Sunset Gulch: Difference between revisions

path lengths from btd6 index and some lede and layout expansion
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{{stub}}
{{BTD6 map info
{{BTD6 map info
|id = SunsetGulch
| id = SunsetGulch
 
| name = Sunset Gulch
|name=Sunset Gulch
| image = BTD6 MapSelectSunsetGulchMapButton.png
|image=BTD6 MapSelectSunsetGulchMapButton.png
| difficulty = Advanced
|difficulty=Advanced
| introduced = 49.0
|introduced=49.0
 
| entrances = 2
| entrances = 2
| exits = 2
| exits = 2
| junctions = 0
| junctions = 0
| path labels =Regular,MOAB
| path lengths = 19.5,10.5
 
| path labels = Bloon,MOAB
|water=No
| water = No
|music=BMC Street Party
| music = BMC Street Party
|coop division=0
| coop division = 0
}}
}}
'''Sunset Gulch''' is an [[Advanced]] [[map]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|49.0}}. This map was created to promote the [[Desperado (BTD6)|Desperado]], which released in the same update.
'''Sunset Gulch''' is an [[Advanced]] [[map]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|49.0}}. This map takes place at badlands, with two cliffs connected by a bridge with a railroad that crosses over the valley between. Several desert mountains are in the background behind the valley, with the sun behind. This map was created to promote the [[Desperado (BTD6)|Desperado]], which released in the same update.


==Layout==
==Layout==
This map takes place at badlands, with two cliffs connected by a bridge with a railroad that crosses over the valley between. Several desert mountains are in the background behind the valley, with the sun behind.
The map features two cliffs where towers can be placed, with a few cacti that block placement and serve as minor line of sight obstacles. In the center of the map there is a the valley where towers with a footprint cannot be placed, however, there are two elevated rocks allow tower placement, the top elevated rock has enough space to support towers with large footprints like [[Spike Factory (BTD6)|Spike Factory]], and the bottom elevated rock is enough for extra-large towers such as [[Super Monkey (BTD6)|Super Monkey]].


Two elevated rocks allow tower placement, but no tower with a footprint can be placed in the valley. The top elevated rock is large enough to support up to [[Spike Factory (BTD6)|Spike Factory]], and the bottom elevated rock is enough for [[Super Monkey (BTD6)|Super Monkey]]<!--village is also 11-->. Cacti block placement and serve as minor line of sight obstacles.
This map has two paths for the Bloons:


The normal Bloons travel along the dirt path and cross the bridge, from the left to the right. MOAB-class Bloons travel only along the railroad. Once MOAB-class bloons start coming out from the MOAB-class lane, the bell for the railroad will ring.
# Bloon path: Bloons start in the lower left and travel along the dirt path, cross the bridge from the left to the right and continue towards the right dirt path to the exit in the lower right.
# MOAB path: MOAB-Class Bloons travel only along the railroad from the top left entrance to the top right exit. Once MOABs start coming out, the bell for the railroad will ring. [[Boss Bloon|Boss Bloons]] also follow this path.


==Strategy==
==Strategy==
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|zh-tw=日落峽谷
|zh-tw=日落峽谷
}}
}}
== References ==
* Path lengths sourced from the [https://btd6index.win/maps?map=Sunset+Gulch BTD6 Index]
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{{clear|right}}
==Navigation==
==Navigation==
{{BTD6 map nav}}
{{BTD6 map nav}}