss Bloon Event]]s, and [[Deflation (BTD6)|Deflation]].<!--like affording nevamissbbrew--> 15% discount is a large saving for strategies that rely on multiple and/or expensive Tier 3 upgrades, with [[Super Monkey (BTD6)|Super Monkey]]s benefiting the most. Stacking extra Monkey Commerces can save more money, but only with expensive setups with T3's and below, and can lose space where more towers can be placed. Having up to two neighboring Monkey Commerces is recommended for most games, while three and four of them is only necessary in specific money-saving scenarios.
done
 
====Breaking points====
{{empty|Add a table about the break points for discounts with 1, 2, and 3 Discount Village buffs}}
 
====Recommended synergies====
{|class="wikitable center-col-1"
!Name
!Portrait
!Reasoning
|-
|[[Monkey Town (BTD6)|Monkey Town]]
|[[File:BTD6 003-MonkeyVillage.png|x50px]]
|For Boss Events, which demand maximizes income generation and efficiency, triple-discounting a Monkey Town is recommended when going straight for a [[Monkeyopolis (BTD6)|Monkeyopolis]], saving lots of cash. Quadruple-discounting saves marginally more cash, but only possible with excess cash and with bonus sellback MK.
|-
|[[Shinobi Tactics (BTD6)|Shinobi Tactics]]
|[[File:BTD6 030-NinjaMonkey.png|x50px]]
|For CHIMPS, Shinobi spam benefits from Discount Villages, particularly on maps that have good central coverage for [[Grandmaster Ninja (BTD6)|Grandmaster Ninja]] strategies.
|-
|[[Super Monkey (BTD6)|Super Monkey]]
|[[File:BTD6 000-SuperMonkey.png|x50px]]
|All Super Monkeys have among the most expensive base costs and up to Tier 3 upgrades in the whole game; when discounted, a lot of money is saved. [[Sun Avatar (BTD6)|Sun Avatar]] is the most expensive Tier 3, and its 3-0-2 crosspath is the most expensive crosspath.
|-
|[[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]]
|[[File:BTD6 030-MonkeyVillage.png|x50px]]
|Two Monkey Commerces neighboring each other allows a cheaper MIB, which is useful for [[CHIMPS]].
|}


===x-x-3===
===x-x-3===

Revision as of 09:36, 10 August 2025

Drafting strategy sections for bpedia's BTD6 strategy sections of BTD6 tower upgrades. Gonna redo a bunch of stuff. This is Qwertyxp2000's version of the done stuff, so this table is not to be touched without his permission.

Reworkings

  • Phayze 1: June 2025, from June 30th 2025 to present.

Table

  • x = not done
  • d = done
  • Inc = incomplete
  • Add "q" when Qwertyxp2000 checked it himself
List of done stuff for the articles
Tower 000 1xx 2xx 3xx 4xx 5xx x1x x2x x3x x4x x5x xx1 xx2 xx3 xx4 xx5 Paragon
Dart d dq dq dq dq dq dq dq dq dq dq dq dq dq dq d Inc
Boomer x d d dq d d d d d d d d d d d Inc x
bomb x d d d d d d d d d d d d d d d n/a
tack x x x x x x x x x x x x x x x x
ice x x x x x x x x x x x x x x x n/a
glue x x x x x x x x x x x x x x x n/a
des x x x x x x x x d x x x x x x n/a
sniper x x x x x d x x x x d x x x x n/a
sub x x x x x x x x x x x x x x x x
bucc x x x x x x x x x x x x x x x x
ace x x x x x x x x x x x x x x x x
heli x x x x x x x x x x x x x x x n/a
mortar x x x x x x x x x x x x x x x n/a
dartling x x x x x x x x x x x x x x x n/a
wiz x x x x x x x x x x x x x x x x
super x x x x x x x x x x x x x x x n/a
ninja x x x x x x x x x x x x x x x x
alch x x x x x x x x x x x x x x x n/a
druid x x x x x x x x x Inc+q x x x x x n/a
merm x x x x x x x x x x x x x x x n/a
farm x x x x x x x x x x x x x x x x
spac x x x x x x x x x x x x x x x inc+q
village x x x x x x d x x x x x x x x n/a
engi x x x x x x x x x x x x x x inc+q inc+q
beast x x x x x x x x x x x x x x x n/a

Dart

Apex Plasma Master needs expansion

Boomer

xx5 needs some work imo.

Bomb

1-x-x

2-x-x

3-x-x

4-x-x

5-x-x

x-1-x

x-2-x

x-3-x

x-4-x

x-5-x

x-x-1

x-x-2

x-x-3

x-x-4

x-x-5

Tack

1-x-x

2-x-x

3-x-x

4-x-x

5-x-x

x-1-x

x-2-x

x-3-x

x-4-x

x-5-x

x-x-1

x-x-2

x-x-3

x-x-4

x-x-5

Ice

1-x-x

2-x-x

3-x-x

4-x-x

5-x-x

x-1-x

x-2-x

x-3-x

x-4-x

x-5-x

x-x-1

x-x-2

x-x-3

x-x-4

x-x-5

Glue

1-x-x

2-x-x

3-x-x

4-x-x

5-x-x

x-1-x

x-2-x

x-3-x

x-4-x

x-5-x

x-x-1

x-x-2

x-x-3

x-x-4

x-x-5

Des

1-x-x

2-x-x

3-x-x

4-x-x

5-x-x

x-1-x

x-2-x

x-3-x

x-4-x

Bounty Hunter has decent single-target and support for its cost. The marked status helps Desperadoes deal much more damage to single bloons, such as the single blimps on Rounds 60, 80, and 100. Marked to Pop ability has a fair amount of burst damage. The improved Take Aim's bigger range is best applied on single towers that need very wide coverage for a while, and the capability to pop Black, White, and Purple Bloons is most effective on towers with these specific weaknesses, such as The Biggest One (versus DDTs), Recursive Cluster, Arctic Knight, and Ring of Fire.

2-4-0 is usually better crosspath due to its large synergy with Quickdraw's speed buffs when attacking far targets, compared to 0-4-2 which doesn't tend to have as much overall attack speed.

x-5-x

x-x-1

x-x-2

x-x-3

x-x-4

x-x-5

Sniper

1-x-x

2-x-x

3-x-x

4-x-x

5-x-x

x-1-x

x-2-x

x-3-x

x-4-x

x-5-x

x-x-1

x-x-2

x-x-3

x-x-4

x-x-5

Sub

1-x-x

2-x-x

3-x-x

4-x-x

5-x-x

x-1-x

x-2-x

x-3-x

x-4-x

x-5-x

x-x-1

x-x-2

x-x-3

x-x-4

x-x-5

Bucc

1-x-x

2-x-x

3-x-x

4-x-x

5-x-x

x-1-x

x-2-x

x-3-x

x-4-x

x-5-x

x-x-1

x-x-2

x-x-3

x-x-4

x-x-5

Ace

1-x-x

2-x-x

3-x-x

4-x-x

5-x-x

x-1-x

x-2-x

x-3-x

x-4-x

x-5-x

x-x-1

x-x-2

x-x-3

x-x-4

x-x-5

Heli

1-x-x

2-x-x

3-x-x

4-x-x

5-x-x

x-1-x

x-2-x

x-3-x

x-4-x

x-5-x

Special Poperation's utilities are most helpful in Least Tiers Boss Events, as it is able to stall plenty of bloons while producing solid income and lives at the same time. Also, the faster Reposition ability improves the potential to move towers around the screen. The Marine does decent DPS and cleanup, and with its more than 100% uptime (30s lifespan vs 25s ability cooldown), 2 Marines can be briefly active at a time.

Crosspaths improve the Special Poperation's DPS and support, with 0-5-2 helping both aspects, though uncrosspathed Special Poperations is preferred in Least Tiers Boss Events.

x-x-1

x-x-2

x-x-3

x-x-4

x-x-5

Mortar

1-x-x

2-x-x

3-x-x

4-x-x

5-x-x

x-1-x

x-2-x

x-3-x

x-4-x

x-5-x

x-x-1

x-x-2

x-x-3

x-x-4

x-x-5

Dartling

1-x-x

2-x-x

3-x-x

4-x-x

5-x-x

x-1-x

x-2-x

x-3-x

x-4-x

x-5-x

x-x-1

x-x-2

x-x-3

x-x-4

x-x-5

Wizard

1-x-x

2-x-x

3-x-x

4-x-x

5-x-x

x-1-x

x-2-x

x-3-x

x-4-x

x-5-x

x-x-1

x-x-2

x-x-3

x-x-4

x-x-5

Super

1-x-x

2-x-x

3-x-x

4-x-x

5-x-x

x-1-x

x-2-x

x-3-x

x-4-x

x-5-x

x-x-1

x-x-2

x-x-3

x-x-4

x-x-5

Ninja

1-x-x

done

2-x-x

done

3-x-x

4-x-x

5-x-x

x-1-x

x-2-x

x-3-x

x-4-x

x-5-x

x-x-1

x-x-2

x-x-3

x-x-4

x-x-5

Alch

1-x-x

2-x-x

3-x-x

4-x-x

5-x-x

x-1-x

A mild DoT bonus that pops Bloons faster and can slowly pop a whole Yellow given enough time.

x-2-x

x-3-x

x-4-x

Transforming Tonic's ability performs decent DPS for its standalone cost, and combined with its concoctions it has some self-synergy at triggering their explosions. It also provides a burst of single-target damage, but forces only the laser attack and loses Purple-popping for the duration. It's not often used for just the T4, moreso to transition to T5 Total Transformation, but nonetheless remains versatile as complementary DPS.

Crosspaths do help the ability's lasers as well as its concoction potions. 1-4-0 is preferrable versus grouped blimps, as both the ability and concoction potions gain a significant pierce bonus comapred to 0-4-1's speed bonuses. However, 0-4-1's ability has better single-target damage, though this is not as good for the concoction potion, which preys on BFBs and ZOMGs.

x-5-x

x-x-1

x-x-2

x-x-3

x-x-4

x-x-5

Druid

1-x-x

Extra pierce early-game and also the lead-popping

2-x-x

Performs alright group-popping.

3-x-x

4-x-x

5-x-x

x-1-x

x-2-x

x-3-x

x-4-x

x-5-x

x-x-1

x-x-2

x-x-3

x-x-4

x-x-5

Merm

1-x-x

The lower-tier Trident Efficiency is okay, throwing tridents more often, and this improves its early-game consistency. For higher tiers, those that use top crosspath further upgrade to Trident Swiftness for the full attack speed bonus.

2-x-x

Lower-tier Trident Swiftness is best paired with a crosspath to take advantage of its higher rate. Bottom path Mermonkeys tend to prefer this crosspath for general consistency, particularly versus DDTs, though middle crosspath Sharper Prongs may be used instead if pierce is a concern. Middle path Mermonkeys use top path if they'd already pierce-cap often, since bottom crosspath's homing will scale damage more reliably.

3-x-x

4-x-x

5-x-x

x-1-x

x-2-x

x-3-x

x-4-x

x-5-x

x-x-1

x-x-2

x-x-3

x-x-4

x-x-5

Farm

1-x-x

2-x-x

3-x-x

4-x-x

5-x-x

x-1-x

x-2-x

x-3-x

x-4-x

x-5-x

x-x-1

x-x-2

x-x-3

x-x-4

x-x-5

Spac

1-x-x

2-x-x

3-x-x

Done i reckon

4-x-x

5-x-x

x-1-x

x-2-x

x-3-x

x-4-x

x-5-x

x-x-1

x-x-2

???

x-x-3

x-x-4

x-x-5

Village

1-x-x

done?

2-x-x

3-x-x

4-x-x

5-x-x

x-1-x

x-2-x

x-3-x

x-4-x

x-5-x

x-x-1

x-x-2

done

x-x-3

x-x-4

x-x-5

Engi

1-x-x

2-x-x

3-x-x

4-x-x

5-x-x

x-1-x

x-2-x

x-3-x

x-4-x

x-5-x

x-x-1

x-x-2

x-x-3

x-x-4

x-x-5

XXXL Trap excels at insta-killing MOAB-Class Bloons, especially for later rounds such as round 81 and above, and on cash-generating game modes it is a solid mid-to-late-game income option when combined with income-per-pop buffs such as Monkey City, Rubber to Gold, and Bounty Hunter (if used only for MOAB-class). It is better suited to insta-killing slower Bloons such as ZOMGs and BFBs rather than faster Bloons such as DDTs, which can slip by during the downtime of the traps. Additionall, it is a great way to accumulate pops for Master Builder, as the XXXL Trap's income bonuses count for extra pops even with income-per-pop buffs.

Crosspaths are beneficial to improving its efficiency. 0-1-5 (Larger Service Area) is usually preferred due to its capability to reposition traps, with 0-2-5 (Deconstruction) optional versus large amounts of Fortified Bloons. 2-0-5 (Faster Engineering) improves the trap generation rate and lowers the trap's downtime, which is better if repositioning is not needed and rate of trapping is more important than repositioning.

For CHIMPS, XXXL Trap is usable as a rapid instakill against lots of slow-moving blimps, including Round 98, although often difficult to justify for practical CHIMPS runs when many of the T5's around its price range are more efficient.

Beast

1-x-x

2-x-x

3-x-x

4-x-x

5-x-x

x-1-x

x-2-x

x-3-x

x-4-x

x-5-x

x-x-1

x-x-2

x-x-3

x-x-4

x-x-5

Paragons

Dartagon

Boomergon

Tackagon

Crucible of Steel and Flame is a cheap Paragon that is overall weaker than the Tack Shooters that are merged, given its lower receptiveness to buffs, huge map dependency, and its camo detection is even less available. The only thing it has better than them is its activated abilities, moreso the Meteor Explosion. It's not a bad Paragon, as it does decent damage when Bloons are within range of all its spinning blades, but still considered the worst of Paragons due to its many weaknesses. For Bosses, it is useless versus Phayze even with Ascended Shadow's camo detection, but still a strong Paragon against Bloonarius.

Higher degrees are helpful if wanting to use it for main damage. Degree 20 and 40 are usually enough most of the time against Bosses, as the Crucible is mostly used for complementary DPS or as a transition Paragon for T3 Bosses.

Most of the Crucible's pops come from Inferno Ring, The Tack Zone, and many 2-0-4 Overdrives, plus Super Maelstrom for cleanup. Versus Bosses, keep the Tacks if saving up for Crucible on the next Boss tier. For cheapest T2 and T3 crosspaths for the most tiers, use 0-2-2 and 0-2-3, and for the most expensive then use 4-2-0 Ring of Fire. However, 2-0-4 Overdrives do significant single-target DPS and are very buffable.

Subagon

Buccagon

buildup good all paths, recommend 20 favoreds and the rest as 4-2-0 acarriers? what about the cheap version with t2s and t3s.

Aceagon

carpet big damage also is good on pretty much all maps, less map-dependency too but also some micro need of carpet

buildup good big plane, what about the cheap version with t2s and t3s.

Wizagon

done ig

Ninjagon

Spactogon

done

Engigon

done