Apopalypse (BTD6): Difference between revisions

seed 0 can technically be picked since the round seed is determined by the base seed + the round you're on, but for normal play this isn't realistic given the conditions that would need to be met
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Apopalypse rounds are comprised of random sets of "Bloon groups". There are over 500 different Bloon groups that can appear, each defined by a Bloon type (which may or may not have [[Bloon Mod]]s), a duration that determines the time it takes for the first Bloon and last Bloon of the group to spawn (effectively defining the spacing between Bloons in the group), and a range of rounds it can appear on. There are some combinations of Bloon types and Bloon Mods that do not exist in any groups, such as Camo Zebras, meaning rounds will never generate with them. In general, stronger Bloons can appear earlier than they can in the normal round set (for example, [[Lead Bloon (BTD6)|Lead Bloon]]s can appear as early as round 20 instead of 28), though there is no guarantee that any specific Bloon type will appear.
Apopalypse rounds are comprised of random sets of "Bloon groups". There are over 500 different Bloon groups that can appear, each defined by a Bloon type (which may or may not have [[Bloon Mod]]s), a duration that determines the time it takes for the first Bloon and last Bloon of the group to spawn (effectively defining the spacing between Bloons in the group), and a range of rounds it can appear on. There are some combinations of Bloon types and Bloon Mods that do not exist in any groups, such as Camo Zebras, meaning rounds will never generate with them. In general, stronger Bloons can appear earlier than they can in the normal round set (for example, [[Lead Bloon (BTD6)|Lead Bloon]]s can appear as early as round 20 instead of 28), though there is no guarantee that any specific Bloon type will appear.


The game generates rounds using a seed system capable of generating <math>2^{31}-2</math> possible combinations of Bloon groups, but events and custom challenges use a fixed seed, so they will always generate the same rounds for all players. It uses the same system as [[freeplay]] and generates rounds in the same way starting on round 141 (including rounds 163 and 263). The table below shows a simplified list of which Bloon type and Bloon Mod combinations can appear on which rounds.
The game generates rounds using a seed system capable of generating <math>2^{31}-1</math> possible combinations of Bloon groups, but events, daily challenges, and odyssey editor use a fixed seed, so they will always generate the same rounds for all players. In the challenge editor, the base seed can be a random value from 1 to 999,999,999 and can be changed by using the reset button. It uses the same system as [[freeplay]] and generates rounds in the same way starting on round 141 (including rounds 163 and 263). The table below shows a simplified list of which Bloon type and Bloon Mod combinations can appear on which rounds.
{|class="wikitable sortable"
{|class="wikitable sortable"
!Bloon
!Bloon