Update history:Bloons TD 6/Version 50.0: Difference between revisions
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Qwertyxp2000 (talk | contribs) →Desperado: other bugfixes idk for desperado but added nomad passive rate influence thing |
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| tower = Desperado | | tower = Desperado | ||
| version = 50.0 | | version = 50.0 | ||
| changes 1 = *{{buff|Standoff maximum attack speed bonus increased|+60%|+120%}} | |||
*{{nerf|Standoff attack speed bonus drop per Bloon in range increased|−15%|−30%|note=Overall, the attack speed bonus is doubled and drops with the same amount of Bloons}} | |||
| changes 1 tiers = 3XX+ | | changes 1 tiers = 3XX+ | ||
| changes 2 = *{{buff|Damage increased|5|6|note=5-X-X The Blazing Sun unchanged (20)}} | | changes 2 = *{{buff|Damage increased|5|6|note=5-X-X The Blazing Sun unchanged (20)}} | ||
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| changes 8 = *{{buff|Maximum attack speed bonus increased|+25%|+50%}} | | changes 8 = *{{buff|Maximum attack speed bonus increased|+25%|+50%}} | ||
*{{buff|Attack speed bonus per Bloon in range increased|+1%|+2%|note=Overall, the attack speed bonus is doubled and increases to the maximum with the same amount of Bloons}} | *{{buff|Attack speed bonus per Bloon in range increased|+1%|+2%|note=Overall, the attack speed bonus is doubled and increases to the maximum with the same amount of Bloons}} | ||
*{{neutral|Nomad: Passive ability cooldown can now be affected by external sources|note=Only a nerf vs Blastapopoulos|fix=y}} | |||
| changes 8 tiers = XX2 | | changes 8 tiers = XX2 | ||
| changes 9 = *{{nerf|Shotgun attack: Cooldown increased|1.56s|1.97s}} | | changes 9 = *{{nerf|Shotgun attack: Cooldown increased|1.56s|1.97s}} | ||
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*{{buff|Pistol attack:Bonus damage to Ceramic Bloons increased|+20|+50}} | *{{buff|Pistol attack:Bonus damage to Ceramic Bloons increased|+20|+50}} | ||
| changes 11 tiers = XX5 | | changes 11 tiers = XX5 | ||
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| changes 12 = *{{nerf|Rifle: no longer ignores Boss immunity windows|fix=y}} | |||
*{{buff|Rifle: No longer fails to hit targets next to a wall|fix=y}} | |||
| changes 12 tiers = X3X+ | |||
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| path 1 tier 1 cost before = 250 | | path 1 tier 1 cost before = 250 | ||
| path 1 tier 1 cost after = 200 | | path 1 tier 1 cost after = 200 | ||
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| quote 9 = At higher tiers Pistol damage has increased for better long-range Single Target performance. | | quote 9 = At higher tiers Pistol damage has increased for better long-range Single Target performance. | ||
| quote 9 tiers = XX4;XX5 | | quote 9 tiers = XX4;XX5 | ||
}} | }} | ||