Update history:Bloons TD Battles 2/Version 1.0.6

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The editor who added this notice elaborates: The balance changes for the towers are yet to be listed.
Version 1.0.6
Steam2 February 2022[1]

Version 1.0.6 is the first minor update to Bloons TD Battles 2 of 2022. It introduced numerous balance changes.

Changes

General

  • Tower Mastery and Hero Reward costs increased by a factor of 10
  • Maximum trophy count that allows players to receive bonus trophies from win streaks increased ― 50 → 85
  • Neutral BAD: Base health reduced ― 14,000 → 12,500
  • Neutral Spaced Pink: income change increased ― $1.7 → $1.8
  • Neutral Spaced White: income change reduced ― $1.9 → $1.8
  • Neutral Grouped Purple: income change increased ― $2.5 → $2.7
Half Cash icon This section is incomplete. You can help out by expanding it.
The editor who added this notice elaborates: Clarification is needed for how the ramping was changed.
  • Neutral Round 11 - Increased number of white bloons ― 16 → 25
  • Neutral Round 12 - Increased number of blue bloons ― 20 → 60
  • Neutral Round 13 - Zebra bloons moved forward 2 seconds, number of zebra bloons increased ― 4 → 12
  • Neutral Round 15 - Replaced round entirely with one containing black, white and zebra bloons
  • Neutral Round 16 - Increased number of purple bloons ― 10 → 20
  • Neutral Round 17 - Increased number of rainbow bloons ― 6 → 18
  • Neutral Round 19 - Ceramic bloons wave lengthened by 2 seconds and moved forward by 6 seconds, number of ceramic bloons increased ― 2 → 6
  • Neutral Round 21 - Removed regrow property from all bloons, bloon counts ― 6 rainbows, 5 camo rainbows → 20 rainbows, 10 camo rainbows
  • Neutral Round 22 - Replaced all zebra bloons with rainbow bloons
  • Neutral Round 23 - Increased number of fortified ceramic bloons ― 6 → 10
  • Neutral Round 24 - All bloons moved forward 12 seconds, bloon counts ― 30 camo regrow purples, 3 fortified ceramics → 60 camo regrow purples, 6 fortified ceramics
  • Neutral Round 25 - Duration of fortified lead wave increased from 4 to 6 seconds, number of fortified lead bloons ― 4 → 6
  • Neutral Round 31 - Removed regrow property from all bloons
  • Neutral Increased MOAB health and speed ramping during rounds 31-50
Tiers Changes
X-4-X Super Monkey Fan Club
  • Buff Super Monkey Fan Club: attack cooldown of transformed monkeys reduced ― 0.06s → 0.05s
X-5-X Plasma Monkey Fan Club
  • Buff Plasma Monkey Fan Club: attack cooldown of transformed monkeys reduced ― 0.03s → 0.025s
X-X-5 Crossbow Master
  • Buff Base damage increased ― 6 → 9
Tiers Changes
5-X-X Glaive Lord
  • Buff Orbital glaives: damage bonus to fortified bloons increased ― +2 → +5
Tiers Changes
X-5-X MOAB Eliminator
  • Buff Base attack: bonus MOAB damage increased ― +100 → +130
Tiers Changes
2-X-X Cold Snap
  • Neutral Metal Freeze upgrade replaced with Cold Snap ($350) - Allows Ice Monkey to freeze and pop lead and camo bloons
Tiers Changes
X-4-X Glue Strike
X-5-X Glue Storm
  • Buff Ability damage debuff to glued bloons increased ― +1 → +2
Tiers Changes
5-2-0 Inferno Ring + Super Range Tacks
  • Buff Meteor: pierce increased ― 1 → 2
5-0-2 Inferno Ring + Even More Tacks
  • Buff Meteor: damage increased ― 700 → 1000
Tiers Changes
4-X-X Maim MOAB
  • Nerf Effect: DDT stun length decreased ― 0.75s → 0.5s
4-X-X Maim MOAB
  • Nerf Effect: DDT stun length decreased ― 0.75s → 0.5s
4-X-X Maim MOAB
  • Nerf Effect: DDT stun length decreased ― 0.75s → 0.5s
4-X-X Maim MOAB
  • Nerf Effect: DDT stun length decreased ― 0.75s → 0.5s
X-4-X Supply Drop
  • Nerf Upgrade cost increased ― $5,500 → $5,800
  • Nerf Ability: Initial cooldown of ability increased ― 10s → 20s
X-5-X Elite Sniper
  • Nerf Upgrade cost increased ― $13,000 → $14,000
Tiers Changes
X-3-X Ballistic Missile
X-4-X First Strike Capability
  • Buff Missile: bonus damage to Ceramics and higher increased ― 5 → 7
X-3-X Ballistic Missile
X-4-X First Strike Capability
  • Buff Missile: bonus damage to Ceramics and higher increased ― 5 → 7
X-4-X First Strike Capability
X-5-X Pre-emptive Strike
  • Buff Ability: no longer has an initial cooldown
X-5-X Pre-emptive Strike
  • Buff Missile: bonus damage to Ceramics and higher increased ― 5 → 15
X-5-X Pre-emptive Strike
  • Buff Missile: bonus damage to Ceramics and higher increased ― 5 → 15
X-X-2 Airburst Darts
  • Buff Upgrade cost reduced ― $1,000 → $800
X-X-3 Triple Guns
  • Buff Upgrade cost reduced ― $1,100 → $950
X-X-4 Armor Piercing Darts
  • Buff Upgrade cost reduced ― $3,000 → $2,800
Tiers Changes
3-X-X Destroyer
  • Buff Upgrade cost reduced ― $2,950 → $2,850
X-5-X Pirate Lord
  • Buff Ability: no longer has an initial cooldown
X-X-3 Merchantman
  • Buff Upgrade cost reduced ― $2,000 → $1,800
X-X-4 Favored Trades
  • Buff Upgrade cost reduced ― $7,000 → $6,000
X-X-5 Trade Empire
  • Buff Cash generation per round increased ― $2000 → $3000
Tiers Changes
0-0-0 base tower
  • Buff Cost reduced ― $800 → $700
0-0-0 base tower
0-1-X Exploding Pineapple
0-2-X Spy Plane
0-3-X Bomber Ace
0-4-X Ground Zero
0-5-X Tsar Bomba
0-X-1 Sharper Darts
0-X-2 Advanced Navigation
0-X-3 Neva-Miss Targeting
  • Buff Base Monkey Ace attack cooldown decreased ― 1.68s → 1.5s
3-X-X Fighter Plane
  • Buff MOAB Missiles: damage increased ― 18 → 20
3-X-X Fighter Plane
4-X-X Operation: Dart Storm
  • Buff MOAB Missiles: damage type changed ― Explosion → Normal
4-X-X Operation: Dart Storm
  • Buff MOAB Missiles: damage increased ― 24 → 26
4-X-X Operation: Dart Storm
  • Buff MOAB Missiles: damage increased ― 24 → 26
4-X-X Operation: Dart Storm
  • Buff MOAB Missiles: damage increased ― 24 → 26
5-X-X Sky Shredder
  • Buff Darts: attack cooldown decreased ― 0.315s → 0.27s
X-4-X Ground Zero
X-5-X Tsar Bomba
  • Buff Ability: no longer has an initial cooldown
X-X-5 Flying Fortress
  • Buff Upgrade cost reduced ― $100,000 → $85,000
  • Buff MOAB Missiles: damage increased ― 24 → 26
Tiers Changes
0-0-0 base tower
1-X-X Quad Darts
2-X-X Pursuit
3-X-X Razor Rotors
X-1-X Bigger Jets
X-2-X IFR
X-3-X Downdraft
X-4-X Support Chinook
X-5-X Special Poperations
X-X-1 Faster Darts
  • Buff Base Heli attack cooldown decreased ― 0.57s → 0.53s
3-X-X Razor Rotors
  • Buff Upgrade cost reduced ― $2,950 → $2,850
4-X-X Apache Dartship
  • Buff Missiles: bonus damage to Ceramics and MOAB-Class increased ― +0 → +3
5-X-X Apache Prime
  • Buff Missiles: bonus damage to Ceramics increased ― +0 → +15
X-X-3 MOAB Shove
  • Buff Upgrade cost reduced ― $2,000 → $1,800
X-X-4 Comanche Defense
  • Buff Upgrade cost reduced ― $7,000 → $6,000
X-X-4 Comanche Defense
X-X-5 Comanche Commander
  • Buff Summoned heli missiles: damage type changed ― Explosion → Normal

Bug Fixes

  • Fixed crash with UFO BADs being set on fire
  • Fixed crash with fully upgraded Sun God
  • Fixed multiple sticky bombs being able to land on a single MOAB class bloon
  • Fixed Sentries not spawning with the same targeting option as the engineer
  • Fixed private matches not being able to change map/loadout until an opponent connected
  • Fixed Display name not updating after it was changed
  • Fixed Activated ability icons being hidden under the UI
  • Fixed issue where dismissing the chest conflict screen allowed the chest queue to be exceeded.
  • Fixed issue posting a score to the Hall of Masters leaderboard immediately after a season change
  • Fixed hang when moving between different screens too quickly
  • Fixed towers appearing very tiny for some desktop users
  • Fixed Gwendolin and Scientist Gwendolin’s Cocktails being extinguished by lead, frozen and DDT bloons
  • Fixed multiple x3x druids all targeting the same bloon
  • Fixed 3xx boomerang monkeys not responding correctly to range buffs
  • Fixed 2xx druid lightning having too small a chain range
  • Fixed missing text in the settings screen for non-english languages
  • Fixed Boomerang Monkey’s MOAB Domination not affecting DDTs
  • Fixed projectiles that could not travel over obstacles attempting to seek bloons through them
  • Fixed 230 Dartling Gunner applying laser shock to too many bloons
  • Fixed Dart Monkeys affected by Super Monkey Fan Club using weapons other than darts
  • Fixed Glue Gunner targeting bloons that were already glued
  • Fixed 4/5xx alchemist only targeting the tower closest to it, even if that tower was already under the effects of berserker brew
  • Fixed xx5 Engineer trap not adhering to cooldown between traps
  • Fixed Pirate Lord’s MOAB Takedown making other ZOMGs unable to be targeted
  • Fixed Druid being unable to hit bloons that were too close to it
  • Fixed 1xx Wizard’s Shimmer not detecting bloons over obstacles
  • Fixed xx5 Boomerang’s explosions not damaging DDTs
  • Fixed Kite ZOMG skin missing fortified visuals
  • Fixed Obyn’s Wall of Trees and Ocean Obyn’s Kraken being able to absorb BAD bloons
  • Fixed Dart Monkey’s 1/2xx upgrades giving too much pierce to xx3/4 crosspaths
  • Fixed some games ending immediately after they start
  • Multiple text fixes
  • Fixed towers that can see over obstacles showing line of sight blockers during placement
  • Fixed arena doors not being centred with countdown shield
  • Fixed Monkey names overlapping buff icons
  • Fixed incorrect Hotkeys for non QWERTY keyboards
  • Fixed Fortified bloons unlocking at different rounds in Ranked and Private matches
  • Fixed players in private matches showing as “ready” when they weren’t
  • Fixed Alchemist not throwing potion if the target was destroyed before the potion left its hand
  • Fixed Dartling Gunner’s laser shock effect stacking with itself
  • Fixed Engineer’s Bloon Trap and Obyn’s Wall of Trees not filling up more from ramped up MOAB class bloons

References