Template:BTD6 frontier encounter

Revision as of 05:03, 15 March 2026 by Polavux (talk | contribs) (i know the roundset is technically part of the challenge rules, but i think it makes more sense if it goes here to make it more clear that the set doesn't change based on the version)

Example

The following table is created by the template below

Type Story
Map
Middle of the Road
Roundset Type 1
Story towers  2-1-0 Ninja Monkey (Piercing)
 0-0-2 Boomerang Monkey (Quickshot)
Challenge rules First time Replay Elite
Start round 1 16 51
End round 10 25 60
Rewards End of round 0.15×
($158.25 total)
0.0375×
($45.1875 total)
0.3×
($466.5 total)
Victory $150 $75 $1,800
  • Bloon speed: 110%
  • MOAB speed: 90%
  • Regrow rate: 150%
  • Ability cooldown rate: 60%
  • Removable cost rate: 50%
  • Ceramic health: 125%
  • MOAB health: 75%
  • Boss health: 80%
  • Boss speed: 120%
  • All Camo
  • All Regrow
Bloon reinforcements
First time Type 1
  • Round 1: 1
  • Round 4: 2
  • Round 7: 4
  • Round 9: 6
  • Round 15: 7
  • Round 17: 10
  • Round 19: 14
  • Round 22: 19
  • Round 24: 22
Replay Type 2
  • Round 18: 9
  • Round 21: 10
  • Round 24: 12
Elite Type 3
  • Round 50: 34
  • Round 55: 38
  • Round 60: 42
  • Round 65: 46
  • Round 69: 49
  • Round 73: 53
  • Round 79: 55
  • Round 84: 58
  • Round 89: 61
{{Template:BTD6 frontier encounter
|map=[[Middle of the Road]]
|mapId=MiddleOfTheRoad
|encounterType=Story
|roundset=1
|speedMultiplier=1.1
|moabSpeedMultiplier=0.9
|regrowRateMultiplier=1.5
|abilityCooldownReductionMultiplier=0.6
|removeableCostMultiplier=0.5
|bloonHealthMultiplier=1.25
|moabHealthMultiplier=0.75
|bossHealthMultiplier=0.8
|bossSpeedMultiplier=1.2
|startRound=1
|replayStartRoundAddition=15
|eliteStartRoundAddition=50
|endRound=10
|replayEndRoundAddition=15
|eliteEndRoundAddition=50
|allCamo=1
|allRegrow=1
|endOfRoundCashMultiplier=0.15
|replayEndOfRoundCashMultiplier=0.25
|eliteEndOfRoundCashMultiplier=2.0
|victoryCashMultiplier=1.5
|replayVictoryCashMultiplier=0.5
|eliteVictoryCashMultiplier=12
|reinforcementSet=1
|rushList=1,1;4,2;7,4;9,6;15,7;17,10;19,14;22,19;24,22
|replayReinforcementSet=2
|replayRushList=18,9;21,10;24,12
|eliteReinforcementSet=3
|eliteRushList=50,34;55,38;60,42;65,46;69,49;73,53;79,55;84,58;89,61
|storyTowers={{BTD6 rewards|InstaMonkey:NinjaMonkey,210}} ({{Hover|Piercing|135% Pierce}})<br>{{BTD6 rewards|InstaMonkey:BoomerangMonkey,002}} ({{Hover|Quickshot|115% Attack Speed}})
}}

The following challenge rules are shared between all encounters:

  • Mode: Apopalypse
  • Difficulty: Medium
  • Max monkeys: Default
  • Starting cash: Current amount of Bananite
  • Starting lives: Current amount
  • Monkey Knowledge disabled
  • Only powers purchased in the General Store are allowed
  • No continues
  • Double Cash disabled
  • Fast Track disabled
  • Paragon limit: 0
  • No round 100 reward
  • Ability cooldown rate: 60%
  • Cash per pop multiplier: 0×
  • Cash generated by towers multiplier: 0×
  • All Towers and Heroes available