Regrow Bloon (Battles 2)

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Regrow Bloon iterations: BTD5 • Battles • BMC • BTD6 • BATTD • Battles 2 • Bloons Blitz
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Regrow Bloon
Applies to All regular Bloons
Send cost ×1.6
Send unlocked Round 8

The Regrow Bloon is a type of Bloon Mod in Bloons TD Battles 2. These heart-shaped Bloons regenerate lost layers every 2.6 seconds. All Bloons up to Ceramic Bloon can have this property.

If a Regrow Bloon splits into multiple Bloons when popped, they can multiply if their children are allowed to regenerate. They cannot regenerate while under the effects of Grow Blocker or Ezili's Heartstopper, or if they are frozen. Regrow status can be removed by attacks that can strip Regrow, such as Heart of Oak and Cleansing Foam. There are currently no upgrades that do increased damage to Regrow.

DDTs release Regrow Ceramic Bloons when popped, but they cannot regrow back into DDTs. If a Fortified Regrow was popped, the Fortified Bloon property won't regenerate again.

Round appearances

# Bloon groups RBE Duration XP
15 Black ×8
White ×8
Zebra ×12
Regrow Zebra ×2
498 15.913s 2,280
18 Pink ×40
Camo Regrow Green ×10
Pink ×40
Camo Regrow Green ×10
Pink ×60
760 20.99s 2,760
24 Regrow Pink ×10
Camo Regrow Purple ×60
Rainbow ×40
Fortified Ceramic ×6
3,334 43.72s 3,720
35 Rainbow ×200
Camo Regrow White ×120
MOAB ×4
6,768 41.142s 7,480
36 Regrow Ceramic ×38
BFB ×1
BFB ×1
18,560 21.698s 7,840
37 Ceramic ×50
Fortified Camo Regrow Ceramic ×25
BFB ×1
Fortified Ceramic ×60
27,968 82.385s 8,200
45 Fortified Camo Regrow Lead ×50
DDT ×3
13,656 11.9s 11,080
76 Fortified Camo Regrow Lead ×1
DDT ×99
1,207,020 27s 22,240
94 DDT ×60
Fortified Regrow Ceramic ×200
Fortified BFB ×30
4,772,560 28s 28,720
95 ZOMG ×9
Fortified ZOMG ×3
Camo Regrow Rainbow ×100
Fortified BFB ×5
Fortified BFB ×4
Fortified ZOMG ×4
Purple ×100
10,740,264 41s 29,080

Strategy

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This section was last updated for: version 4.9

Regrow Bloons are a fundamentally important modifier before round 30 when used on Bloons that spawn multiple children, which can overwhelm the opponent's defenses if their towers lack consistent damage and pierce. Notable candidates for Regrows include Grouped Rainbows, Grouped Ceramics, Tight Leads, and Tight Ceramics. Use Regrows in conjunction with Bloon sends with dense groups, such as Grouped Whites and Grouped Purples, during layered rushes. Regrows limit the amount of Bloons sent, due to the cost, so ensure your rushes can go through the opponent's defenses only partially damaged.

Camo Regrows are not worth it in most situations, unless the opponent excessively relies on an anti-Regrow tower that lacks camo detection and their only camo detectors are already weak to Regrow swarms.

Update history

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  •   Regeneration rate increased by 15%
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