Update history:Bloons TD Battles 2/Version 4.3.1

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Version 4.3.1
Artwork representing version 4.3.1
Steam4 November 2024[1]

Version 4.3.1 is a minor update to Bloons TD Battles 2 version 4.3. It introduced a few cosmetic items, balance changes, and bug fixes. It later received an over-the-air update that introduced several balance changes.

Additions

Changes

  • "Fixed issue where it was possible to claim rewards from Battle Ready Quests multiple times"
  • "Fixed Monkey Money icon displaying incorrectly in Battle Ready Quests screen"
  • "Fixed Gwendolin's fuel tank not appearing on her lobby model"
  • "Fixed animation issues with a few of Fusty the Snowman's cosmetics"
  • "Fixed incorrect share button showing up in the private match lobby (Arcade only)"
  • "Fixed hero cosmetics getting mixed up when moving directly from one hero screen to another"
  • "Fixed issue equipping randomised cosmetics to heroes"
  • "Fixed beating Gwen in the tutorial match not giving trophies"
  • "Fixed Highwayman Jericho appearing at lower resolution than other heroes in the Heroes screen"
  • "Fixed event banners not appearing in the safe areas on phones"
  • "Fixed crash when exiting Heroes Screen before cards are displayed"
  • "Fixed Mortar Monkey's Pop and Awe ability not stunning bloons near Agent Jericho's decoy"
  • "Fixed Gwen sending bloons before the start timer reaches zero in Hero Challenge"
  • "Fixed Monkey Ace's flight path remaining on screen after restarting Hero Challenge"
  • "Fixed clan banners appearing in Hero Challenge games"
  • "Fixed Star Captain Jericho's ship remaining on screen after restarting Hero Challenge"
  • "Fixed Etienne's bloon spy queue breaking if you restart Hero Challenge"
  • "Fixed issue where leaking the final BAD in 30 round Hero Challenge games resulted in a victory"
  • "Fixed monkey name labels remaining on-screen after restarting hero challenge"

OTA update 1

The Dart Monkey buffs in the previous had a bigger impact on the very early game than we anticipated, so we are reducing the pierce slightly and increasing the cost to slow down its usage early on, while still keeping the buffs to higher tiers.
— Update notes
Tiers Changes
X-X-3 Crossbow
  • Nerf Upgrade cost increased ― $450 → $600
X-X-3 Crossbow
X-X-4 Sharp Shooter
  • Nerf Pierce reduced ― 8 → 7
X-X-5 Crossbow Master
  • Nerf Pierce reduced ― 14 → 13
The top path tack shooter is highly effective at defending everything below MOAB class. We are nerfing its cost slightly to make such a strong defence a bit more of an investment.
— Update notes
Tiers Changes
3-X-X Hot Shots
  • Nerf Upgrade cost increased ― $600 → $700
4-X-X Ring of Fire
  • Nerf Upgrade cost increased ― $3,300 → $3,500
The sniper has remained reasonably popular despite its nerf, although nothing close to the level of its glory days. While forcing a choice between high damage and cash generation paths was the point of the nerfs, it did leave Bouncing Bullet, a pure damage upgrade on the cash generation path, in a bit of a sad state. Without the extra shrapnel, we can afford to make the pierce much better without compromising the identity of the middle path. We also felt we could restore the bouncing shrapnel on the x5x since, as a tier 5 upgrade, it is automatically gated to the late game and can't be bought more than once.
— Update notes
Tiers Changes
X-3-X Bouncing Bullet and further upgrades
  • Buff Bullet: number of bounces increased ― 3 → 5
X-5-X Elite Sniper
  • Buff Bullet: now emits shrapnel on every bounce
Tiers Changes
3-X-X Druid of the Storm and further upgrades
  • Nerf Now removes glue from Bloons hit by tornadoes (bug fix)
EZ Collect has never been a very valuable upgrade, particularly for desktop players or those using Banana Farmers where the collection radius isn't important. Quality Soil means that a 3/4/502 farm now has similar efficiency to a 3/4/520 farm. The former is cheaper and generates less cash, while the latter is more expensive and generates more.
— Update notes
Tiers Changes
0-0-0 base tower
1-X-X Increased Production and further upgrades
X-1-X Long Life Bananas
X-2-X Valuable Bananas
  • Buff Banana collection radius increased by 50% (equal to radius with EZ Collect previously)
X-3-X Monkey Bank and further upgrades
  • Buff Now has the visual effect when full without the 0-3-1 crosspath
X-X-1 Quality Soil
  • Neutral Replaced EZ Collect with Quality Soil
X-X-2 Banana Salvage
  • Nerf Upgrade cost increased ― $200 → $300
    • Note: Cost actually increased to $240 in practice, due to Quality Soil's discount
X-X-3 Marketplace
  • Nerf Upgrade cost increased ― $2,800 → $3,500
    • Neutral Actual upgrade cost is the same due to Quality Soil's discount, actual overall cost increased by $40 due to Banana Salvage's cost nerf
X-X-4 Central Market
  • Nerf Upgrade cost increased ― $13,000 → $16,250
    • Neutral Actual upgrade cost is the same due to Quality Soil's discount, actual overall cost increased by $40 due to Banana Salvage's cost nerf
X-X-5 Monkey Wall Street
  • Nerf Upgrade cost increased ― $46,000 → $57,500
    • Neutral Actual upgrade cost is the same due to Quality Soil's discount, actual overall cost increased by $40 due to Banana Salvage's cost nerf
Scientist Gwendolin is getting significant changes to give her her own identity separate from Gwendolin. Since Scientist Gwendolin no longer specialises in dealing damage to lead and frozen, we decided to give these buffs to Gwendolin.
— Update notes
Levels Changes
All
  • Buff Main attack: now deals +1 damage to Lead and frozen
3+
  • Buff Cocktail of Fire: now deals +1 damage to Lead and frozen
4+
  • Buff Heat it up: now grants towers +1 damage to Lead and frozen
10+
  • Buff Firestorm initial blast: now deals +1 damage to Lead and frozen
We wanted to make Scientist Gwen a more unique hero and give her different uses and strategies from regular Gwendolin. Playing into her chemist theme, we decided to give her strong synergies with monkeys that use chemicals in their attacks, specifically the Alchemist and the Glue Gunner.
— Update notes
Levels Changes
All
  • Neutral Main attack: now deals +1 damage to glued or acid instead of Lead or frozen
3+
  • Nerf Chemical Cocktail: duration reduced ― 8s → 6s
  • Nerf Chemical Cocktail: damage interval increased ― 0.18s → 0.24s
  • Buff Chemical Cocktail: damage per tick increased ― 1 → 2
  • Nerf Chemical Cocktail: no longer deals +1 damage to Lead or frozen
  • Neutral Chemical Cocktail: now removes acid and glue and deals damage equivalent to 4 seconds of DOT
4+
  • Neutral Heat it up: now grants towers +2 damage to glued and acid instead of Lead and frozen
5+
  • Neutral "Pyrotechnics Expert" replaced with "Chemical Expert", affects Glue Gunners with Glue Splatter and Alchemists with Unstable Concoction instead of Tack Shooters with Ring of Fire, Mortar Monkeys with Signal Flare, and Wizard Monkeys with Dragon's Breath
10+
  • Nerf Science Storm: duration reduced by 0.5s
  • Nerf Science Storm: no longer deals +1 damage to Lead or frozen
  • Neutral Science Storm: now removes acid and glue and deals damage equivalent to 4 seconds of DOT
18+
  • Neutral Now further buffs Chemical Expert instead of Pyrotechnics Expert
20
  • Nerf Science Storm: initial damage reduced ― 10 → 8
  • Nerf Science Storm: initial damage to MOAB-Class reduced ― +40 → +20
  • Buff Science Storm: now increases damage from burning off glue and acid to 12 seconds of DOT
Microing Ezili in order to hit a single bloon with multiple MOAB Hexes at once is possible, but a bloon could only be affected by one hex at a time so the others were wasted. We are changing MOAB Hex to be stackable, as it feels like this is a dramatic and exciting play and the high skill level required to pull it off should prevent it from becoming too widespread.
— Update notes
Levels Changes
10+
  • Buff MOAB Hex: effects can now stack on the same Bloon
We are reducing Etienne’s very powerful UCAV ability’s duration to bring it more in line with what other heroes can do at that level.
— Update notes
Levels Changes
10+
  • Nerf UCAV: duration reduced by 6s
Bloon Bot Factory was intended to create an interesting challenge by denying access to half the player's defences at any one time. Unfortunately, most players simply skip the map or use a loadout that can ignore its effect like Mortar and Heli Pilot. We are increasing the amount of time both platforms are up to make the map less punishing and hopefully increase its play rate.
— Update notes
  • Neutral Both platforms now stay up until round 5 instead of round 1
  • Neutral Instead of alternating every two rounds, the top platform will drop for two rounds, then both will be up for four rounds, then the bottom platform will drop for two rounds, and so on
The tight BFB rush is one of the most dangerous in the game, so we are increasing its cost to make sending it a bigger investment.
— Update notes
  • Neutral Tight BFB: cost increased ― $7,000 → $10,000
Ramping in sudden death and beyond is slow and many games that reach this stage feature defences that can easily defend the strongest rushes, meaning they usually end in a draw on round 50. We are significantly increasing the ramping for rounds 41-50 to make rushes harder to defend and make the ending of these games more exciting, and only increasing it slightly for rounds 51+ so that Bananza games are still able to go late.
— Update notes
  • Neutral Bloon HP ramping from rounds 41–50 increased ― +40% HP per round → +80% HP per round
  • Neutral Bloon HP ramping from rounds 51–100 increased ― +40% HP per round → +60% HP per round

References