Lead to Gold Monkey: Difference between revisions
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*If the opponent has plenty of Bloons with Armored properties, Lead to Gold makes Gold efficiently. Otherwise it's just a non-Military [[Sniper Monkey (BCS)|Sniper Monkey]] with 20 less Attack Power. | *If the opponent has plenty of Bloons with Armored properties, Lead to Gold makes Gold efficiently. Otherwise it's just a non-Military [[Sniper Monkey (BCS)|Sniper Monkey]] with 20 less Attack Power. | ||
*There is counterplay to the Lead to Gold Alchemist. It has 2 reload, so it can't make money every round, and if the opponent doesn't spend much then the extra Gold would be useless. | *There is counterplay to the Lead to Gold Alchemist. It has 2 reload, so it can't make money every round, and if the opponent doesn't spend much then the extra Gold would be useless. | ||
*Even if it does make Gold from Armored Bloons, it ties with [[Banana Plantation (BCS)|Banana Plantation]] for the lowest amount of Gold made per turn, at 1 Gold per turn. | |||
*Lead to Gold Monkey does enough damage to one-shot [[Rock Bloon (BCS)|Rock Bloon]]s, and versus Stage 1 [[Dreadbloon (BCS)|Dreadbloon]] (which always gives Armor to Rock Bloons), it is a reliable income source. It can also generate Gold from Dreadbloon itself if it has Armor, even while [[Immunity (card)|Immunity]] is active. | *Lead to Gold Monkey does enough damage to one-shot [[Rock Bloon (BCS)|Rock Bloon]]s, and versus Stage 1 [[Dreadbloon (BCS)|Dreadbloon]] (which always gives Armor to Rock Bloons), it is a reliable income source. It can also generate Gold from Dreadbloon itself if it has Armor, even while [[Immunity (card)|Immunity]] is active. | ||
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