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This is a list of changes to the Rogue Legends DLC for Bloons TD 6 since its release in version 47.0.
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Increased the amount of XP given to towers and to the player's account
Bloon Encounter: Starting round of the first encounter increased ― 1 → 2
Bloon Encounter: Starting round of subsequent encounters increases faster ― +1 round → +2 rounds
Bloon Encounter: Final round of the first encounter decreased ― 10 → 6
Bloon Encounter: Final round of subsequent encounters increases faster ― +3 rounds → +4 rounds
Bloon Encounter: Bloon speed scaling reduced ― +5% per encounter → +3% per encounter
Bloon Encounter: Ceramic health scaling increased ― +5% per encounter → +6% per encounter
Bloon Encounter: MOAB health scaling increased ― +5% per encounter → +6% per encounter
Bloon Encounter: Intermediate, Advanced and Expert map challenge rules scale slower
Heroes now receive 4× more XP when placed
Bloonarius: Uses its Normal difficulty spawns in all Final Boss tiles, regardless of stage
Bosses in Rogue Legends can no longer appear in the following maps: Ravine, One Two Three, Flooded Valley, Encrypted, Rake, Last Resort, Enchanted Glade, X Factor, Mesa, Pat's Pond and Bloody Puddles
Rogue round set: On Round 35, the spacing of DDTs is tripled
Camp Fire: Recruit now offers one free reroll
Camp Fire: Players can now go back to the menu after selecting the Recruit option
Bloon Encounter: Skip option is always available, even before trying. Still costs 1 heart.
Bloon Encounter: Final round of subsequent encounters increases slower ― +4 rounds → +3 rounds
Bloon Encounter: Starting round of the first encounter of each stage increases faster ― +2 rounds → +7 rounds
Bloon Encounter: Ending round of the first encounter of each stage increases faster ― +3 rounds → +8 rounds
Mini Game: Race target time now scales with the amount of rounds
Artifacts: Chances of getting Legendary Artifacts increases every stage until stage 5
Practice Mode: Keeps granting Boosts after round 65
User interface: Now shows the Completion Stats for the run after failing a campaign
Gameplay: Bloon health is increased slightly each stage
Artifact extraction: Resolved an issue where Artifacts could still be extracted on stages 6 and higher. (bug fix)
Mini Boss: Towers should now correctly prevented from being sold in CHIMPS mode. (bug fix)
Rogue Legends, Starting Artifacts: Description changed ― Start with up to 9 Artifact Power → Start with up to 3 Artifacts
Rogue Legends, Enhance: Description changed ― Select a Common Artifact to enhance → Select an Artifact to enhance
Rogue Legends, Rogue Rules: Description changed on multiple sections
- Restart Journey to begin your Journey again. → Restart Campaign to begin your Journey again.
- Bloons in your way must be cleared. → Bloons in your way must be cleared. Stronger Bloons indicate the Bloon Encounter has a special modifier.
- 35 New artifacts added
- Introduces the Rogue XP system, which are points that are awarded after every run which can be used in the Rogue XP shop to obtain permanent upgrades for future campaigns.
Amount of stages required to complete a campaign reduced ― 5 → 4
Description for Rogue CHIMPS information updated from "5" to "4" to match the change
- CHIMPS mode is reworked:
Introduces a Curse system that activates negative passive effects to the campaign to earn more Rogue XP.
Amount of starting hearts reduced ― 3 → 2
Maximum amount of hearts increased ― 3 → 5
Party size reduced ― 10 → 8
Plays in Hard Difficulty instead of Medium
Amount of starting cash reduced ― 100% → 85%
Restrctions on starting lives and selling are removed and added to Curses instead
Bloon and MOAB health scaling increases faster after stage 5, precise details unknown.
Price of Powers from Boosts increased by 8%
Artifacts: Maximum amount of Artifacts that the player can have in a campaign reduced ― ∞ → 50
Map selection: The map difficulty is overall increased, players will start seeing harder maps earlier in the campaign, the maximum difficulty is now reached in stage 4.
Bloon Encounter: New modifiers are introduced and marked in the map by different types of Bloons. Some of them have a unique round set.
Bloon Encounter: Start round of first encounter deceased ― Round 2 → Round 1 (undocumented)
Bloon Encounter: Start round of subsequent encounters increases slower ― +2 rounds → +1 round (undocumented)
Bloon Encounter: Final round of subsequent encounters increases slower ― +3 rounds → +2 rounds (undocumented)
Bloon Encounter: Start round of the first encounter on each stage increases slower ― +7 rounds → +6 rounds (undocumented)
Bloon Encounter: Final round of the first encounter on each stage increases slower ― +8 rounds → +7 rounds (undocumented)
Bloon Encounter, Mini Game, Mini Boss and Final Boss: Can now happen in the Reverse version of the track with a 20% chance. (undocumented) - Note: This only affects the path but not the order on which Bloons appear
Boosts: The following Powers can now appear as an option: Thrive, Super Monkey Storm, Monkey Boost, Time Stop, Glue Trap, Camo Trap and Battle Cat.
Boosts: Added a Queue Boosts option, when enabled Boosts will be stored in the Artifact Menu.
Artifacts: Reworked many artifacts by reducing or removing their downsides, and attack speed boosts in general are lowered.
Mini Game: Goal scaling adjusted.
Mini Boss: Goal scaling adjusted ― 15/30/45 + 5 pops per stage → 7/17/37 + 3 pops per stage
Mini Game, Mini Boss and Final Boss: now uses the health (Bloon and MOAB) and speed scaling of Bloon Encounters, which results in lesser speed scaling, but slightly higher health scaling overall ― +5% health and speed per encounter → +3% speed, +6% health per encounter (undocumented)
Final Boss: Boss scaling adjusted for each individual boss
- Bloonarius:
Stage 1 health reduced ― 30,000 → 20,000
Stage 2 health reduced ― 60,000 → 50,000
Stage 4 health increased ― 120,000 → 150,000
Stage 5+ health increased ― 30,000 per stage → 60,000 per stage − 90,000
- Vortex, Phayze, Blastapopoulos:
Stage 1 health reduced ― 30,000 → 15,000
Stage 2 health reduced ― 60,000 → 37,500
Stage 3 health reduced ― 90,000 → 67,500
Stage 4 health reduced ― 120,000 → 112,500
Stage 5+ health increased ― 30,000 per stage → 45,000 per stage − 67,500
- Dreadbloon
Stage 1 health reduced ― 30,000 → 10,000
Stage 2 health reduced ― 60,000 → 25,000
Stage 3 health reduced ― 90,000 → 45,000
Stage 4 health reduced ― 120,000 → 75,000
Stage 5+ health reduced ― 30,000 per stage → 30,000 per stage − 45,000
Final Boss: cannot appear anymore in the following maps: Dark Dungeons, Geared, Quad and #Ouch. (undocumented)
Final Boss: Starting round adjusted ― Round 10 + 5 per stage → Round 5 + 5 per stage (undocumented) - Note: Final round unchanged
Final Boss: Amount of starting cash reduced. - Note: This reduction may only have been caused by the reduction of the starting round with no changes in the formula.
Final Boss: Boss speed increased ― 20% → 40%
Merchant: Players can now purchase Monkey Money or Rogue XP in exchange for Tokens on stages 2-4.
Merchant: Can now perform more than one trade, but the maximum number of Artifacts that can be obtained from him is still four across all trades. (undocumented)
Gameplay: Projectiles that can bounce of the map borders can still do it if they are out of bounds
Map: If a tile has the Reverse modifier the Bloons floating over it will move over it in reverse of regular tiles
Gameplay: Resolved a number of projectiles that were unaffected by speed modifiers (bug fix)
- 2 new Artifacts added.
Rogue XP Shop: Respec option added.
Bloon Encounter: Start round of the first encounter on each stage increases slower ― +6 rounds → +5 rounds (undocumented)
Bloon Encounter: End round of the first encounter on each stage increases slower ― +7 rounds → +5 rounds (undocumented)
User Interface: Tower placement hotkeys now cycle between different Insta-Monkeys of the same Tower.
Party: Members can now be removed even when team is not yet full
Least Cash: Games are now always 10 rounds long and grant a Boost every round.
Mini Boss / Final Boss: Music changed to the Boss' music track
Gameplay: X-5-X Grand Saboteur ability is now capped to 25% of the Bloon health
Gameplay: Projectiles that seek targets will now prioritize that movement over other travel patterns
Gameplay: Projectiles from Boomerang Monkeys will now have a cap on the projectile lifespan of 5s
Final Boss: Health scaling increased
- Bloonarius:
Stage 2 health increased ― 50,000 → 80,000
Stage 3 health increased ― 90,000 → 180,000
Stage 4 health increased ― 150,000 → 300,000
Stage 5+ health increased ― 60,000 per stage − 90,000 → 120,000 per stage − 180,000
- Vortex, Phayze, Blastapopoulos:
Stage 2 health increased ― 37,500 → 60,000
Stage 3 health increased ― 67,500 → 135,000
Stage 4 health increased ― 112,500 → 225,000
Stage 5+ health increased ― 45,000 per stage − 67,500 → 90,000 per stage − 135,000
- Dreadbloon:
Stage 2 health increased ― 25,000 → 40,000
Stage 3 health increased ― 45,000 → 90,000
Stage 4 health increased ― 75,000 → 150,000
Stage 5+ health increased ― 30,000 per stage − 45,000 → 60,000 per stage − 90,000
Mini Boss: Base health reduced ― 300 → 200
Mini Boss: Base shield health reduced ― 100 → 65
Mini Boss: Health increase per pop increased ― 1.1× → 1.15×
Mini Boss: Goal score changed
- Common unchanged (10).
- Rare ― 20 → 25
- Legendary ― 40 → 35
- Note: Details for higher stages to be determined.
Mini Boss and Mini Games no longer grant Account XP
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Changes
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| Quincy
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Starting Artifact changed ― Splodey Darts Common → Heroic Specialty Legendary
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| Scientist Gwendolin
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Starting Artifact changed ― Frosted Tips Common → Alchemic Engineering Common
Starting party member changed ― 0-1-0 Engineer Monkey → 3-0-0 Glue Gunner
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| Obyn Greenfoot
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Starting Artifact changed ― Enchanted Rebuttal Common → BB Gatling Gun Common
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| Galaxili
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Starting Artifact changed ― BB Gatling Gun Common → Quantum Leap Common
Starting party member changed ― 0-0-2 Boomerang Monkey → 2-0-0 Tack Shooter
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| Fusty the Snowman
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Starting Artifact changed ― Esoteric Elementalist Common → Frosted Tips Rare
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| Kaiju Pat
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Starting Artifact changed ― Swiftest To Business Common → Duckageddon Legendary
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| Voidora
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Starting Artifact changed ― Unification Rare → Enchanted Rebuttal Common
Starting party members changed ― 2-0-0 Glue Gunner and 0-3-0 Dart Monkey → 2-0-0 Ninja Monkey and 2-0-0 Wizard Monkey
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| Admiral Brickell
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Starting party member changed ― 0-3-0 Monkey Buccaneer → 0-2-1 Monkey Buccaneer
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| Dread Pirate Brickell
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Starting Artifact changed ― Full Broadside Rare → What In Tarnation Common
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| Lifeguard Brickell
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Starting Artifact changed ― Portability Rare → Summer Fun Rare
Starting party member changed ― 0-2-0 Ice Monkey → 0-1-1 Mermonkey
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| Etienne
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Starting Artifact changed ― Absolute Ability Rare → Splody Darts Common
Starting party member changed ― 1-0-0 Engineer Monkey → 0-0-2 Desperado
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| Book Wyrm
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Starting Artifact changed ― Overwhelming Synergy Common → Absolute Ability Rare
Starting party member changed ― 1-0-0 Engineer Monkey → 0-0-2 Desperado
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| Sauda
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Starting party member changed ― 0-2-0 Tack Shooter → 0-0-2 Monkey Ace
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| Psi
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Starting party member changed ― 0-1-0 Mermonkey → 0-2-0 Desperado
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| Geraldo
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Starting Artifact changed ― Unspoken Heroes Common → Extra Change Common
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| Rosalia
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Starting party member changed ― 1-0-0 Sniper Monkey → 2-0-0 Desperado
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2 new Artifacts added
Mini Boss and Final Boss: Castle Revenge and Balance are no longer in the map blacklist (undocumented)
Bloon and MOAB Health challenge rule should no longer display negative or incoherent values (bug fix)
Mini Game and Mini Boss: Reward should no longer be override by Legendary Augment tiles next to them (bug fix)
Mini Game and Mini Boss: "Legendary Reward Earned!" message should no longer appear multiple times (bug fix)
Super Ceramics will start appearing earlier ― Round 81 → Round 31
Speed scale decreased in Rogue Legends ― 40% → 34%
Health increased in Rogue Legends:
Stage 1 ― 15,000 → 17,000
Stage 2 ― 60,000 → 68,000
Stage 3 ― 135,000 → 153,000
Stage 4 ― 225,000 → 255,000
Stage 5+ ― 90,000 × Stage − 135,000 → 102,000 × Stage − 153,000
Speed scale decreased in Rogue Legends ― 40% → 36%
1 new Artifact added
Super Monkey Beacon can now appear as a Boost
Choice Staffed curse: Reward selection penalty reduced ― −2 → −1
Small Party curse: Party size penalty reduced ― −5 → −4
Roundset: Reduced the number of Camo Bloons that appear in Rounds 1−15
CHIMPS Freeplay: Bloons HP scales faster past Stage 5 - Note: Details to be determined
Mini Games: Least Cash scaling changed - Note: Details to be determined
Health reduced in Rogue Legends:
Stage 1 ― 15,000 → 13,500
Stage 2 ― 60,000 → 54,500
Stage 3 ― 135,000 → 121,500
Stage 4 ― 225,000 → 202,500
Stage 5+ ― 90,000 × Stage − 135,000 → 81,000 × Stage − 121,500
Shield health reduced accordingly (25% of the maximum health per skull)
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As T1 artifacts can easily be filled in with selected starting artifacts we felt a lot of starter teams didn’t stand out from the rest in too meaningful a way (other than starting towers), so to improve on this we’ve gone over a lot of the worse performing starter teams and upgraded their starter artifacts to higher tiers. — Update notes
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| Hero
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Changes
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| Cyber Quincy
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Starting Artifact changed ― Cold Steel Common → Cold Steel Legendary
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| Gwendolin
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Starting Artifact changed ― Flaming Hot Punch-A-Rang Common → Flaming Hot Punch-A-Rang Legendary
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| Scientist Gwendolin
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Starting Artifact changed ― Alchemic Engineering Common → Alchemic Engineering Rare
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| Obyn Greenfoot
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Starting Artifact changed ― BB Gatling Gun Common → BB Gatling Gun Rare
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| Benjamin
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Starting Artifact changed ― Slipped on the Peel Common → Slipped on the Peel Legendary
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| Benjammin DJ
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Starting Artifact changed ― Starting Strong Common → Starting Strong Legendary
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| Sushi Bento
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Starting Artifact changed ― Mighty Mulligan Rare → Mighty Mulligan Legendary
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| Pat Fusty
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Starting Artifact changed ― Heightened Perception Common → Heightened Perception Legendary
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| Fusty the Snowman
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Starting Artifact changed ― Frosted Tips Rare → Frosted Tips Legendary
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| Etienne
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Starting Artifact changed ― Splody Darts Common → Splody Darts Rare
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| Book Wyrm
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Starting Artifact changed ― Absolute Ability Rare → Absolute Ability Legendary
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| Sauda
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Starting Artifact changed ― Sticky Situation Common → Sticky Situation Legendary
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| Viking Sauda
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Starting Artifact changed ― Ceramic Chunker Common → Ceramic Chunker Legendary
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| Jiangshi Sauda
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Starting Artifact changed ― Home Brew Alchemy Common → Home Brew Alchemy Legendary
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| Voidora
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Starting Artifact changed ― Enchanted Rebuttal Common → Enchanted Rebuttal Legendary
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| Psi
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Starting Artifact changed ― Ability Stacking Common → Ability Stacking Legendary
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| Geraldo
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Starting Artifact changed ― Extra Change Common → Bargaining Chip Legendary
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| Gentlemonkey Gadgeteer
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Starting Artifact changed ― Trick Shot A-Tacks Common → Innate Ability Legendary
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| Corvus
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Starting Artifact changed ― Confuddling Spelling Common → Tit for Tat Legendary
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| Rosalia
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Starting Artifact changed ― Pincushion Flyby Common → Homing Projectiles Legendary (undocumented)
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| Silas
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Starting Artifact changed ― Esoteric Elementalist Common → Esoteric Elementalist Rare
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| “
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In addition to artifact changes, we have upgraded the towers for a number of starting teams that were struggling too much early on — Update notes
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”
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| Hero
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Changes
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| Quincy
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Starting party member changed ― 0-0-2 Boomerang Monkey → 0-0-2 Sniper Monkey
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| Obyn Greenfoot
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Starting party member changed ― 0-0-0 Druid → 0-2-0 Druid
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| Sushi Bento
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Starting party members changed ― 0-0-0 Dart Monkey and 0-0-3 Banana Farm → 0-2-0 Dart Monkey and 0-0-2 Monkey Sub
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| Etienne
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Starting party member changed ― 0-0-2 Desperado → 2-0-0 Desperado
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| Book Wyrm
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Starting party member changed ― 0-0-1 Wizard Monkey → 0-2-0 Wizard Monkey
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| Adora
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Starting party member changed ― 0-0-0 Alchemist → 2-0-0 Alchemist
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| Psimbals
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Starting party member changed ― 0-0-2 Dart Monkey → 0-3-0 Dart Monkey
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| Gentlemonkey Gadgeteer
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Starting party members changed ― 0-2-0 Sniper Monkey and 0-1-0 Glue Gunner → 0-3-0 Tack Shooter and 0-2-0 Wizard Monkey
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| Corvus
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Starting party member changed ― 2-0-0 Bomb Shooter → 2-0-0 Sniper Monkey
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| Rosalia
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Starting party member changed ― 2-0-0 Desperado → 0-0-2 Desperado
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- Permanent Artifacts page now has a counter of owned Artifacts
- Permanent Artifacts page now has a search bar
- Map textures updated for better visual appearance
Low Knowledge curse: Now correctly disables the Monkey Knowledge upgrades from the XP Shop (bug fix)
Vines from X-3-X Druids (and further upgrades) cannot longer obtain Crit from Artifacts
- Added 9 more stage layouts
- Added 2 Boss Artifacts and 3 regular Artifacts
- Changed some existing stage maps removing some Bloon Encounters and adding optional shortcuts:
- Quarry: 3 Bloon Encounters removed
- Bloonhenge: 2 Bloon Encounters removed
- Cliffside: 3 Bloon Encounters and 3 Loot Chests removed
- Mountain Top: 1 Bloon Encounter removed
- Cliffs of Dover: added shortcut and 1 Bloon Encounter removed
- Dam: added second Spawn Point
- Lych and Diamondback can now appear in Mini Boss and Final Boss tiles
- Mini Game goals are now 10% more lenient in CHIMPS instead of 10% more strict