High Desert Terrain

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Revision as of 04:55, 10 July 2026 by Qwertyxp2000 (talk | contribs) (made sort of a strategy section for this terrain)
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The editor who added this notice elaborates: lede is too short, needs overviews of each track
High Desert Terrain
Difficulty mod +0
Favoured Monkey Engineer, Monkey Ace
Restricted Spike Factory, Super Monkey, Banana Farm, Dartling Gun
Special Terrain ZZZZOMG
Music The Good the Bad the Monkey

High Desert Terrain is a type of Terrain exclusive to Bloon Dunes in the Flash version of Bloons Monkey City.

Tracks

Note: due to a lack of distinct official names, this article uses popular community-created names for these tracks for the sake of familiarity.

Cactus

Cactus
Difficulty ×1.0 Water? No
Entrances 1 Exits 1
Path lengths (units)
1983.63
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Abstract

Abstract
Difficulty ×1.0[fn 1] Water? No
Entrances 1 Exits 1
Path lengths (units)
1525.99
Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.

Resistors

Resistors
Difficulty ×1.0[fn 2] Water? No
Entrances 1 Exits 1
Path lengths (units)
2806.32
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Lasso

Lasso
Difficulty ×1.0 Water? No
Entrances 1 Exits 1
Path lengths (units)
2830.33
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Strategy

With all of the tracks being single-laned, most strategies will work fine, though Abstract is the shortest and the hardest of these maps. Monkey Aces, particularly Spectre and Ground Zero become more viable at carrying dense rushes. However, handling MOAB-class Bloons is more difficult due to removing some of the more popular anti-MOAB options, as well as lacking an option to protect leaks consistently. To compensate for early MOAB-class damage, it is recommended to use MOAB Maulers. Engineer early-game can carry some early rounds while saving up for grouped cleanups such as Operation: Dart Storm.

Footnotes

  1. The intended difficulty is 1.05, but it defaults to 1.0 due to a typo in the game's data.
  2. The intended difficulty is 1.05, but it defaults to 1.0 due to a typo in the game's data.