Golden Bloon (BTD6)

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Golden Bloon
Speed 30 (1.2× Red Bloon speed)
Size 8

The Golden Bloon is a type of Bloon and event in Bloons TD 6, introduced in version 24.0. During games with the Golden Bloon, it repeatedly appears on random rounds starting on round 21. It rewards a small amount of Monkey Money each time it is popped. It cannot appear on Deflation, CHIMPS, or Sandbox mode.

The Golden Bloon event runs each week from Friday at 8:00:00 UTC to Monday at 8:00:00 UTC, alternating with Monkey Teams.

Mechanics

The Golden Bloon spawns on a random round in each "block" of 10 rounds, starting on round 21 and up to the default number of rounds for the current difficulty and/or mode. For example, on Medium, it will first spawn on a random round from 21 to 30, then on a round from 31 to 40, then on a round from 41 to 50, then finally on a round from 51 to 60, appearing four times in total. It does not appear in freeplay.

Each time the Golden Bloon appears, it starts with more health and gains a new property, except on rounds 91-100 where it uses the same properties as the previous round. The properties it gains include Bloon Mods (Camo and Fortified) and properties of other Bloon types (Lead, Purple, and Zebra). Fortified Golden Bloons have +5 health, which can be removed with de-fortification.

The Golden Bloon always takes only one point of damage per hit, even from "insta-kills" such as Bomb Blitz and Druid of the Jungle. Damage over time similarly only deals a maximum of 1 damage per tick. Each time it takes damage (both from attacks and damage over time), it cannot take damage or have its properties stripped for 0.9 seconds afterwards, and it gains a 3× speed boost that lasts for 2 seconds. Additionally, it has a 20% chance to jump forwards or backwards by a random distance between 30 distance units and 20% of the length of the track, with a 2.5-second cooldown.

Rounds Health Properties Sprite
21-30 8 None  
31-40 10 Camo  
41-50 12 Lead  
51-60 14 Camo + Lead  
61-70 21 (16+5) Camo + Fortified + Lead  
71-80 23 (18+5) Camo + Fortified + Lead + Purple  
81-90 25 (20+5) Camo + Fortified + Lead + Purple + Zebra  
91-100 27 (22+5)

Rewards

The Golden Bloon drops Monkey Money each time it is popped. In Co-op, all players receive the same reward.[1] If the Golden Bloon is Fortified, it drops double Monkey Money, but if the fortification is stripped, it reverts to the normal amount.

Map difficulty Reward per pop Max possible reward
Normal Fortified Easy Medium Hard Impoppable
Beginner 2 4 4 8 16 24
Intermediate 3 6 6 12 24 36
Advanced 4 8 8 16 32 48
Expert 5 10 10 20 40 60

Template:BTD6 achievement list by name

Strategy

The Golden Bloon's rewards are simply not worth it. Assuming all medals are obtained (because grinding for medals rewards much more monkey money compared to replaying a game with a medal obtained), they only provide a fraction of the monkey money obtained for just beating the map normally, usually around 30% at most on beginner maps, and providing worse returns the higher the difficulty. Golden Bloons still require popping many of them to gain the monkey money, which usually involves stalling towers that go against the grain of speeding through level completions to get the end of game monkey money reward. Thus, the only true incentive to popping Golden Bloons is to unlock achievements related to Golden Bloons.

Popping Golden Bloons

  • Ice Monkey:
    • Cryo Cannon is a reliable choice against all Golden Bloons except for R81+, which have Zebra properties. The 2-0-3 crosspath is recommended to affect Lead and Camo properties without requiring external buffs such as Monkey Intelligence Bureau and Acidic Mixture Dip.
    • Arctic Wind and above if crosspathed as a 0-x-2, can be used as a build up towards Absolute Zero, if supported by a Monkey Intelligence Bureau, as the Re-Freeze upgrade will allow the tower to refreeze the Golden Bloon before it can thaw out, especially from Round 81+ onwards due to the Zebra property. This upgrade can also speed up the achievements related to the Golden Bloons if one has the Fast Track Mode enabled. In Hard Mode, the round Fast Track sends the player to is Round 22. Place down a 0-3-2 Ice Monkey near the start of the track. If Round 22 happens to be the round that the first Golden Bloon is sent out, then while the White Bloons will go pass the Ice Monkey unharmed, the Golden Bloon will get popped. The game may then be restarted and the steps repeated.
  • Flash Bomb is a suitable alternative if Primary Monkeys are not available, particularly for the Magical Gold achievement, as none of its attacks can pop Lead outside of Flash Bomb, which can stun Golden Bloons. With multiple Shinobi Tactics, Flash Bomb can permanently stun the Golden Bloon.
  • Bloon Dissolver and above tiers, with proper camo support, can melt the golden bloon quickly, since its damage over time effect ticks faster than its damage immunity allowing for instant hits, as well as the glue slowing down the Golden Bloon to provide ample time to pop.

Update history

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  •   No longer takes Cold-type damage when it has Zebra properties (bug fix)
  •   Resolved a bug with blowback effects which could cause Golden Bloons to remain immune to damage forever (bug fix)
  •   Resolved a bug preventing Golden Bloons working correctly for all players in co-op (bug fix)

Screenshots

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Sprites

Icons

References

  1. "Everyone gets it" – Rohan Sharpe Anforth (Sat, 13 Mar 2021). "Reply to 'Golden Bloons and Co-Op: pop and everyone gets reward?'". Reddit.