Update history:Bloons TD Battles 2/Version 1.0.2

Revision as of 01:33, 14 October 2025 by Qwertyxp2000 (talk | contribs) (Changes: i specifically recall spac having a weird edge case where it only began with 000 instead of 200 for some reason, but could someone verify it)
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The editor who added this notice elaborates: Specifics for how Tower XP from games, Hero Points from games, and Battle Chests were changed need to be determined..
Version 1.0.2
Steam1 December 2021[1]

Version 1.0.2 is the first minor update to Bloons TD Battles 2. It introduced bug fixes and changes to the game's economy.


Changes

General changes

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The editor who added this notice elaborates: Verify the edge case where Spac only starts with 0-0-0 for some odd reason
  •   All towers now start with 2-2-2 upgrades unlocked (XP spent on these upgrades will be refunded)
  •   Increased Tower XP and Hero Points earned from all games
  •   Further increased Tower XP and Hero Points earned from losses and draws
Tiers Changes
X-3-X Unstable Concoction
  •   Damage from unstable concoction explosions from fortified MOAB-Class Bloons now do double damage
  •   BFB: speed increased ― 6.25 → 8.5
  •   ZOMG: speed increased ― 6.0 → 7.0
  •   DDT: fixed incorrect hitbox (bug fix)
  •   Fortified Lead: health increased ― 4 → 6
  •   Fortified Ceramic: health increased ― 20 → 30
  •   Regrow Bloon: regeneration rate increased by 15%
  •   Grouped Blue: cost reduced ― $25 → $24
  •   Spaced Green: cost reduced ― $15 → $14
  •   Spaced Green: spacing reduced ― 0.25 → 0.23
  •   Grouped Green: income change reduced ― $1.5 → $1.4
  •   Spaced Yellow: cost reduced ― $25 → $24
  •   Spaced Yellow: income change reduced ― $1.8 → $1.7
  •   Spaced Yellow: spacing reduced ― 0.25 → 0.23
  •   Grouped Yellow: income change reduced ― $1.7 → $1.6
  •   Spaced Pink: income change reduced ― $1.8 → $1.7
  •   Spaced Pink: spacing reduced ― 0.35 → 0.3
  •   Spaced White: income change reduced ― $2.0 → $1.9
  •   Spaced White: spacing reduced ― 0.3 → 0.28
  •   Spaced Black: cost reduced ― $35 → $33
  •   Grouped Rainbow: income change increased ― $4 → $5
  •   Grouped Rainbow: unlock round lowered ― 14 → 13
  •   Spaced Ceramic: unlock round lowered ― 14 → 13
  •   Spaced MOAB: cost reduced ― $1,200 → $1,000
  •   Spaced MOAB: unlock round lowered ― 18 → 17
  •   Grouped MOAB: cost reduced ― $1,200 → $1,000
  •   Grouped MOAB: unlock round lowered ― 19 → 18
  •   Spaced BFB: cost reduced ― $2,500 → $2,200
  •   Grouped BFB: cost reduced ― $2,500 → $2,200
  •   Spaced ZOMG: cost reduced ― $7,000 → $5,500
  •   Grouped ZOMG: cost reduced ― $7,000 → $5,500
  •   Fortified Bloon: unlock round lowered ― 19 → 18
  •   Round 24: first group of Pink Bloons changed ― 40 over 15 seconds → 10 over 3 seconds
  •   White Wasteland: now gives 5% more Tower XP and Hero Points
  •   Lead Dungeon: now gives 8% more Tower XP and Hero Points
  •   Ceramic Crucible: now gives 10% more Tower XP and Hero Points
  •   MOAB Pit and above: now gives 15% more Tower XP and Hero Points
Standard Chest
  •   Monkey Money increased
  •   Tower XP increased
  •   Hero Points increased
  •   Multiplier Boost odds increased
  •   Battle Point cost increased ― 25 → 30
Great Chest
  •   Monkey Money increased
  •   Tower XP increased
  •   Hero Points increased
  •   Multiplier Boost odds increased
  •   Battle Point cost increased ― 60 → 80
Mighty Chest
  •   Monkey Money increased
  •   Tower XP increased
  •   Hero Points increased
  •   Multiplier Boost odds increased
  •   Battle Point cost increased ― 100 → 150

Bug fixes

  • Fixed Monkey Engineer Ultra-boost ability not applying
  • Fixed tower mastery notification icon display issue
  • Fixed empty and “unknown” emote slots in game
  • Fixed Post game screen showing increasing trophies from Hall of Masters games
  • Fixed occasional display issue for Necromancer’s reanimated bloons
  • Fixed Sudden Death starting early in certain circumstances.
  • Fixed crash from pressing the unlock upgrade button too rapidly during the tutorial
  • Fixed text emotes not fitting in the speech bubble in non-english languages
  • Fixed “Set Target” button on Mortar & Dartling display issue in non-english languages
  • Fixed incorrect description on xx2 Dartling Gunner
  • Fixed Monkey Ace increasing the pierce of it’s Spectre bombs with a 1xx upgrade instead of an x1x upgrade.
  • Fixed crash upgrading a 5xx Super monkey with military sacrifices
  • Fixed issue using “Set Target” on towers like Dartling and Mortar in conjunction with auto spawning towers like the Engineer’s Sentries or Obyn’s totems.
  • Fixed occasional crash when placing Snipers and Ninja Monkeys
  • Fixed incorrect description on x3x Ninja Monkey
  • Fixed xx1 Super Monkey incorrectly slowing BADs
  • Fixed Tower Mastery and Hero Rewards screens not refreshing after a purchase
  • Fixed display issue when purchasing tower upgrades in game
  • Fixed games ending when one player did not have 0 lives
  • Fixed x4x Wizard’s phoenix flying the wrong direction for a moment when spawned
  • Fixed issue where VIP status was not applied correctly after purchasing the starter pack.
  • Fixed issue where ads not loading could block gameplay

Description

First of all, thanks to all of you who have downloaded and played Battles 2 so far! We're so excited to finally share this game with you all and make it more awesomer! We also appreciate all of the feedback you've provided regarding tower XP. So much so that it has encouraged us to make some changes early on. When we did our internal tests, the XP grind didn't feel too extreme to us, but as is often the case with new games, some things just don't become as clear as when they're out in the wild. With that said, here are some changes we're making in the next patch to hopefully help with this:

References