Update history:Bloons TD Battles 2/Version 1.0.6: Difference between revisions
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===[[Dart Monkey (Battles 2)|Dart Monkey]]=== | |||
{{BTDB2 tower changes|version=1.0.6|tower=Dart Monkey | |||
|path 1 tier 5 cost before=15000|path 1 tier 1 cost after=13500 | |||
|changes 1 tiers=X4X|changes 1=*{{buff|Super Monkey Fan Club: attack cooldown of transformed monkeys reduced|0.06s|0.05s}} | |||
|changes 2 tiers=X5X|changes 2=*{{buff|Plasma Monkey Fan Club: attack cooldown of transformed monkeys reduced|0.03s|0.025s}} | |||
|changes 3 tiers=XX5|changes 3=*{{buff|Base damage increased|6|9}} | |||
}} | |||
===[[Boomerang Monkey (Battles 2)|Boomerang Monkey]]=== | |||
{{BTDB2 tower changes|version=1.0.6|tower=Boomerang Monkey | |||
|path 1 tier 4 cost before=3200|path 1 tier 3 cost after=3400 | |||
|path 2 tier 3 cost before=1600|path 1 tier 3 cost after=1450 | |||
|path 2 tier 4 cost before=4000|path 1 tier 3 cost after=4200 | |||
|path 3 tier 4 cost before=2900|path 1 tier 3 cost after=3200 | |||
|changes 1 tiers=5XX|changes 1=*{{buff|Orbital glaives: damage bonus to fortified bloons increased|+2|+5}} | |||
}} | |||
===[[Bomb Shooter (Battles 2)|Bomb Shooter]]=== | |||
{{BTDB2 tower changes|version=1.0.6|tower=Bomb Shooter | |||
|changes 1 tiers=X5X|changes 1=*{{buff|Base attack: bonus MOAB damage increased|+100|+130}} | |||
}} | |||
===[[Ice Monkey (Battles 2)|Ice Monkey]]=== | |||
{{BTDB2 tower changes|version=1.0.6|tower=Ice Monkey | |||
|changes 1 tiers=2XX|changes 1=*{{neutral|Metal Freeze upgrade replaced with Cold Snap ($350) - Allows Ice Monkey to freeze and pop lead and camo bloons}} | |||
}} | |||
===[[Glue Gunner (Battles 2)|Glue Gunner]]=== | |||
{{BTDB2 tower changes|version=1.0.6|tower=Glue Gunner | |||
|path 1 tier 5 cost before=22000|path 1 tier 3 cost after=19000 | |||
|changes 1 tiers=X4X;X5X|changes 1=*{{buff|Ability damage debuff to glued bloons increased|+1|+2}} | |||
}} | |||
===[[Tack Shooter (Battles 2)|Tack Shooter]]=== | |||
{{BTDB2 tower changes|version=1.0.6|tower=Tack Shooter | |||
|path 1 tier 5 cost before=22000|path 1 tier 3 cost after=19000 | |||
|changes 1 tiers=520|changes 1=*{{buff|Meteor: pierce increased|1|2}} | |||
|changes 2 tiers=502|changes 2=*{{buff|Meteor: damage increased|700|1000}} | |||
}} | |||
===[[Sniper Monkey (Battles 2)|Sniper Monkey]]=== | |||
{{BTDB2 tower changes|version=1.0.6|tower=Sniper Monkey | |||
|path 2 tier 4 cost before=5500|path 2 tier 4 cost after=5800 | |||
|path 2 tier 5 cost before=13000|path 2 tier 5 cost after=14000 | |||
|changes 1 tiers=X4X|changes 1=*{{nerf|Ability: Initial cooldown of ability increased|10s|20s}} | |||
|changes 2 tiers=4XX|changes 2=*{{nerf|Effect: MOAB stun length decreased|3s|2s}} | |||
|changes 3 tiers=4XX|changes 3=*{{nerf|Effect: BFB stun length decreased|1.5s|1s}} | |||
|changes 4 tiers=4XX|changes 4=*{{nerf|Effect: ZOMG stun length decreased|0.5s|0.3s}} | |||
|changes 5 tiers=4XX|changes 5=*{{nerf|Effect: DDT stun length decreased|0.75s|0.5s}} | |||
}} | |||
===[[Monkey Sub (Battles 2)|Monkey Sub]]=== | |||
{{BTDB2 tower changes|version=1.0.6|tower=Monkey Sub | |||
|path 3 tier 2 cost before=1000|path 3 tier 2 cost after=800 | |||
|path 3 tier 3 cost before=1100|path 3 tier 3 cost after=950 | |||
|path 3 tier 4 cost before=3000|path 3 tier 4 cost after=2800 | |||
|changes 1 tiers=X3X;X4X|changes 1=*{{buff|Missile: base damage increased|1|2}} | |||
|changes 2 tiers=X3X;X4X|changes 2=*{{buff|Missile: bonus damage to Ceramics and higher increased|5|7}} | |||
|changes 3 tiers=X5X|changes 3=*{{buff|Missile: base damage increased|1|10}} | |||
|changes 4 tiers=X5X|changes 4=*{{buff|Missile: bonus damage to Ceramics and higher increased|5|15}} | |||
|changes 5 tiers=X4X;X5X|changes 5=*{{buff|Ability: no longer has an initial cooldown}} | |||
}} | |||
===[[Monkey Buccaneer (Battles 2)|Monkey Buccaneer]]=== | |||
{{BTDB2 tower changes|version=1.0.6|tower=Monkey Buccaneer | |||
|path 1 tier 3 cost before=2950|path 1 tier 3 cost after=2850 | |||
|path 3 tier 3 cost before=2000|path 3 tier 3 cost after=1800 | |||
|path 3 tier 4 cost before=7000|path 3 tier 4 cost after=6000 | |||
|changes 1 tiers=XX5|changes 1=*{{buff|Cash generation per round increased|$2000|$3000}} | |||
|changes 2 tiers=X5X|changes 2=*{{buff|Ability: no longer has an initial cooldown}} | |||
}} | |||
===[[Monkey Ace (Battles 2)|Monkey Ace]]=== | |||
{{BTDB2 tower changes|version=1.0.6|tower=Monkey Ace | |||
|base cost before=800|base cost after=700 | |||
|path 3 tier 5 cost before=100000|path 3 tier 5 cost after=85000 | |||
|changes 1 tiers=000;01X;02X;03X;04X;05X;0X1;0X2;0X3|changes 1=*{{buff|Base Monkey Ace attack cooldown decreased|1.68s|1.5s}} | |||
|changes 2 tiers=3XX;4XX|changes 2=*{{buff|MOAB Missiles: damage type changed|Explosion|Normal}} | |||
|changes 3 tiers=3XX|changes 3=*{{buff|MOAB Missiles: damage increased|18|20}} | |||
|changes 4 tiers=4XX|changes 4=*{{buff|Darts: pierce increased|5|6}} | |||
|changes 5 tiers=4XX|changes 5=*{{buff|Darts: attack cooldown decreased|0.63s|0.54s}} | |||
|changes 6 tiers=4XX|changes 6=*{{buff|MOAB Missiles: damage increased|24|26}} | |||
|changes 7 tiers=5XX|changes 7=*{{buff|Darts: attack cooldown decreased|0.315s|0.27s}} | |||
|changes 8 tiers=XX5|changes 8=*{{buff|MOAB Missiles: damage increased|24|26}} | |||
|changes 9 tiers=X4X;X5X|changes 9=*{{buff|Ability: no longer has an initial cooldown}} | |||
}} | |||
===[[Heli Pilot (Battles 2)|Heli Pilot]]=== | |||
{{BTDB2 tower changes|version=1.0.6|tower=Heli Pilot | |||
|path 1 tier 3 cost before=2950|path 1 tier 3 cost after=2850 | |||
|path 3 tier 3 cost before=2000|path 3 tier 3 cost after=1800 | |||
|path 3 tier 4 cost before=7000|path 3 tier 4 cost after=6000 | |||
|changes 1 tiers=000;1XX;2XX;3XX;X1X;X2X;X3X;X4X;X5X;XX1|changes 1=*{{buff|Base Heli attack cooldown decreased|0.57s|0.53s}} | |||
|changes 2 tiers=4XX|changes 2=*{{buff|Missiles: bonus damage to Ceramics and MOAB-Class increased|+0|+3}} | |||
|changes 3 tiers=5XX|changes 3=*{{buff|Missiles: bonus damage to Ceramics increased|+0|+15}} | |||
|changes 4 tiers=XX4;XX5|changes 4=*{{buff|Summoned heli missiles: damage type changed|Explosion|Normal}} | |||
}} | |||
<!-- Mortar Monkey | |||
2xx bloon buster price $650->$500 | |||
3xx shell shock price $1100->$900 | |||
4xx the big one damage 5->7 | |||
5xx the biggest one damage 20->25, (40->50 to ceramic and higher) | |||
xx5 blooncineration burny stuff tick 1s->0.75s | |||
Dartling Gunner | |||
Base price $750->$825 | |||
x4x rocket storm ability bonus damage for rockets +5 -> +4, storm duration 10s->8s | |||
x5x MAD damage 450->500 and increased missile size | |||
5xx ray of doom price $95k->$80k | |||
Wizard Monkey | |||
x1x fireball damage 1->3, blast radius 10->20, cooldown 3s->2.6s (damage type change to explosive meaning it has purple popping power) | |||
xx1 intense magic pierce bonus +4 -> +5 | |||
x4x summon phoenix ability damage 4->5 | |||
x5x wizard lord phoenix ability flame attack damage 20->30 | |||
Ninja Monkey | |||
xx2 Caltrops duration 70s->25s | |||
Super Monkey | |||
xx1 knockback price $2.7k->$3k | |||
xx3 dark knight price $5.5k->$5.6k | |||
3xx sun avatar price $19k->$17k | |||
x3x robo monkey price $8.4k->$8k | |||
x4x, x5x activated abilities now battle ready (no initial cooldown) | |||
Banana Farm | |||
1xx increased production price $650->$600 | |||
2xx greater production price $600->$550 | |||
x1x price $300->$200 | |||
x2x valuable bananas price $800->$700 | |||
xx2 banana salvage sell value of this farm +10% | |||
x3x monkey bank extra cash $300->$400 per round, interest 15%->20% | |||
3xx plantation price $3000->$2700 | |||
xx3 marketplace price $3100->$2900 | |||
4xx BRF price $18k->16k | |||
xx4 central market price $14k->$12.5k | |||
xx5 monkey wall street price $45k->$37.5k | |||
5xx banana central banana central 65k->60k | |||
Spike Factory | |||
Base spike duration 50s->40s | |||
x4x spike storm: external buffs can no longer increase the pierce of the emitted spike piles from the activated ability | |||
x5x carpet of spikes - spikes from the ability damage 3->6 and bonus moab damage 4->8 | |||
Monkey Village | |||
x5x ability now battle ready (no initial cooldown) | |||
Engineer Monkey | |||
1xx sentry gun: deployed sentries attack cooldown 1s->0.98s | |||
xx5 XXXL trap cash from full trap $7k->$5k | |||
Quincy | |||
Level 3 rapid shot cooldown 60s->45s | |||
Level 15 rapid shot cooldown 45s->35s | |||
Cyber Quincy | |||
Level 3 cyber shot cooldown 60s->45s | |||
Level 15 cyber shot cooldown 45s->35s | |||
Striker Jones | |||
Level 20 ability duration 5s->10s | |||
Biker Bones | |||
Level 10 ability duration 5s->8s | |||
{{incomplete|Were Gwendolin and Scientist Gwendolin's pierce changed at higher levels?}} | |||
Gwendolin | |||
Base pierce 3->4 | |||
Scientist Gwendolin | |||
Base pierce 3-4 | |||
--> | |||
===[[Arena]]s=== | ===[[Arena]]s=== | ||
{{BTDB2 changes|version=1.0.6 | {{BTDB2 changes|version=1.0.6 | ||
Revision as of 00:26, 16 October 2025
| This article is a stub. You can help out by expanding it. The editor who added this notice elaborates: The balance changes for the towers are yet to be listed. |
Version 1.0.6 is the first minor update to Bloons TD Battles 2 of 2022. It introduced numerous balance changes.
Changes
General
- Tower Mastery and Hero Reward costs increased by a factor of 10
- Maximum trophy count that allows players to receive bonus trophies from win streaks increased ― 50 → 85
BAD: Base health reduced ― 14,000 → 12,500
Spaced Pink: income change increased ― $1.7 → $1.8
Spaced White: income change reduced ― $1.9 → $1.8
Grouped Purple: income change increased ― $2.5 → $2.7
| This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: Clarification is needed for how the ramping was changed. |
Round 11 - Increased number of white bloons ― 16 → 25
Round 12 - Increased number of blue bloons ― 20 → 60
Round 13 - Zebra bloons moved forward 2 seconds, number of zebra bloons increased ― 4 → 12
Round 15 - Replaced round entirely with one containing black, white and zebra bloons
Round 16 - Increased number of purple bloons ― 10 → 20
Round 17 - Increased number of rainbow bloons ― 6 → 18
Round 19 - Ceramic bloons wave lengthened by 2 seconds and moved forward by 6 seconds, number of ceramic bloons increased ― 2 → 6
Round 21 - Removed regrow property from all bloons, bloon counts ― 6 rainbows, 5 camo rainbows → 20 rainbows, 10 camo rainbows
Round 22 - Replaced all zebra bloons with rainbow bloons
Round 23 - Increased number of fortified ceramic bloons ― 6 → 10
Round 24 - All bloons moved forward 12 seconds, bloon counts ― 30 camo regrow purples, 3 fortified ceramics → 60 camo regrow purples, 6 fortified ceramics
Round 25 - Duration of fortified lead wave increased from 4 to 6 seconds, number of fortified lead bloons ― 4 → 6
Round 31 - Removed regrow property from all bloons
Increased MOAB health and speed ramping during rounds 31-50
| Tiers | Changes |
|---|---|
| X-4-X Super Monkey Fan Club |
|
| X-5-X Plasma Monkey Fan Club |
|
| X-X-5 Crossbow Master |
|
| Tiers | Changes |
|---|---|
| 5-X-X Glaive Lord |
|
| Tiers | Changes |
|---|---|
| X-5-X MOAB Eliminator |
|
| Tiers | Changes |
|---|---|
| 2-X-X Cold Snap |
|
| Tiers | Changes |
|---|---|
| X-4-X Glue Strike X-5-X Glue Storm |
|
| Tiers | Changes |
|---|---|
| 5-2-0 Inferno Ring + Super Range Tacks |
|
| 5-0-2 Inferno Ring + Even More Tacks |
|
| Tiers | Changes |
|---|---|
| 4-X-X Maim MOAB |
|
| 4-X-X Maim MOAB |
|
| 4-X-X Maim MOAB |
|
| 4-X-X Maim MOAB |
|
| X-4-X Supply Drop |
|
| X-5-X Elite Sniper |
|
| Tiers | Changes |
|---|---|
| X-3-X Ballistic Missile X-4-X First Strike Capability |
|
| X-3-X Ballistic Missile X-4-X First Strike Capability |
|
| X-4-X First Strike Capability X-5-X Pre-emptive Strike |
|
| X-5-X Pre-emptive Strike |
|
| X-5-X Pre-emptive Strike |
|
| X-X-2 Airburst Darts |
|
| X-X-3 Triple Guns |
|
| X-X-4 Armor Piercing Darts |
|
| Tiers | Changes |
|---|---|
| 3-X-X Destroyer |
|
| X-5-X Pirate Lord |
|
| X-X-3 Merchantman |
|
| X-X-4 Favored Trades |
|
| X-X-5 Trade Empire |
|
| Tiers | Changes |
|---|---|
| 0-0-0 base tower |
|
| 0-0-0 base tower 0-1-X Exploding Pineapple 0-2-X Spy Plane 0-3-X Bomber Ace 0-4-X Ground Zero 0-5-X Tsar Bomba 0-X-1 Sharper Darts 0-X-2 Advanced Navigation 0-X-3 Neva-Miss Targeting |
|
| 3-X-X Fighter Plane |
|
| 3-X-X Fighter Plane 4-X-X Operation: Dart Storm |
|
| 4-X-X Operation: Dart Storm |
|
| 4-X-X Operation: Dart Storm |
|
| 4-X-X Operation: Dart Storm |
|
| 5-X-X Sky Shredder |
|
| X-4-X Ground Zero X-5-X Tsar Bomba |
|
| X-X-5 Flying Fortress |
|
| Tiers | Changes |
|---|---|
| 0-0-0 base tower 1-X-X Quad Darts 2-X-X Pursuit 3-X-X Razor Rotors X-1-X Bigger Jets X-2-X IFR X-3-X Downdraft X-4-X Support Chinook X-5-X Special Poperations X-X-1 Faster Darts |
|
| 3-X-X Razor Rotors |
|
| 4-X-X Apache Dartship |
|
| 5-X-X Apache Prime |
|
| X-X-3 MOAB Shove |
|
| X-X-4 Comanche Defense |
|
| X-X-4 Comanche Defense X-X-5 Comanche Commander |
|
Docks no longer appears in ZOMG Superdome or Hall of Masters
Tier 4s and 5s are now restricted in Red Bloon Camp and Yellow Stadium
Tier 5s are now restricted in White Wasteland and Lead Dungeon
Bug Fixes
- Fixed crash with UFO BADs being set on fire
- Fixed crash with fully upgraded Sun God
- Fixed multiple sticky bombs being able to land on a single MOAB class bloon
- Fixed Sentries not spawning with the same targeting option as the engineer
- Fixed private matches not being able to change map/loadout until an opponent connected
- Fixed Display name not updating after it was changed
- Fixed Activated ability icons being hidden under the UI
- Fixed issue where dismissing the chest conflict screen allowed the chest queue to be exceeded.
- Fixed issue posting a score to the Hall of Masters leaderboard immediately after a season change
- Fixed hang when moving between different screens too quickly
- Fixed towers appearing very tiny for some desktop users
- Fixed Gwendolin and Scientist Gwendolin’s Cocktails being extinguished by lead, frozen and DDT bloons
- Fixed multiple x3x druids all targeting the same bloon
- Fixed 3xx boomerang monkeys not responding correctly to range buffs
- Fixed 2xx druid lightning having too small a chain range
- Fixed missing text in the settings screen for non-english languages
- Fixed Boomerang Monkey’s MOAB Domination not affecting DDTs
- Fixed projectiles that could not travel over obstacles attempting to seek bloons through them
- Fixed 230 Dartling Gunner applying laser shock to too many bloons
- Fixed Dart Monkeys affected by Super Monkey Fan Club using weapons other than darts
- Fixed Glue Gunner targeting bloons that were already glued
- Fixed 4/5xx alchemist only targeting the tower closest to it, even if that tower was already under the effects of berserker brew
- Fixed xx5 Engineer trap not adhering to cooldown between traps
- Fixed Pirate Lord’s MOAB Takedown making other ZOMGs unable to be targeted
- Fixed Druid being unable to hit bloons that were too close to it
- Fixed 1xx Wizard’s Shimmer not detecting bloons over obstacles
- Fixed xx5 Boomerang’s explosions not damaging DDTs
- Fixed Kite ZOMG skin missing fortified visuals
- Fixed Obyn’s Wall of Trees and Ocean Obyn’s Kraken being able to absorb BAD bloons
- Fixed Dart Monkey’s 1/2xx upgrades giving too much pierce to xx3/4 crosspaths
- Fixed some games ending immediately after they start
- Multiple text fixes
- Fixed towers that can see over obstacles showing line of sight blockers during placement
- Fixed arena doors not being centred with countdown shield
- Fixed Monkey names overlapping buff icons
- Fixed incorrect Hotkeys for non QWERTY keyboards
- Fixed Fortified bloons unlocking at different rounds in Ranked and Private matches
- Fixed players in private matches showing as “ready” when they weren’t
- Fixed Alchemist not throwing potion if the target was destroyed before the potion left its hand
- Fixed Dartling Gunner’s laser shock effect stacking with itself
- Fixed Engineer’s Bloon Trap and Obyn’s Wall of Trees not filling up more from ramped up MOAB class bloons
References
External links
Navigation
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| Update history |