Freeze: Difference between revisions
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'''Freeze''' is an attack behavior in the {{series|Bloons TD}}, ''[[Bloons Supermonkey 2]]'', and ''[[Bloons Pop!]]'' that causes Bloons to become '''frozen'''. Frozen Bloons stop moving, but are immune to certain kinds of attacks (except in ''Bloons Pop!'' and the {{flash version of|Bloons Super Monkey 2}}) until the effect wears off. In ''[[Bloons TD 6]]'' and ''[[Bloons Adventure Time TD]]'', it is a type of [[mutation|mutator]]. [[Ice Monkey]]s, [[Mad Snowman|Mad Snowmen]], [[Ice King]], and [[Silas]] prominently use freezing attacks. | '''Freeze''' is an attack behavior in the {{series|Bloons TD}}, ''[[Bloons Supermonkey 2]]'', and ''[[Bloons Pop!]]'' that causes Bloons to become '''frozen'''. Frozen Bloons stop moving, but are immune to certain kinds of attacks (except in ''Bloons Pop!'' and the {{flash version of|Bloons Super Monkey 2}}) until the effect wears off. In ''[[Bloons TD 6]]'' and ''[[Bloons Adventure Time TD]]'', it is a type of [[mutation|mutator]]. [[Ice Monkey]]s, [[Mad Snowman|Mad Snowmen]], [[Ice King]], and [[Silas]] prominently use freezing attacks. | ||
==''Bloons TD''== | ==''Bloons TD'' series== | ||
Freezing causes a Bloon to stop moving and become immune to sharp attacks.{{fn|Specifically, in the mobile versions of ''Bloons TD 5'', ''Bloons TD Battles'', and ''Bloons Monkey City'', they become immune to Piercing-type and Ice-type damage, and in ''Bloons TD 6'', ''Bloons TD Battles 2'', and ''Bloons Adventure Time TD'', they become immune to Sharp-type damage. In the Flash versions of ''BTD5'', ''Battles'', and ''BMC'', and in all prior games, the ability to damage frozen is separately defined for each projectile, since damage types do not exist. Ice Monkeys also cannot damage frozen Bloons without Re-Freeze in ''BTD6'' and ''Battles 2'', though this is caused by a projectile filter, not the damage type.}} Most freezing attacks only last for a limited time and affect a limited number of [[Bloon layer|layers]], wearing off before the duration ends if all affected layers are popped. Prior to ''[[Bloons TD 6]]'', [[MOAB-Class Bloon]]s cannot be frozen at all. In ''Bloons TD 6'', ''Bloons Adventure Time TD'', and ''Bloons TD Battles 2'', certain freezing attacks can freeze MOAB-Class, though it reduces their speed to a set amount rather than stopping them completely. Additionally, starting in ''[[Bloons TD 5]]'', [[Regrow Bloon]]s stop regenerating while frozen (except in ''[[Bloons Adventure Time TD]]''). | Freezing causes a Bloon to stop moving and become immune to sharp attacks.{{fn|Specifically, in the mobile versions of ''Bloons TD 5'', ''Bloons TD Battles'', and ''Bloons Monkey City'', they become immune to Piercing-type and Ice-type damage, and in ''Bloons TD 6'', ''Bloons TD Battles 2'', and ''Bloons Adventure Time TD'', they become immune to Sharp-type damage. In the Flash versions of ''BTD5'', ''Battles'', and ''BMC'', and in all prior games, the ability to damage frozen is separately defined for each projectile, since damage types do not exist. Ice Monkeys also cannot damage frozen Bloons without Re-Freeze in ''BTD6'' and ''Battles 2'', though this is caused by a projectile filter, not the damage type.}} Most freezing attacks only last for a limited time and affect a limited number of [[Bloon layer|layers]], wearing off before the duration ends if all affected layers are popped. Prior to ''[[Bloons TD 6]]'', [[MOAB-Class Bloon]]s cannot be frozen at all. In ''Bloons TD 6'', ''Bloons Adventure Time TD'', and ''Bloons TD Battles 2'', certain freezing attacks can freeze MOAB-Class, though it reduces their speed to a set amount rather than stopping them completely. Additionally, starting in ''[[Bloons TD 5]]'', [[Regrow Bloon]]s stop regenerating while frozen (except in ''[[Bloons Adventure Time TD]]''). | ||