Damaged MOAB: Difference between revisions

Qwertyxp2000 (talk | contribs)
→Tips: accounting for a future uncommon large, also "fast-paced" and "slow-paced" descriptors
Pymonkibot (talk | contribs)
m Text replacement - "The '''" to "'''"
Line 19: Line 19:
|delay  =4
|delay  =4
}}
}}
The '''Damaged MOAB''' is a [[Bloon (BCS)|Large Bloon]] [[card]] in ''[[Bloons Card Storm]]''. It starts with 500 Health, but loses 150 Health immediately upon being played. Compared to a regular [[MOAB (BCS)|MOAB]], it has the same Health before it gets cut, has a lower cost and reduced rarity. Cards that depend on damage effects, such as an opponent's [[Extractor Bloon]], consider the health loss as damage.
'''Damaged MOAB''' is a [[Bloon (BCS)|Large Bloon]] [[card]] in ''[[Bloons Card Storm]]''. It starts with 500 Health, but loses 150 Health immediately upon being played. Compared to a regular [[MOAB (BCS)|MOAB]], it has the same Health before it gets cut, has a lower cost and reduced rarity. Cards that depend on damage effects, such as an opponent's [[Extractor Bloon]], consider the health loss as damage.


In-game, the Damaged MOAB has identical stats and in-game models to regular MOABs, before the health cut, but they are treated as a separate card and display the Damaged MOAB card when selected.
In-game, the Damaged MOAB has identical stats and in-game models to regular MOABs, before the health cut, but they are treated as a separate card and display the Damaged MOAB card when selected.