Bloons Card Storm glossary: Difference between revisions
m deck out doesn't seem to be a term used within the game itself, which is odd |
m factories can't attack, but they have ammo |
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;Can't Attack | ;Can't Attack | ||
:A property of a Monkey that indicates it | :A property of a Monkey that indicates it cannot attack and has no ATK (treated as zero ATK by cards like [[Bed Time]]) or reload stat. | ||
;[[Card]] | ;[[Card]] | ||
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;Controller / owner | ;Controller / owner | ||
:The player whose | :The player whose board a card is placed on. There does not appear to be a distinction between a controller and owner ([[Emboldened Bloon]] uses "control", while [[Return to Sender]] uses "owner", but they refer to the same concept). | ||
;Cost | ;Cost | ||
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;[[Map (BCS)|Map]] | ;[[Map (BCS)|Map]] | ||
A playing field for Heroes to play Monkeys and Bloons, with additional game conditions (e.g. +5 Bloon Health on [[Dark Castle (BCS)|Dark Castle]], +2 starting Gold on [[High Finance (BCS)|High Finance]]) that are unique to the map.<!--there's always something special on each map, heck even dready map is "unique" in that it's unique to dready--> | :A playing field for Heroes to play Monkeys and Bloons, with additional game conditions (e.g. +5 Bloon Health on [[Dark Castle (BCS)|Dark Castle]], +2 starting Gold on [[High Finance (BCS)|High Finance]]) that are unique to the map.<!--there's always something special on each map, heck even dready map is "unique" in that it's unique to dready--> | ||
;Match | ;Match | ||
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;[[Power (BCS)|Power]] | ;[[Power (BCS)|Power]] | ||
A category of card that only has an effect and no placeable unit.<!--Bloons enter a queue, Monkeys enter the back row just infront of hero--> | :A category of card that only has an effect and no placeable unit.<!--Bloons enter a queue, Monkeys enter the back row just infront of hero--> | ||
;Random | ;Random | ||