List of attack cooldown multipliers in BTD6

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Attack speed buff icon used for Jungle Drums.
This article was last updated for: version 53.2

The attack speed of a tower in BTD6 which has some buff or nerf is determined by multiplying its base cooldown by a series of multipliers:

Cooldown=Base Cooldown×Multiplier1×Multiplier2×

The actual attack speed or damage increase from a buff can be calculated as follows:Increase=(1Multipliers1)×100%Or if the bonus percentage indicated in the game is known:Increase=(Bonus1Bonus)×100%Some upgrades bypass the attack cooldown multiplier and instead raise the attack speed itself (ex. Heart of Vengeance and other upgrades from the Druid bottom path), for the sake of consistency a multiplier can also be calculated from this increase. In the list, these will be indicated as Not standard multiplier.

Multiplier=1Increase+1

A list of all attack cooldowns available in BTD6 is available below (multipliers in this table are rounded to 4 decimals and percentages to the nearest integer).:

Cooldown multipliers in BTD6

[edit | edit source]
Source Cooldown multiplier Attack speed / damage increase Applies to Notes
Turbo Charge Turbo Charge ability 0.2 400% Itself
 Glaive Dominus Overcharge ability 0.9Stacks 11% at 1 stack
187% at 10 stacks
Itself Overcharge buff is 0.9 elevated to the power of the number of stacks, it grants itself 10 stacks upon activation and loses 1 every 4s. For intermediate values, attack speed increase can be calculated with the formulas above.
 Glaive Dominus passive buff 0.9 11% All other Primary towers
Absolute Zero Absolute Zero ability 0.6667 50% All Ice Monkeys
Quickdraw Quickdraw upgrade 1.0 to 0.6667 0% to 50% Itself Not standard multiplier. Increases by 1% per unit of distance to the closest Bloon in range, 50% max. For intermediate value, use the formulas above.
 Standoff upgrade 1.0 to 0.625
1.0 to 0.4545 on 3-X-X+ Desperados
0% to 60%
0 to 120% on 3-X-X+ Desperados
Itself Not standard multiplier. Starts at 60% (120%) and decreases by 15% (30%) for each Bloon in range 0% min. Values in parentheses apply for 3-X-X or higher Desperados For intermediate value, use the formulas above.
 Wanderer upgrade 1.0 to 0.7143 0% to 45% Itself Not standard multiplier. Starts at 45% and decreases by 15% for each Tower in range 0% min. Applies separately for other weapons in middle or bottom path. For intermediate value, use the formulas above.
 Nomad upgrade 1.0 to 0.6667 0% to 50% Itself Not standard multiplier. Increases by 2% per Bloon in range, 50% max. For intermediate value, use the formulas above.
Elite Sniper Elite Sniper passive buff 0.75 33% All other Sniper Monkeys
Elite Defender Elite Defender Bloon progress passive buff 1.0 to 0.5 0% to 100% Itself Not standard multiplier.
Elite Defender Elite Defender lives lost passive buff 0.25 300% Itself Triggers when lives are lost.
 Nautic Siege Core passive buff 1.3 –23% Heroes in range Only while submerged.
Carrier Flagship Carrier Flagship / Navarch of the Seas passive buff 0.85 18% All other towers placed in water, except Paragons for the Carrier Flagship version
Artillery Battery Artillery Battery ability 0.25 300% Itself
Sun Temple Sun Temple/ True Sun God True Sun God /  VTSG passive buff 0.9 or 0.81 11% or 23% All other towers in range, except Paragons Depends on the amount of Support sacrifices given to the tower.
Shinobi Tactics Shinobi Tactics passive buff 0.92Stacks
0.92 at 1 stack
0.1887 at 20 stacks
9% at 1 stack
430% at 20 stacks
All Ninja Monkeys in range, except Ascended Shadow Shinobi tactics buff is 0.92 elevated to the power of the number of stacks. For intermediate values, attack speed increase can be calculated with the formulas above.
Berserker Brew Berserker Brew buff 0.9 11% Towers targeted by the potion
Stronger Stimulant Stronger Stimulant / Permanent Brew Permanent Brew buff 0.85 18% Towers targeted by the potion
Heart of Vengeance Heart of Vengeance upgrade 0.9091 at no lives lost
0.6667 at 40 lives lost
10% + 1% per life lost
50% maximum (40 lives lost)
Itself Not standard multiplier.
Druid of Wrath Druid of Wrath upgrade 0.9524 at 10 damage
0.5 at 200 damage
5% per 10 damage inflicted
100% maximum at 200 damage
Itself Not standard multiplier. The buff expires at the end of the round, or after not dealing damage for 2s.
Poplust Poplust passive buff 0.8696 at 1 stack
0.5714 at 5 stacks
15% per stack
75% at 5 stacks
All other Druids in range Not standard multiplier.
Smart Spikes Smart Spikes start of round buff /  Mega Massive Munitions Factory Controlled Burst ability 0.25 300% Itself
Jungle Drums Jungle Drums passive buff 0.85 18% All other towers in range, except Paragons
Call to Arms Call to Arms ability 0.6667 50% All towers, except Paragons Not standard multiplier. Overrides Homeland Defense if active.
Homeland Defense Homeland Defense ability 0.5 100% All towers, except Paragons Not standard multiplier. Overrides Call to Arms if active.
Overclock Overclock / Ultraboost Ultraboost /  Master Builder Power Glove ability 0.6 67% Targeted tower (and towers within 30 units from target for the Paragon)
Ultraboost Ultraboost stacking buff 1 - 0.04 per stack
0.96 at 1 stack
0.6 at 10 stacks
4% at 1 stack
67% at 10 stacks
Targeted tower Each stack decreases the cooldown by 0.04×.
 Master Builder self-overclock 0.7692 after 1 round 30% per round Itself Not standard multiplier. Keeps stacking until Master Builder attack speed is capped to 0.15s.
Gwendolin Gwendolin Pyrotechnics passive buff 0.9 at Level 5+
0.8 at Level 18+
11% at Level 5+
25% at Level 18+
All Ring of Fire, Signal Flare or Dragon's Breath and their upgrades
Striker Jones Striker Jones passive buff 0.9 at Level 4+
0.81 at Level 18+
11% at Level 5+
23% at Level 18+
All Bomb Shooters and Mortar Monkeys
Obyn Greenfoot Obyn Greenfoot Nature's Wrath passive buff 0.85 18% 3-X-X Druids and higher upgrades on their tornado attack
Ezili Ezili Sacrificial Totem ability 0.85 18% All towers in range, except Paragons
Ezili Ezili Sacrificial Totem ability 0.95 5% All towers in range, except Paragons Additional buff to Wizard Monkeys.
Adora Adora Blood Sacrifice ability 0.9 – 0.01 per $100 on the sacrificed tower 11% minimum

100% maximum

Herself, Sun Avatars and their upgrades in range Multiplier capped to 0.75 ($1,500) in Levels 7 – 19 (33% maximum attack speed increase), and 0.5 ($4,000) at Level 20.
Admiral Brickell Admiral Brickell Naval Tactics ability 0.5 100% Herself and all towers placed in water in range, at Level 19+ is all towers in water, except Paragons in both cases
 Jar of Pickles from Geraldo 1.3333 -25% Targeted tower Not standard multiplier.
 Aggression spell from Corvus 0.5 100% Spirit
Rosalia Rosalia Adrenaline Rush passive buff 0.99 at 1 stack
0.7143 at 40 stacks
+1% per 2 Bloons in the hero's range
40% if 80 Bloons in range
Herself Not standard multiplier.

Capped at +20% in Level 4-10, +30% at Level 11-16, and +40% at Level 17+.

Phayze Phayze Slow Aura 1.1 (1st skull)
1.15 (2nd skull)
1.2 (3rd skull)
-9% (1st skull)
-13% (2nd skull)
-17% (3rd skull)
All towers
Elite Phayze Elite Phayze Slow Aura 1.1 to 2.2 -9% to -55% All towers Varies depending on the tier and skull, consult Phayze's page for more information.
Blastapopoulos Blastapopoulos Magma Pool 1.5 -33% Towers targeted by the fireball.
One Two Tree / Polyphemus map mechanic 0.85 18% All towers placed in the corresponding area, except Paragons
Ancient Portal map mechanic 0.7 43% Heroes placed in the corresponding area
Fast Glue Fast Glue 0.9 11% Glue Gunners
Fast Tack Attacks Fast Tack Attacks 0.92 9% Tack Shooters
Come On Everybody! Come On Everybody! 0.95 5% Primary towers of Tier 2 or lower
Gun Coolant Gun Coolant 0.9 11% Monkey Aces
Flanking Maneuvers Flanking Maneuvers 0.9 11% Monkey Snipers, Subs and Buccaneers
Speedy Brewing Speedy Brewing 0.95 5% Alchemists
Veteran Monkey Training Veteran Monkey Training 0.97 3% All towers
Paragon of Power Paragon of Power 0.8333 20% Paragons
Quick Hands Quick Hands 0.96 4% Heroes
Monkey Boost Monkey Boost power 0.5 100% All towers, except Paragons
 Time Stop power 1.6667 –40% All towers, except Paragons Not standard multiplier.
 Energizing Totem power 0.75 33% All towers in range, except Paragons

Cooldown multipliers in Rogue Legends

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Artifact / Boost Cooldown multiplier Attack speed / damage increase Applies to Notes
 Absolute Ability 1.1 -9% All Monkeys Applies to all rarities.
 BB Gatling Gun 0.85 (Common)
0.75 (Rare)
0.6 (Legendary)
18% (Common)
33% (Rare)
67% (Legendary)
All Monkeys
 Cornered Beasts 1 − 0.05 per stack
0.95 at 1 stack
0.65 at 7 stacks
5% at 1 stack
54% at 7 stacks
Tier 3 or higher Beast Handlers Common rarity can have up to 6 stacks, Rare can have 5 and Legendary version 7 stacks. A stack is gained for every 3 Bloons in the range of the Beast Handler. For intermediate values, attack speed increase can be calculated with the formulas above.
 Critical Success 1.5 -33% Primary Monkeys Applies to all rarities.
 Discord Does not apply 0s − +0.1s Tier 2 or higher Military Towers Not standard multiplier, it adds a random amount of time to the attack cooldown between 0 and 0.1s.
 Dream Teams 0.9 11% Monkey Subs, Ninja Monkeys, Druids, Wizard Monkeys and Beast Handlers Applies to all rarities.
 Elite Military Quickening 0.92 (Common)
0.9 (Rare)
0.85 (Legendary)
9% (Common)
11% (Rare)
18% (Legendary)
Military Monkeys
 Essence Of Bloonarius 1.2 -17% Tier 4 or higher Towers
 First Class Support Quickening 0.92 (Common)
0.9 (Rare)
0.85 (Legendary)
9% (Common)
11% (Rare)
18% (Legendary)
Support Monkeys
 Follow Me 1.2 (Common)
1.1 (Rare)
1.05 (Legendary)
-17% (Common)
-9% (Rare)
-5% (Legendary)
Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Super Monkeys, Druids, and Mermonkeys
 Grand Magic Quickening 0.92 (Common)
0.9 (Rare)
0.85 (Legendary)
9% (Common)
11% (Rare)
18% (Legendary)
Magic Monkeys
 Grand Magic Quickening 0.92 (Common)
0.9 (Rare)
0.85 (Legendary)
9% (Common)
11% (Rare)
18% (Legendary)
Primary Monkeys
 Growing Steady 1.2 -17% Druids Applies to all rarities.
 Home Brew Alchemy 0.85 (Common)
0.8 (Rare)
0.65 (Legendary)
18% (Common)
25% (Rare)
54% (Legendary)
Alchemists
 Intelligence Agent 1.5 (Common)
1.4 (Rare)
1.25 (Legendary)
-33% (Common)
-29% (Rare)
-20% (Legendary)
Monkeys in the range of a Hero
 Improved Spelling 1.25 -20% X-4-X Magic Monkeys and higher upgrades Applies to all rarities.
 Just Like Magic 2 -50% Tier 5 Magic Monkeys Applies to all rarities.
 Malicious Mauling 2 -50% Bomb Shooters Applies to all rarities.
 One Shot 2 -50% Sniper Monkeys Applies to all rarities.
 Overwhelming Synergy 0.85 (Common)
0.79 (Rare)
0.64 (Legendary)
18% (Common)
27% (Rare)
56% (Legendary)
Magic Monkeys
 Power Nexus 0.9 (Common)
0.85 (Rare)
0.75 (Legendary)
11% (Common)
17% (Rare)
33% (Legendary)
Powers
 Primal Instinct 0.8 (Common)
0.75 (Rare)
0.65 (Legendary)
25% (Common)
33% (Rare)
54% (Legendary)
Primary Monkeys on Close targeting
 Primary Specialist 0.8 (Rare)
0.65 (Legendary)
25% (Rare)
54% (Legendary)
Primary Monkeys
 Pure Damage 2 -50% Magic Monkeys Applies to all rarities.
 Slow And Steady 1.5 (Common)
1.35 (Rare)
1.25 (Legendary)
-33% (Common)
-26% (Rare)
-20% (Legendary)
All Monkeys Only applies during the first 20s of each round.
 Squadron Together Strong 0.85 (Common)
0.79 (Rare)
0.64 (Legendary)
18% (Common)
27% (Rare)
56% (Legendary)
Military Monkeys
 Starting Strong 0.89 (Common)
0.85 (Rare)
0.7 (Legendary)
12% (Common)
18% (Rare)
43% (Legendary)
All Monkeys
 Support Specialist 0.8 (Rare)
0.65 (Legendary)
25% (Rare)
54% (Legendary)
Primary Monkeys
 Swelling Spikes 2 -50% Spike Factories Applies to all rarities.
 Swiftest To Business 0.8 (Common)
0.7 (Rare)
0.6 (Legendary)
25% (Common)
43% (Rare)
67% (Legendary)
Tier 3 or higher Ninja Monkeys
 Tit For Tat 0.85 (Common)
0.80 (Rare)
0.6 (Legendary)
18% (Common)
25% (Rare)
67% (Legendary)
All Monkeys
 Too Many Cooks 0.75 × 1.05Stacks (Common)
0.7 × 1.05Stacks (Rare)
0.55 × 1.05Stacks (Legendary)
+33% to -36% (Common)
+43% to -31% (Rare)
+82% to -13% (Legendary)
Military Monkeys A stack is gained for each Military Monkey in the map, except itself. This multiplier is 1.05 to the power of the number of stacks. Stacks are capped at 15. Making the total maximum multipliers 1.5592 for Common, 1.4552 for Rare and 1.1434 for Legendary. For intermediate values, attack speed increase can be calculated with the formulas below.
 Wacky Wibbly Wavey 0.86 (Common)
0.85 (Rare)
0.7 (Legendary)
16% (Common)
18% (Rare)
43% (Legendary)
Heli Pilots
 Zig Then Zag 0.89 (Common)
0.85 (Rare)
0.7 (Legendary)
12% (Common)
18% (Rare)
43% (Legendary)
Military Monkeys
 All Tower Quickening 0.96 (Common)
0.95 (Rare)
0.93 (Legendary)
4% (Common)
5% (Rare)
8% (Legendary)
All Monkeys Boosts are independent from each other.
 Magic Quickening 0.93 (Common)
0.9 (Rare)
0.85 (Legendary)
8% (Common)
11% (Rare)
18% (Legendary)
Magic Monkeys Boosts are independent from each other.
 Military Quickening 0.93 (Common)
0.9 (Rare)
0.85 (Legendary)
8% (Common)
11% (Rare)
18% (Legendary)
Military Monkeys Boosts are independent from each other.
 Primary Quickening 0.93 (Common)
0.9 (Rare)
0.85 (Legendary)
8% (Common)
11% (Rare)
18% (Legendary)
Primary Monkeys Boosts are independent from each other.
 Support Quickening 0.93 (Common)
0.9 (Rare)
0.85 (Legendary)
8% (Common)
11% (Rare)
18% (Legendary)
Support Monkeys Boosts are independent from each other.

Cooldown multipliers in Frontier Legends

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Source / Trait Cooldown multiplier Attack speed / damage increase Notes
Laggard 1.2 -17%
Encumbered 1.1 -9%
Quickshot 0.85 18%
Rapid-fire 0.7 43%
Patient 1.0 to 0.7692 0% to 30% Depends on the Bloon progress in the track, in the same way as Elite Defender. Not Standard multiplier.
Seein'-red 1.0 to 0.625 0% to 60%
Exile 1.15 -13%
Outlaw 1.075 -7%
Renowned 0.925 8%
Legend 0.85 18%
 Sheriff Giddy Up ability 0.5 100% Applies to Sheriff and all towers in range.
 Sheriff Gun Belt 0.65 54% Applies to Sheriff if equipped

Trivia

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  • If the attack cooldown in BTD6 wasn't capped at 0.001s the fastest attack in BTD6 would belong to Elite Defender, which has a base cooldown of 64.925ms (~15 shots per second), to occur the Bloons must be leaking (0.25× and 0.5× from both passive abilities), have an Elite Sniper in the map (0.75×), be in the range of a True Sun God with max Support sacrifices (0.8× twice), Permanent Brew (0.85×), Jungle Drums (0.85×), Homeland Defense (0.5×), Ultraboost active with 10 stacks (0.6× twice), Ezili Sacrifical Totem (0.85×) in the map One Two Three under a Military or small footprint tile with attack speed bonus (0.85×). In this case it would have an attack cooldown of ~366μs or 2,732 shots per second.
    • Adding Monkey Knowledge, with the targeting set to Last for Flanking Maneuvers MK (0.9×) and Veteran Monkey Training MK (0.97×), it would result in an attack cooldown of ~319μs or approximately ~3,129 shots per second.
    • Also adding powers like the Monkey Boost (0.5×) and Energizing Totem (0.75×), the attack cooldown goes to ~120μs or ~8,345 shots per second.
    • On Rogue Legends, this can be improved, although the Monkey Knowledge buffs are lost, now it can also be affected by Artifacts including ones for other categories thanks to Essence of Dreadbloon, these are Glaive Dominus (0.9×), BB Gatling Gun (0.6×), Elite Military Quickening (0.85×), First Class Support Quickening (0.85×), Grand Magic Quickening (0.85×), Greater Primary Quickening (0.85×), Overwhelming Synergy (0.64×), Primal Instinct (0.7407× on Close targeting), Primary Specialist (0.65×), Squadron Together Strong (0.64×), Starting Strong (0.7×), Support Specialist (0.65×), Tit for Tat (0.6×), Zig, then Zag (0.7×) and Too Many Cooks (0.55 × 1.056 as there are six other towers in the map in this example if Ezili is below Level 15 so she doesn't count as a Military Tower from Essence of Dreadbloon), resulting in a cooldown of approximately ~2.9μs or ~348,916 shots per second. And it can further reduced by using Boosts like Quickening or Monkey Boost.
  • On the opposite side, the slowest possible attack possible in BTD6 is the marking attack of Bounty Hunter which has a base attack cooldown of 9s. To occur it should be affected by Jar of Pickles (1.3333×) while fighting Tier 5 Elite Phayze during the last skull (2.2×) to have a cooldown of 26.4s.
    • Powers add Time Stop (1.6667×) which increases the cooldown to 44s.
    • In Rogue Legends it can be further increased with Absolute Ability (1.1×), Critical Success (1.5×), Discord (+0.1s), Essence of Bloonarius (1.2×), Intelligence Agent (1.5×), Improved Spelling (1.25×) , Pure Damage (2×), Slow and Steady (1.5×) and Too Many Cooks (1.5592× with 15 other Military Towers in the map) to have an attack cooldown of 7 minutes with 38.55 seconds. This can be decreased more by using Time Stop as a Boost.