Dreadbloon (BCS): Difference between revisions
updated deck markup (the decks themselves haven't changed don't worry) |
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{{for|Dreadbloon in general|Dreadbloon}} | {{for|Dreadbloon in general|Dreadbloon}} | ||
{{lede image|BCS DreadbloonPortrait.png|200px}} | {{lede image|BCS DreadbloonPortrait.png|200px}} | ||
'''Dreadbloon''' is a [[Boss Bloon]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|4.0}}. | '''Dreadbloon''' is a [[Boss Bloon]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|4.0}}. It primarily focuses on the [[Armor]] mechanic, spawning [[Rock Bloon (BCS)|Rock Bloon]]s, dropping Rock Piles that block the player's playable spaces, and destroying and disrupting the player's side in other ways. It has three different versions, each with a different [[deck]] and set of Hero Abilities. Its decks mainly contain Bloons with Armor, and it has several exclusive cards. All games against Dreadbloon are played on [[Dread Depths]] and use [[List of music in BCS#Primal One|Primal One]] as the theme song. | ||
==Stage 1== | ==Stage 1== | ||
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|ability 3 type=Active | |ability 3 type=Active | ||
}} | }} | ||
'''Stage 1''' Dreadbloon focuses on the [[Armor]] mechanic, and has cards and abilities that increase Health or Armor to its Bloons. | '''Stage 1''' Dreadbloon focuses the most on the [[Armor]] mechanic, and has cards and abilities that increase Health or Armor to its Bloons. | ||
*'''Let's Rock!''' − Passively spawns a [[Rock Bloon (BCS)|Rock Bloon]] at the start of each [[turn]] and grants it [[Armor]] equal to 5 times the current Phase number. | *'''Let's Rock!''' − Passively spawns a [[Rock Bloon (BCS)|Rock Bloon]] at the start of each [[turn]] and grants it [[Armor]] equal to 5 times the current Phase number. | ||
*'''Armor Up''' − Grants a target Bloon Armor equal to 10 times the current Phase number. | *'''Armor Up''' − Grants a target Bloon Armor equal to 10 times the current Phase number. | ||
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}} | }} | ||
'''Stage 3''' Dreadbloon focuses on removing the opponent's Monkeys and Bloons and punishing the player for playing cards. | '''Stage 3''' Dreadbloon focuses on removing the opponent's Monkeys and Bloons and punishing the player for playing cards. | ||
*'''Rock, Pop and Awe''' − Spawns a [[Rock Bloon (BCS)|Rock Bloon]], | *'''Rock, Pop and Awe''' − Spawns a [[Rock Bloon (BCS)|Rock Bloon]], then triggers an additional effect depending on the turn number. On even-numbered turns, it causes Dreadbloon to deal 20 damage per phase to the first enemy Bloon. On odd-numbered turns, it permanently reduces the ATK of the enemy Monkey with the highest ATK by 5 per phase. If no target exists for the second effect, it does not trigger. | ||
*'''Bloon Removal Time''' − Removes the first enemy Bloon. If there's no enemy Bloons, the opponent loses 2 Gold per phase. | *'''Bloon Removal Time''' − Removes the first enemy Bloon. If there's no enemy Bloons, the opponent instead loses 2 Gold per phase. | ||
*'''Monkey Removal Time''' — Removes the enemy Monkey with the highest cost. If there's a tiebreaker, the oldest is removed. If no enemy Monkeys are present, a [[Lead Zeppelin]] | *'''Monkey Removal Time''' — Removes the enemy Monkey with the highest cost. If there's a tiebreaker, the oldest is removed. If no enemy Monkeys are present, it summons a [[Lead Zeppelin]] instead. | ||
===Deck=== | ===Deck=== | ||