Update history:Bloons TD Battles 2/Version 1.0.6: Difference between revisions
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*{{change|Tower Mastery and Hero Reward costs increased by a factor of 10}} | *{{change|Tower Mastery and Hero Reward costs increased by a factor of 10}} | ||
*{{change|Maximum trophy count that allows players to receive bonus trophies from win streaks increased|50|85}} | *{{change|Maximum trophy count that allows players to receive bonus trophies from win streaks increased|50|85}} | ||
*{{ | ===[[Bloon]]s=== | ||
{{BTDB2 changes|version=1.0.6|name=Bloon|changes= | |||
|changes 1 names=BAD|changes 1=*{{neutral|BAD: Base health reduced|14,000|12,500}}|changes 1 store=*{{neutral|Speed increased|6.25|8.5}} | |||
}} | |||
===[[Bloon send]]s=== | |||
{{BTDB2 changes|version=1.0.6|name=Bloon send|changes= | |||
*{{neutral|Spaced Pink: income change increased|$1.7|$1.8}} | |||
*{{neutral|Spaced White: income change reduced|$1.9|$1.8}} | |||
*{{neutral|Grouped Purple: income change increased|$2.5|$2.7}} | |||
}} | |||
===[[Round]]s=== | ===[[Round]]s=== | ||
{{incomplete|Clarification is needed for how the ramping was changed.}} | {{incomplete|Clarification is needed for how the ramping was changed.}} | ||
{{BTDB2 changes|version=1.0.6|name=Round|changes= | |||
*{{neutral|Round 11 - Increased number of white bloons|16|25}} | *{{neutral|Round 11 - Increased number of white bloons|16|25}} | ||
*{{neutral|Round 12 - Increased number of blue bloons|20|60}} | *{{neutral|Round 12 - Increased number of blue bloons|20|60}} | ||
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*{{neutral|Round 31 - Removed regrow property from all bloons}} | *{{neutral|Round 31 - Removed regrow property from all bloons}} | ||
*{{neutral|Increased MOAB health and speed ramping during rounds 31-50}} | *{{neutral|Increased MOAB health and speed ramping during rounds 31-50}} | ||
}} | |||
===[[Arena]]s=== | |||
{{BTDB2 changes|version=1.0.6 | |||
|changes 1 names=ZOMG Superdome;Hall of Masters|changes 1=*{{neutral|[[Docks]] no longer appears in {{B|ZOMG Superdome|Battles 2}} or [[Hall of Masters]]}} | |||
|changes 2 names=Red Bloon Camp;Yellow Stadium|changes 2=*{{nerf|Tier 4s and 5s are now restricted in [[Red Bloon Camp]] and {{B|Yellow Stadium|Battles 2}}}} | |||
|changes 3 names=Red White Wasteland;Lead Dungeon|changes 3=*{{nerf|Tier 5s are now restricted in {{B|White Wasteland|Battles 2}} and {{B|Lead Dungeon|Battles 2}}}} | |||
}} | |||
==Bug Fixes== | |||
*Fixed crash with UFO BADs being set on fire | |||
*Fixed crash with fully upgraded Sun God | |||
*Fixed multiple sticky bombs being able to land on a single MOAB class bloon | |||
*Fixed Sentries not spawning with the same targeting option as the engineer | |||
*Fixed private matches not being able to change map/loadout until an opponent connected | |||
*Fixed Display name not updating after it was changed | |||
*Fixed Activated ability icons being hidden under the UI | |||
*Fixed issue where dismissing the chest conflict screen allowed the chest queue to be exceeded. | |||
*Fixed issue posting a score to the Hall of Masters leaderboard immediately after a season change | |||
*Fixed hang when moving between different screens too quickly | |||
*Fixed towers appearing very tiny for some desktop users | |||
*Fixed Gwendolin and Scientist Gwendolin’s Cocktails being extinguished by lead, frozen and DDT bloons | |||
*Fixed multiple x3x druids all targeting the same bloon | |||
*Fixed 3xx boomerang monkeys not responding correctly to range buffs | |||
*Fixed 2xx druid lightning having too small a chain range | |||
*Fixed missing text in the settings screen for non-english languages | |||
*Fixed Boomerang Monkey’s MOAB Domination not affecting DDTs | |||
*Fixed projectiles that could not travel over obstacles attempting to seek bloons through them | |||
*Fixed 230 Dartling Gunner applying laser shock to too many bloons | |||
*Fixed Dart Monkeys affected by Super Monkey Fan Club using weapons other than darts | |||
*Fixed Glue Gunner targeting bloons that were already glued | |||
*Fixed 4/5xx alchemist only targeting the tower closest to it, even if that tower was already under the effects of berserker brew | |||
*Fixed xx5 Engineer trap not adhering to cooldown between traps | |||
*Fixed Pirate Lord’s MOAB Takedown making other ZOMGs unable to be targeted | |||
*Fixed Druid being unable to hit bloons that were too close to it | |||
*Fixed 1xx Wizard’s Shimmer not detecting bloons over obstacles | |||
*Fixed xx5 Boomerang’s explosions not damaging DDTs | |||
*Fixed Kite ZOMG skin missing fortified visuals | |||
*Fixed Obyn’s Wall of Trees and Ocean Obyn’s Kraken being able to absorb BAD bloons | |||
*Fixed Dart Monkey’s 1/2xx upgrades giving too much pierce to xx3/4 crosspaths | |||
*Fixed some games ending immediately after they start | |||
*Multiple text fixes | |||
*Fixed towers that can see over obstacles showing line of sight blockers during placement | |||
*Fixed arena doors not being centred with countdown shield | |||
*Fixed Monkey names overlapping buff icons | |||
*Fixed incorrect Hotkeys for non QWERTY keyboards | |||
*Fixed Fortified bloons unlocking at different rounds in Ranked and Private matches | |||
*Fixed players in private matches showing as “ready” when they weren’t | |||
*Fixed Alchemist not throwing potion if the target was destroyed before the potion left its hand | |||
*Fixed Dartling Gunner’s laser shock effect stacking with itself | |||
*Fixed Engineer’s Bloon Trap and Obyn’s Wall of Trees not filling up more from ramped up MOAB class bloons | |||
==References== | ==References== | ||