Silas (BTD6): Difference between revisions

m Mechanics: reorganization
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|Damage to frozen Bloons increases to +10. (This level does not increase pierce, despite what the description states.)
|Damage to frozen Bloons increases to +10. (This level does not increase pierce, despite what the description states.)
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=== Other buffs to Ice Monkeys ===
*Starting at level 8, Silas increases the range of all Ice Monkeys on the map by a flat +5 units.
*Starting at level 13, Silas applies a 25% [[discount]] to tier 5 [[upgrade]]s for all Ice Monkeys on the map, and allows the player to have two Ice Monkeys with the same tier 5 upgrade at once (similar to {{BTD6 mk|Master Double Cross}}, but the player can choose any upgrade path).


===Ice Walls===
===Ice Walls===
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|Attack cooldown reduces from 10 seconds to 5 seconds, effectively doubling the rate Silas spawns Ice Walls at.
|Attack cooldown reduces from 10 seconds to 5 seconds, effectively doubling the rate Silas spawns Ice Walls at.
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===Freeze buffs===
[[File:BTD6 BuffIconSilasLvl5.png|50px|right]]
At level 5, Silas unlocks a global-range [[buff]] that increases the [[freeze]] duration of other towers (not himself) by +50%, increasing to +200% at level 20. It affects [[Ice Monkey (BTD6)|Ice Monkey]]s, [[Ball Lightning (BTD6)|Ball Lightning]], [[Monarch of Storms]], [[Tidal Chill]], [[Riptide Champion]], [[Arctic Knight]], [[Popseidon]], and Cold Sentries from [[Sentry Expert (BTD6)|Sentry Expert]].


===White Bloon debuffs===
===White Bloon debuffs===
At Level 5, Silas produces a map-wide affect that gives {{BTD6 dt|Cold}}, {{BTD6 dt|Glacier}}, and {{BTD6 dt|Frigid}} attacks a 50% chance to ignore the immunities of [[White Bloon (BTD6)|White]] and [[Zebra Bloon (BTD6)|Zebra Bloons]], working in the same way [[Striker Jones (BTD6)|Striker Jones]] does for Black Bloons. This chance is applied separately for each Bloon, so, for example, a freezing shot that hits two White Bloons may damage one White Bloon but not the other. The immunity is completely removed starting at level 13.<!-- internally this also affects shatter damage, but that doesn't seem to matter since that type can already pop white? -->
At Level 5, Silas produces a map-wide affect that gives {{BTD6 dt|Cold}}, {{BTD6 dt|Glacier}}, and {{BTD6 dt|Frigid}} attacks a 50% chance to ignore the immunities of [[White Bloon (BTD6)|White]] and [[Zebra Bloon (BTD6)|Zebra Bloons]], working in the same way [[Striker Jones (BTD6)|Striker Jones]] does for Black Bloons. This chance is applied separately for each Bloon, so, for example, a freezing shot that hits two White Bloons may damage one White Bloon but not the other. The immunity is completely removed starting at level 13.<!-- internally this also affects shatter damage, but that doesn't seem to matter since that type can already pop white? -->
=== Global-range buffs ===
[[File:BTD6 BuffIconSilasLvl5.png|50px|right]]
*At level 5, Silas unlocks a global-range [[buff]] that increases the [[freeze]] duration of other towers (not himself) by +50%, increasing to +200% at level 20. It affects [[Ice Monkey (BTD6)|Ice Monkey]]s, [[Ball Lightning (BTD6)|Ball Lightning]], [[Monarch of Storms]], [[Tidal Chill]], [[Riptide Champion]], [[Arctic Knight]], [[Popseidon]], and Cold Sentries from [[Sentry Expert (BTD6)|Sentry Expert]].
*At level 8, Silas unlocks a buff that increases the range of all Ice Monkeys on the map by a flat +5 units.
*At level 13, Silas unlocks a buff that applies a 25% [[discount]] to tier 5 [[upgrade]]s for all Ice Monkeys on the map, and allows the player to have two Ice Monkeys with the same tier 5 upgrade at once (similar to {{BTD6 mk|Master Double Cross}}, but the player can choose any upgrade path).


=== Extra XP ===
=== Extra XP ===