Update history:Bloons TD 6/Version 50.0: Difference between revisions

Qwertyxp2000 (talk | contribs)
Changes: Magic monkeys done
Line 269: Line 269:
| tower = Wizard Monkey
| tower = Wizard Monkey
| changes 1 = *{{nerf|Dragon's Breath: Pierce bonus is no longer increased compared to x-4-x|+3|+2|fix=y|note=Pierce reduced from 6 to 5}}
| changes 1 = *{{nerf|Dragon's Breath: Pierce bonus is no longer increased compared to x-4-x|+3|+2|fix=y|note=Pierce reduced from 6 to 5}}
| changes 1 tiers = 031
| changes 1 tiers = 031;032
}}
}}


Line 285: Line 285:
| tower = Druid
| tower = Druid
| changes 1 = *{{change|Name changed|Superstorm|Monarch of Storms}}
| changes 1 = *{{change|Name changed|Superstorm|Monarch of Storms}}
*{{buff|Superstorm:<!--the proj, not the monkey--> projectile now bounces off map borders}}
*{{buff|Superstorm:<!--the proj, not the monkey--> Projectile now bounces off map borders}}
*{{buff|Superstorm: projectile now hits BADs to deal damage only}}
*{{buff|Superstorm: Projectile now hits BADs to deal damage only|note=Still can't hit Boss Bloons}}
*{{buff|Superstorm: projectile distance increased|150|450}}<!--wording?-->
*{{buff|Superstorm: Projectile lifespan increased|4.2857s|12.8571s}}
*{{buff|Heart of Thunder's lightning: Damage increased|10|30}}
*{{buff|Heart of Thunder's lightning: Damage increased|10|30}}
| changes 1 tiers = 5xx
| changes 1 tiers = 5XX
| quote 1 = Superstorm gets a fresh coat of paint, including a new name! The Superstorm Tornadoes last far longer and rebound off of map borders, all while still spewing out additional Ball Lightning projectiles the entire time to fill the screen!
| quote 1 = Superstorm gets a fresh coat of paint, including a new name! The Superstorm Tornadoes last far longer and rebound off of map borders, all while still spewing out additional Ball Lightning projectiles the entire time to fill the screen!
| quote 1 tiers = 5XX
}}
}}


Line 299: Line 300:
| changes 1 = *{{nerf|Tentacle: Now begins with 0.5s initial cooldown}}
| changes 1 = *{{nerf|Tentacle: Now begins with 0.5s initial cooldown}}
| changes 1 tiers = 3xx+
| changes 1 tiers = 3xx+
| changes 2 = *{{buff|Trident: pierce increased by +1|2|3|note=Does not affect splash (+3)}}
| changes 2 = *{{buff|Trident: Pierce increase|2|3|note=Does not affect splash (6)<br/>X-3-X Riptide Champion unchanged (18)}}
| changes 2 tiers = x1x;x2x
| changes 2 tiers = 01X+;020;110;210;310;410
| changes 3 = *{{buff|Trance: pierce increased|4|8|note=014 pierce increased from 6 to 10}}
| changes 3 = *{{buff|Trance: Pierce increased|4|8}}
| changes 3 tiers = xx4+
| changes 3 tiers = X04+
| changes 4 = *{{buff|Trance: Pierce increased|6|10}}
| changes 4 tiers = X14+
| changes 5 = *{{buff|Trident: Pierce increase|9|10|note=Does not affect splash (6)}}
| changes 5 tiers = 510
| quote 1 = Abyssal Warrior will now have a slight startup cooldown to limit certain exploity tactics. Middle crosspath trident gains extra projectile pierce to improve early game value. Recent changes to Symphonic Resonance caused its pierce usage to increase for far too much of a nerf, so we have increased the pierce to offset this.
| quote 1 = Abyssal Warrior will now have a slight startup cooldown to limit certain exploity tactics. Middle crosspath trident gains extra projectile pierce to improve early game value. Recent changes to Symphonic Resonance caused its pierce usage to increase for far too much of a nerf, so we have increased the pierce to offset this.
| quote 2 = Abyssal Warrior will now have a slight startup cooldown to limit certain exploity tactics. Middle crosspath trident gains extra projectile pierce to improve early game value.
| quote 2 tiers = 3XX+
| quote 3 = Middle crosspath trident gains extra projectile pierce to improve early game value.
| quote 3 tiers = 010;020;01X+;X10+
| quote 4 = Recent changes to Symphonic Resonance caused its pierce usage to increase for far too much of a nerf, so we have increased the pierce to offset this.
| quote 4 tiers = XX4+
}}
}}