Monkey v Monkey
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Monkey v Monkey,[fn 1] abbreviated MvM, is an asynchronous multiplayer feature in Bloons Monkey City that allows players to send attacks to other players' cities. A player can send an attack to a random opponent or someone on their friend list by spending Bloontonium. An opponent can defend against an attack by playing a modified tile with increased difficulty and more difficult Bloons. If the attacker wins, the attacker steals City Cash from the opponent and may destroy some of the opponent's buildings, the attacker gains Honor, and the opponent loses Honor. If the defender wins, the defender gains Honor and the attacker loses Honor. Either way, the defender earns Bloontonium and has the option to send a revenge attack to the attacker. Players can research stronger Bloons to send to the opponent. Players can opt out of participating in MvM by entering Pacifist Mode.
Attacking
In the Flash version
Attacks cost Bloontonium based on the City Level of the opponent. The higher the amount of Bloontonium used, the harder the strength of the attack. Attacks can also be set to use a specific bloon type in a range of the highest possible researched bloons for that city level. If the player does not have enough Bloontonium to afford the attack, the player is given the option to convert Bloonstones to make up the difference, at 1 Bloonstone per 40 Bloontonium. The player can also spend extra Bloonstones to add modifiers that increase the rate of Bloons of a specific type.
During Warmonger day on Monday, one of the modifiers is automatically added for free and cannot be disabled. The modifier chosen is rotated based on the predetermined monthly schedule.
List of modifiers
In the mobile version
Compared to the flash version, attacks automatically send the highest bloon type researched, and always have a Bloon Strategy associated with them. When initiating an attack, the game allows the player to choose a Bloon Strategy from a random selection of 3, and the player can reroll them for
10. Since Bloontonium is a percentage, no difficulty modifiers can be changed except for the Extra Strong attack, which also costs
10. The player can also fill their Bloontonium reserves if the player does not have enough Bloontonium, filling to
100% at the cost of Bloonstones, at
1 per
2%. Sending an attack for the first time of the day immediately rewards the attacker with
5, and subsequent attacks sent on the same day reward
2 each.
During Warmonger day on Monday, the Extra Strong attack is automatically added for free and cannot be disabled.
List of themes
| Icon | Text | Effect | Research required |
|---|---|---|---|
| Cluster Chaos Send tightly clustered groups when possible. |
Dense Bloon waves are significantly more common and packed MOABs and packed BFBs can appear. This has the side effect of reducing the overall duration of rounds, speeding up the attack considerably. | — | |
| Round Ramp Bloons come weakest to strongest |
All Bloon groups within each round are ordered by their rank (i.e. the order in which Bloons are prioritized by Strong targeting), spawning the weakest Bloons first and strongest Bloons last. Reduces the RBE requirement of all Bloons past Green by about 15%, making stronger Bloons slightly more numerous. | — | |
| Fast and Furious Speed over toughness |
Packs of Yellow Bloons and Pink Bloons replace other Bloons, even on rounds that use the MOAB round generator, where they can replace Rainbow Bloons and Ceramic Bloons. Bloon groups are arranged in order of their rank like in Round Ramp, groups are marginally tighter on average, and packed MOABs can appear. The odds of Black, White, Zebra, and Rainbow Bloons are lower and Lead Bloons are very rare. | Fast Bloons | |
| Hard and Heavy Extra leads and ceramics |
Lead Bloons and Ceramic Bloons are significantly more common. The odds of Yellow, Pink, Black, White, Zebra, and Rainbow Bloons are lower. | Heavy Bloon Armor | |
| Cash Starve Less RBE for a few rounds, then regular afterwards |
Reduces the average RBE of early rounds slightly.[fn 2] | Heavy Bloon Armor | |
| Regrow Rush of Death Tightly spaced regrow bloons |
Regrow Bloons appear as early as round 1 instead of round 3. The last wave of every round, and only the last wave, contains all Regrow Bloons. | Rubber Repair | |
| Camo Craziness High % of camo bloons |
Camo Bloons are significantly more common and can appear as early as round 1 instead of round 6. DDTs can appear. | Camo Modification Tech | |
| Sneaky Camo All bloons are non-camo except for a few rounds throughout |
Three equally distributed rounds (four if extra strong) contain all Camo Bloons. Camo Bloons cannot appear at all on other rounds. | Camo Modification Tech | |
| Camo Regrow Pain Send as many camo regrow bloons as possible |
Increases the odds of Camo Bloons and adds the Regrow property to all Camo Bloons. | Camo Modification Tech | |
| MOAB Push Sends a MOAB as early as possible |
MOABs can start spawning one round earlier (up to four rounds earlier if extra strong, depending on difficulty). Rounds that can spawn MOABs use different generation mechanics, so on the modified rounds, Rainbow Bloons and Ceramic Bloons are more common. | MOABs | |
| ZOMG Zuprise Send a single ZOMG as a suprise on an earlier round |
Spawns one extra ZOMG at the start of the last round (second-to-last round if extra strong), ignoring its RBE requirement. | ZOMGs |
Defending
When a player receives an attack, it is initiated as soon as the game is able to connect to the internet. Once the attack initiates, the player has 24 hours to defend it, otherwise it automatically ends in a loss for the player and a win for the opponent the next time the game connects to the internet. Attacks cannot be defended against without an internet connection.
Attacks occupy unclaimed tiles within range of the player's city. Attacks cannot occupy Volcano Terrain tiles, Cave Terrain tiles, Special Terrain tiles, or tiles containing a treasure chest. Attacks use the same tracks as their original tiles, but override their difficulty levels, modifiers, and rounds. When defending an attack, non-stop mode is forcibly enabled and each round begins immediately after all Bloons from the previous round have entered instead of after all Bloons have been popped first, similar to Apopalypse mode from Bloons TD 5. Unlike Apopalypse, end-of-round cash is still given.
Pacifist Mode
Pacifist Mode prevents the player from receiving attacks from other players. It can only be enabled if the player has not sent an attack in the last 72 hours, and if the player sends an attack while in Pacifist Mode, it is automatically disabled. Additionally, in the Flash version only, Pacifist Mode cannot be enabled if the player has 1,000 or more Honor, though when attacking friends they can still appear in Pacifist Mode to them if they are not actively playing.
Strategy
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Gallery
Mobile version
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Flash version
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Footnotes
Navigation
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