Update history:Bloons TD 6/Version 38.1: Difference between revisions

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=== [[Bomb Shooter (BTD6)|Bomb Shooter]] ===
=== [[Bomb Shooter (BTD6)|Bomb Shooter]] ===
{{BTD6 changes|version=38.1|names=Bomb Shooter;Bomb Shooter 1 3;Bomb Shooter 1 4|tiers 1=3XX,4XX|changes=*{{nerf|Bomb Shooters with Heavy Bombs can no longer knockback Black/Zebra Bloons unless they can damage them|fix=y}}}}
{{BTD6 changes|version=38.1|names=Bomb Shooter;Bomb Shooter 1 3;Bomb Shooter 1 4|changes 1 tiers=3XX;4XX|changes=*{{nerf|Bomb Shooters with Heavy Bombs can no longer knockback Black/Zebra Bloons unless they can damage them|fix=y}}}}


=== [[Mortar Monkey (BTD6)|Mortar Monkey]] ===
=== [[Mortar Monkey (BTD6)|Mortar Monkey]] ===
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{{BTD6 changes
{{BTD6 changes
| version = 38.1
| version = 38.1
| names = Ninja Monkey;Ninja Monkey 3 4;Ninja Monkey 3 5
| changes 1 names = Ninja Monkey;Ninja Monkey 3 4;Ninja Monkey 3 5
| changes = *{{nerf|Multiple Sticky Bombs should no longer be able to stack the single target damage of their explosions when clustered together|fix=y}}
| changes 1 = *{{nerf|Multiple Sticky Bombs should no longer be able to stack the single target damage of their explosions when clustered together|fix=y}}
}}
|changes 2 names=Ninja Monkey;Ninja Monkey Paragon
 
|changes 2=*{{change|Ninja Paragon no longer uses the wrong sticky bomb art asset against Elite Phayze|fix=y}}
=== [[Ascended Shadow]] ===
{{BTD6 tower changes
| version = 38.1
| tower = Ninja Monkey
| paragon changes = *{{change|Ninja Paragon no longer uses the wrong sticky bomb art asset against Elite Phayze|fix=y}}
}}
}}