User:Drgoku282/Sandbox

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Revision as of 18:24, 11 April 2026 by Drgoku282 (talk | contribs) (saving progress)
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Hello world

Working area so I don't get edit conflicts

Tower
Display range50 units
Footprint radius7 units
Placeable onLand
RBE per damage increase30,000
Damage increase per stack+0.5×
Max damage from RBE×5
Targeting options
  • First
  • Last
  • Close
  • Strong

acb

Sentient Forest (Outer zone)
Damage10
Damage to Ceramic+100
Damage to MOAB-Class+100
Damage typeNormal
Interval0.5s
Sentient Forest (Middle zone)
Radius100 units
Damage15
Damage to Ceramic+150
Damage to MOAB-Class+150
Damage typeNormal
Interval0.5s
Sentient Forest (Inner zone)
Radius50 units
Damage30
Damage to Ceramic+300
Damage to MOAB-Class+300
Damage typeNormal
Interval0.5s


Main attack
Cooldown0.5s
Offset (X, Y, Z)
0, 7.48, 9.64
TargetingDepends on targeting option
Targeting range50 units
d
Projectile
Count7
Pierce3
Damage55
Damage to bosses+110
Damage typeNormal
Speed300 units/s
Bounce distance60 units
Bounce targetingClose
Lifespan0.6667s
Radius0 units


Storm Trees spawner
Offset (X, Y, Z)
0, 7.48, 9.64
TargetingRandom, in open land
Targeting range150 units
  • Ignores blockers
Cooldown buff per attack
Attack speed modifier per stack+5%
Max. stacks20
Cash-based buff ($1,000,000–$2,499,999)
Damage modifier×1.25
Cash-based buff ($2,500,000–$4,999,999)
Damage modifier×1.5
Cash-based buff ($5,000,000+)
Damage modifier×1.5
Obyn Greenfoot buff
Damage modifier×11
Cooldown modifier×0.35
Ability cooldown modifier65%


Jungle's Bounty
Base cash$120
Lives1

Notes:

  • Obyn Greenfot cooldown modifier is only for Naute's Ward Totem. Also Wall of Trees RBE is increased 3×.

Things I have to maintain on a new version of BTD6 so I don't forget

This section was last updated for: version 53.2
Things checklist
Thing Updated
List of attack cooldown multipliers in BTD6 Yes
Activated Ability list Yes
Footprint Yes
Targeting option Yes
Camo detection Yes
Double Cash Mode list Yes
Strategy:Rogue Legends No
Strategy:Bloonarius No
Strategy:Lych No
Strategy:Vortex No
Strategy:Dreadbloon No
Strategy:Phayze No
Strategy:Blastapopoulos No

TLDR Boss Strategy Guide

This will beat the boss 83.3% of the time (screw you dreadbloon):

  • Step 1: Free dart
  • Step 2: Farm
  • Step 3: Elite Defender
  • Step 4: MAD
  • Step 5: Spam paragons
  • Step 6: ???
  • Step 7: Profit!

Hero selection

99% of the time will be Geraldo if he's available, otherwise Ben. A cheap hero if you just need early game defense (spoiler: will be Gwen or Ezili, maybe Quincy). Brickell or Adora for tower spam strategies. You can ignore the rest.

Bosses

Bloonarius

In lower tiers, just divide defenses between damaging the boss and dealing with the spawns. Once a paragon enters the field, it will just melt Bloonarius and its spawns.

Lych

Elite Defender erases tier 1. In the mid game you might also need to divide defenses between damaging Lych and dealing with resurrected MOABs. In later tiers the paragons will destroy everything on single lane maps but need to be careful with DDTs on multi-lanes.

Vortex

Just don't put all your defense on the same spot, attack from afar is really good.

Dreadbloon

Use primary towers to deal with the rock bloons. One main source of damage works well with a secondary defense to defend the immunity phase. Don't make paragons of the same category during the late game.

Phayze

See vortex. Don't use radar scanner or Etienne. On razor-thin defenses the last skull might be difficult due bloons being very close to the exit and Phayze loves to troll.

Blastapopoulos

Just ignore the heat mechanic and pray it doesn't come up at the wrong time. otherwise, just exit the game and retry the round.

Ranked Mode

Fastest Time

Min-max everything. Spam overdrives or carpet of spikes for lower tiers and just make OP paragons on the later tiers. Bloonarius can be insta-killed.

Least Cash

Single paragon tend to be the better strategies, low tier tower spam can get you far. Normal can be beaten without farming most of the time. Time will rarely matter.

Least Tiers

Farming is done by just one or two farms plus possibly monkeyopolis. Farm efficiency and overclock is important to use all the cash in a paragon. Normal will be solved pretty quickly and if the week is easy you'll see 2k+ players with the same score, looking at you 2024-11-23 Blastapopoulos and 2025-06-16 Phayze.