Desert Terrain

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Revision as of 01:03, 18 September 2026 by Qwertyxp2000 (talk | contribs) (→Strategy)
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The editor who added this notice elaborates: lede is too short, needs overviews of each track
Desert Terrain
Difficulty mod +0
Favoured Boomerang Thrower, Bomb Shooter
Restricted Spike Factory, Super Monkey, Glue Gunner
Special Terrain MOAB Graveyard
Music Monkey Hermanos

Desert Terrain is a type of Terrain in Bloons Monkey City.

Tracks

Note: due to a lack of distinct official names, this article uses popular community-created names for these tracks for the sake of familiarity.

Hourglass

Hourglass
Difficulty ×1.0 Water? No
Entrances 1 Exits 1
Path lengths (units)
Flash Mobile
2608.77 1605.74
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Hammer

Hammer
Difficulty ×1.0 Water? No
Entrances 1 Exits 1
Path lengths (units)
Flash Mobile
2848.25 1736.28
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Desert Stairs

Desert Stairs
Difficulty ×1.0 Water? No
Entrances 1 Exits 1
Path lengths (units)
Flash Mobile
3500.60 2154.18
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Paperclips

Paperclips
Difficulty ×1.15 Water? No
Entrances 1 Exits 1
Path lengths (units)
Flash Mobile
1963.55 1267.02
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Arrow

Arrow
Difficulty ×1.0 Water? No
Entrances 2 (mobile)
1 (Flash)
Exits 2
Path lengths (units)
Path Flash Mobile
Top exit 1721.02 1000.69
Right exit 1834.99 1078.22
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Rectangles

Rectangles
Difficulty ×1.0 Water? Yes
Entrances 1 Exits 1
Path lengths (units)
1742.24
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Squiggle Desert

Squiggle Desert
Difficulty ×1.0 Water? Yes
Entrances 1 Exits 1
Path lengths (units)
1910.55
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Mirage

Mirage
Difficulty ×1.0 Water? Yes
Entrances 2 Exits 2
Path lengths (units)
Left 1574.71
Right 1588.78
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Strategy

This strategy section is empty or incomplete.
See the strategy guidelines for more information on how to write strategy sections.
The editor who added this notice elaborates: Specific tips for specific hard tracks. Juggernauts? Dartlings?

With exception of Arrows and Mirage, Desert Terrain is easy to beat with most conventional strategies. However, the lack of Super Monkey makes it challenging in Contested Territory due to lacking Temple Of The Monkey God. The lack of Spike Factory for leak protection means that reliable cleanup is necessary. Lack of Glue is usually not a problem, but for dealing with groups the next best things are Cluster Bombs with Bionic Boomers. Fortunately, Dartling is still enabled, with Dartlings performing solid MOAB damage and Ray of Doom being one of the best late-game options.

Mirage is one of the hardest tracks in the Flash version, both due to restricting Spactories and the short and simultaneous lane nature being more difficult for Dartlings. Use Bloonjitsu and Cluster Bombs to do a majority of the cleanup. Due to the need to click ability buttons all the time, CT usage of Dartlings should put them at the top end of the screen.