User:Drgoku282/Legends
This is where I do Legends-related stuff before it is ready for main
random encounter article I guess

Random Encounters are a game mechanic in the Frontier Legends DLC of Bloons TD 6. As their name suggest, these are events that can happen at random while the player explores the Frontier, upon encountering one, the player will be presented with a description of the situation and one of more options of what Sheriff or his Posse can do in response. After selecting one there can be a variety of outcomes, including gaining or losing resources such as Bananite, Stamina or consumable items, modifying Traits of the Ranch Hands, losing members of the Posse, or even no consequences at all.
Mechanics
Random encounters can be triggered by performing certain actions within the DLC and when it triggers, that type of encounter cannot be triggered again for a certain amount of time, most random situations are exclusive to certain triggers:
| Type | Notes | Minimum cooldown |
|---|---|---|
| NPC Monkey | It is triggered when Sheriff interacts or collides with a Monkey NPC with simpler facial features from the Legends art style. It will spawn within 10 tiles from Sheriff and run towards him. | 35 minutes |
| Campfire | Triggers when Sheriff activates a Campfire. | 10 minutes |
| Area | Triggers when Sheriff enters a different area. | 10 minutes |
| Defeat | When Sheriff is defeated there is a 10% chance of triggering a Random Encounter upon returning to the Campfire | 60 minutes |
When an Encounter is triggered, the player will be presented with a text box describing the situation and one or more buttons that represents the actions that Sheriff or his Posse members can do in response. In some scenarios, selecting a specific option will not always result in the same consequence, as some of them have a table of different outcomes with predefined chances of happening.
If the Posse has Monkeys with the Fortunate or Happy-go-lucky the game will perform an additional RNG rolls (up to the number of Towers with the trait) if the outcome of the Random Encounter is not considered to be the "positive" one.
Lost Monkeys
| This section is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Determine what happens when 4 monkeys are lost, is the oldest one lost forever or does the game not present wiht more of such events at all? |
When the Posse loses a member, the tower will not be completely lost, instead, when Sheriff enters an Area there is a 30% chance that the lost Monkey will appear somewhere at that location and if it triggers, it will stay there until Sheriff interacts with it which starts another Random Encounter where the player can decide to welcome the Tower back to the Ranch Hands, dismiss it or come back later. Up to 4 Monkeys can be lost at the same time.
List of Random Encounters
Notes:
MONKEYrefers to a member of the Posse.TOWERandPRIMATEwill be used if a second or third member is involved.TRAITrepresents a random trait.#represents a random number of rounds- Notes not present in the in-game text are indicated between parentheses.
- The "positive" outcomes of ab Encounter are marked with an asterisk in the chance column.
| Situation | Options | Outcome | Triggers | |
|---|---|---|---|---|
| Text | Chance | |||
MONKEY has had enough of your lollygagging. That defeat was one too many!
|
Say goodbye to MONKEY!
|
Well, MONKEY has wandered off. They'll be out on the Frontier somewhere.
|
100% | Defeat |
That defeat was embarrassing for MONKEY, they decide they'll try their luck alone.
|
Beg them to stay! | MONKEY reconsiders and decides to stay.
|
50%* | Defeat |
Your grovelling only makes it worse, MONKEY has left your Posse. They'll be out on the Frontier somewhere.
|
50% | |||
| You wish them well. | MONKEY has left your Posse. They'll be out on the Frontier somewhere.
|
100% | ||
After that last defeat, MONKEY feels like they're not cut out for this after all.
|
That's not true! | After a pep talk, MONKEY feels re-energised and decides to stay.
|
50%* | Defeat |
No matter what you say, MONKEY just doesn't believe it, they run off in tears. They'll be out on the Frontier somewhere.
|
50% | |||
| Maybe you're right. | MONKEY goes on their way, you hope they find what they're looking for. They'll be out on the Frontier somewhere.
|
100% | ||
After that defeat, MONKEY has decided they can find a better use for their talents elsewhere.
|
If you say so. | MONKEY has left your service. They'll be out on the Frontier somewhere.
|
100% | Defeat |
You find a curious chunk of mud sticking to your shoe. MONKEY and TOWER offer to taste test it.
|
Let MONKEY give it a go.
|
Lucky! MONKEY got Molasses for 15 roundsStamina Gained! (100%) |
50%* | (2) |
Lucky! MONKEY got Adhesive for 15 roundsStamina Gained! (200%) |
30%* | |||
Coulda seen that coming. MONKEY lost stamina. (-30%)
|
20% | |||
Surely TOWER deserves it the most.
|
Lucky! TOWER got Molasses for 15 roundsStamina Gained! (100%) |
50%* | ||
Lucky! TOWER got Adhesive for 15 roundsStamina Gained! (200%) |
30%* | |||
Coulda seen that coming. TOWER lost stamina. (-30%)
|
20% | |||
| What? That's gross. Chuck it in the bin. | (Nothing happens) | 100% | ||
| There's a cross drawn on the ground. Must be buried treasure! | Dig it up! | A jar of Banana Cookies! They look fresh too! | 40%* | (8) |
| A Health Potion! | 40%* | |||
| Nothing there. Maybe it was a prank. (No effect) | 20% | |||
| Leave it be. | (Nothing happens) | 100% | ||
MONKEY is bored and pulls out a deck of cards from their pocket, who wants to play?
|
You're on! | Everyone got really into it and made a fun memory, let's play again some time! They're all Rarin' for 1 round. | 30%* | (2) |
It was kind of fun, but MONKEY kept winning. They're Rarin' for 1 round.
Everyone else is tired. (-5% Stamina) |
40% | |||
Turns out MONKEY was cheating, which ruined the game for everyone. They'll be Boot-draggin' for 1 round.
|
30% | |||
| Not right now. | (Nothing happens) | 100% | ||
MONKEY and TOWER are having an argument about who can see the farthest.
|
Side with MONKEY.
|
MONKEY is chuffed! You can call them Spotter MONKEY for 20 active rounds!
|
100% | Campfire
Area |
Side with TOWER.
|
TOWER is chuffed! You can call them Spotter TOWER for 20 active rounds!
|
100% | ||
MONKEY and TOWER are yelling at each other, both saying the other one has to leave. Who do you dismiss?
|
Dismiss MONKEY.
|
TOWER is grateful, and gets a discounted upgrade! (50%)
|
100% | Defeat |
Dismiss TOWER.
|
MONKEY is grateful, and gets a discounted upgrade! (50%)
|
100% | ||
MONKEY challenges TOWER to a two-steppin' dance battle and they want you to judge! Who's got the better moves?"
|
MONKEY has the cooler moves.
|
MONKEY is pumped! They get TRAIT for # active rounds.
|
100% | Campfire
Area |
TOWER has the cooler moves.
|
TOWER is pumped! They get TRAIT for # active rounds.
|
100% | ||
| Possible traits are: Crackshot, Rapid-fire or Brutal. Lasts between 3 and 10 rounds. | ||||
MONKEY thinks they spotted a chest somewhere on the Frontier.
|
You know a good opportunity when you see one. Send MONKEY to look.
|
Success! MONKEY found the chest and returned with 700 Bananite!
|
70%* | (8) |
MONKEY has been a while out there. Perhaps they got lost. They'll be out on the Frontier somewhere.
|
30% | |||
| Seems risky. Ignore the potential loot. | (Nothing happens) | 100% | ||
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