Bloons Card Storm glossary: Difference between revisions

m deck out doesn't seem to be a term used within the game itself, which is odd
m factories can't attack, but they have ammo
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;Can't Attack
;Can't Attack
:A property of a Monkey that indicates it does not involve Ammo.<!--also by extension doesn't involve atk or reload-->
:A property of a Monkey that indicates it cannot attack and has no ATK (treated as zero ATK by cards like [[Bed Time]]) or reload stat.


;[[Card]]
;[[Card]]
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;Controller / owner
;Controller / owner
:The player whose side of the field a card belongs to. There does not appear to be a distinction between a controller and owner ([[Emboldened Bloon]] uses "control", while [[Return to Sender]] uses "owner", but they refer to the same concept).
:The player whose board a card is placed on. There does not appear to be a distinction between a controller and owner ([[Emboldened Bloon]] uses "control", while [[Return to Sender]] uses "owner", but they refer to the same concept).


;Cost
;Cost
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;[[Map (BCS)|Map]]
;[[Map (BCS)|Map]]
A playing field for Heroes to play Monkeys and Bloons, with additional game conditions (e.g. +5 Bloon Health on [[Dark Castle (BCS)|Dark Castle]], +2 starting Gold on [[High Finance (BCS)|High Finance]]) that are unique to the map.<!--there's always something special on each map, heck even dready map is "unique" in that it's unique to dready-->
:A playing field for Heroes to play Monkeys and Bloons, with additional game conditions (e.g. +5 Bloon Health on [[Dark Castle (BCS)|Dark Castle]], +2 starting Gold on [[High Finance (BCS)|High Finance]]) that are unique to the map.<!--there's always something special on each map, heck even dready map is "unique" in that it's unique to dready-->


;Match
;Match
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;[[Power (BCS)|Power]]
;[[Power (BCS)|Power]]
A category of card that only has an effect and no placeable unit.<!--Bloons enter a queue, Monkeys enter the back row just infront of hero-->
:A category of card that only has an effect and no placeable unit.<!--Bloons enter a queue, Monkeys enter the back row just infront of hero-->


;Random
;Random