Captain Churchill (BTD6): Difference between revisions
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'''Captain Churchill''' is a [[Hero]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|2.0}}. He can be purchased for {{BTD6 mm|2500}} starting at [[level]] 15. | '''Captain Churchill''' is a [[Hero]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|2.0}}. He can be purchased for {{BTD6 mm|2500}} starting at [[level]] 15. | ||
Captain Churchill operates a tank that slowly fires shells that explode multiple times and deal high damage. | Captain Churchill operates a tank that slowly fires shells that explode multiple times and deal high damage. As he levels up, he gains a separate machine gun attack, [[Camo detection]], and his attack speed, damage, and pierce improves. | ||
* Starting at level 5, he gains a rapid machine gun attack separate from his main attack that damages Bloons one at a time. | |||
* Starting at level 6, he gains Camo detection. | |||
* He has two [[Activated Ability|Activated Abilities]]: | |||
** '''Armor Piercing Shells''' (level 3) — Increases the number of times his shells can explode and gives them more damage to [[Ceramic Bloon (BTD6)|Ceramic]] and [[MOAB-Class Bloon|MOAB-Class Bloons]], and changes the [[damage type]] of his shells and machine gun to {{BTD6 dt|Normal}}. The ability's duration increases as he levels up. | |||
** '''MOAB Barrage''' (level 10) — Launches high damage missiles at up to 10 MOAB-Class Bloons, prioritizing the strongest ones. | |||
==Mechanics== | ==Mechanics== | ||
===Main Gun=== | ===Main Gun=== | ||
Captain Churchill's | Captain Churchill's main gun fires a shell every 1.5 seconds that pierces through Bloons and generates an explosion on each collision. The shells cannot generate explosions for {{hover|0.05 seconds|3 frames}} after each collision. While each shell has infinite [[pierce]], they can only generate up to three explosions by default, and they expire after generating the maximum number of explosions. The shells themselves deal no damage, but the explosions deal 3 [[Damage type|Explosion-type]] damage and have 12 [[pierce]] with an 18-unit blast radius. | ||
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|Gains [[Camo detection]]. Both the shells and the explosions can hit Camo Bloons. | |Gains [[Camo detection]]. Both the shells and the explosions can hit [[Camo Bloon (BTD6)|Camo Bloons]]. | ||
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!7 | !7 | ||
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!15 | !15 | ||
|Explosions now deal +4 damage to Lead | |Explosions now deal +4 damage to [[Lead Bloon (BTD6)|Lead]], [[Fortified Bloon (BTD6)|Fortified]], and Camo Bloons, which stacks for Bloons with multiple of these properties (i.e., Camo Fortified Lead Bloons take +12 damage in total). | ||
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!16 | !16 | ||
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===Machine Gun=== | ===Machine Gun=== | ||
At level 5, Churchill unlocks a machine gun attack that shoots at Bloons within his range. It always targets [[first]], regardless of Churchill's target priority. Its shots collide with the target instantly without any travel time, and it can only hit one Bloon at a time, even with pierce buffs. It deals 2 | At level 5, Churchill unlocks a machine gun attack that shoots at Bloons within his range. It always targets [[first]], regardless of Churchill's target priority. Its shots collide with the target instantly without any travel time, and it can only hit one Bloon at a time, even with pierce buffs. It deals 2 Sharp-type damage every 0.1 seconds. | ||
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!15 | !15 | ||
|Now deals +2 damage to Lead | |Now deals +2 damage to Lead, Fortified, and Camo Bloons, which stacks for Bloons with multiple of these properties (i.e., Camo Fortified Lead Bloons take +6 damage in total). | ||
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!17 | !17 | ||
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===Armor Piercing Shells=== | ===Armor Piercing Shells=== | ||
[[File:BTD6 CaptainChurchill ArmorPiercingShellsAA.png|50px|right]] | [[File:BTD6 CaptainChurchill ArmorPiercingShellsAA.png|50px|right]] | ||
'''Armor Piercing Shells''' unlocks at level 3. It temporarily allows Churchill's shells to explode 2 more times, increases the damage they deal to [[Ceramic Bloon (BTD6)|Ceramic | '''Armor Piercing Shells''' unlocks at level 3. It temporarily allows Churchill's shells to explode 2 more times, increases the damage they deal to [[Ceramic Bloon (BTD6)|Ceramic]] and [[MOAB-Class Bloon]]s by +9, and changes the [[damage type]] of both his shells and Machine Gun to {{BTD6 dt|Normal}}. It lasts for 9 seconds at level 3 and increases by 0.5 seconds each time Churchill levels up after unlocking it (up to 17.5 seconds at level 20). It has a 30-second cooldown. | ||
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!13 | !13 | ||
|Damage to Ceramic | |Damage to Ceramic and MOAB-Class Bloons increases to +21. Now also buffs base damage by +3. | ||
|- | |- | ||
!17 | !17 | ||
|Damage to Ceramic | |Damage to Ceramic and MOAB-Class Bloons increases to +33. Base damage increases to +6. | ||
|} | |} | ||
===MOAB Barrage=== | ===MOAB Barrage=== | ||
[[File:BTD6 CaptainChurchill MOABBarrageAA.png|50px|right]] | [[File:BTD6 CaptainChurchill MOABBarrageAA.png|50px|right]] | ||
'''MOAB Barrage''' unlocks at level 10. It targets up to 10 [[MOAB-Class Bloon]]s on the map from anywhere, prioritizing the strongest ones, then drops a shell on each target every 0.5 seconds for 8 seconds. If a target's outer layer pops, all shells targeting it disappear. Each shell deals 200 {{BTD6 dt|Normal}}-type damage and can only hit its target, not any surrounding Bloons. The player can only activate it if there are any | '''MOAB Barrage''' unlocks at level 10. It targets up to 10 [[MOAB-Class Bloon]]s on the map from anywhere, prioritizing the strongest ones, then drops a shell on each target every 0.5 seconds for 8 seconds. If a target's outer layer pops, all shells targeting it disappear. Each shell deals 200 {{BTD6 dt|Normal}}-type damage and can only hit its target, not any surrounding Bloons. The player can only activate it if there are any valid targets on-screen. It has a 60-second cooldown. | ||
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