Stunning Shot: Difference between revisions

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**On enemy Bloons, it is more effective than [[Slowing Bloon]], as stunning a Bloon not only delays it by 1 turn, it prevents it from attacking your Hero (especially via [[Quick Ready]] for 0 delay).
**On enemy Bloons, it is more effective than [[Slowing Bloon]], as stunning a Bloon not only delays it by 1 turn, it prevents it from attacking your Hero (especially via [[Quick Ready]] for 0 delay).
**On friendly Bloons, it can be used to stall out for useful Bloon abilities (e.g. [[Lead Coating Bloon]]'s Armor granting), or to waste enemy cards that rely on a single turn (e.g. [[Dreadbloon (BCS)|Dreadbloon]]'s [[Immunity (card)|Immunity]]).
**On friendly Bloons, it can be used to stall out for useful Bloon abilities (e.g. [[Lead Coating Bloon]]'s Armor granting), or to waste enemy cards that rely on a single turn (e.g. [[Dreadbloon (BCS)|Dreadbloon]]'s [[Immunity (card)|Immunity]]).
*Stunning Shot is generally not a common option, but as a budget card, it can be useful for Quincy players going later on in the game. If you have it, [[Slowing Bloon]] generally outclasses Stunning Shot. Although Slowing Bloon costs more and increases delay instead of stunning, it additionally puts a threat on the field and it gives 6 [[Bloontonium]], which for Quincy can be used to activate [[Quincy (BCS)|Perceptive Shot]].
*Stunning Shot is generally not a common option, but as a budget card, it can be useful for Quincy players going later on in the game. If you have it, [[Slowing Bloon]] generally outclasses Stunning Shot. Although Slowing Bloon costs more and increases delay instead of stunning, it additionally puts a threat on the field and it gives 3 [[Bloontonium]] (up to 6 with 2 charges), which for Quincy can be used to activate [[Quincy (BCS)|Perceptive Shot]].
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