User:Polavux/Glossary thing: Difference between revisions

→Bloons Card Storm: filled out the rest and added the other playstyles
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;{{anchor|True expert|True expert}}
;{{anchor|True expert|True expert}}
An [[Expert]] map in ''[[Bloons TD 6]]'' that is considerably more difficult than the majority of Expert maps in the game, akin to [[Extreme]] maps in previous games. There is no consensus of what maps are considered true expert, but [[Ouch|#Ouch]], [[Quad]], [[Ravine]], and [[Bloody Puddles]] are usually included, and [[Muddy Puddles]] and [[Dark Dungeons]] are infrequently included as well.
An [[Expert]] map in ''[[Bloons TD 6]]'' that is considerably more difficult than the majority of Expert maps in the game, akin to [[Extreme]] maps in previous games. There is no consensus of what maps are considered true expert, but [[Ouch|#Ouch]], [[Quad]], [[Ravine]], and [[Bloody Puddles]] are usually included, and [[Muddy Puddles]] and [[Dark Dungeons]] are infrequently included as well.
==''[[Bloons Card Storm]]''==
;{{anchor|Brick|Brick}}
Cards which are held in hand for an extended period of time without a way or reason to use them, thus taking up space in a player's hand.
;{{anchor|Burn|Burn}}
Damage dealt to a Hero with card effects instead of [[Bloon (BCS)|Bloon]]s, such as [[Bloon Strike]].
;{{anchor|Tech|Tech}}
Cards run in a player's deck solely to counter an opposing deck, rather than increasing the effectiveness of a player's own deck.
;{{anchor|Aggro|Aggro}}
The process of immediately and constantly applying pressure to an opponent with small delay Bloons before their defense is established.
;{{anchor|Tempo|Tempo}}
The process of getting high value out of offensive and defensive cards to create a snowballing effect and win the game through having higher stats than the opponent.
;{{anchor|Control|Control}}
The process of eliminating as many opposing threats as efficiently as possible to ensure they are unable to react to threats in later rounds, or run out of cards in their deck.