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This article is a stub. You can help out by expanding it. The editor who added this notice elaborates: lede is too short, needs overviews of each track
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Desert Terrain is a type of Terrain in Bloons Monkey City.
Tracks
Hourglass
| Hourglass
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| Path lengths (units)
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| Flash |
Mobile
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| 2608.77 |
1605.74
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This section is empty. You can help out by adding to it.
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Hammer
| Hammer
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| Path lengths (units)
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| Flash |
Mobile
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| 2848.25 |
1736.28
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This section is empty. You can help out by adding to it.
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Desert Stairs
| Desert Stairs
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| Path lengths (units)
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| Flash |
Mobile
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| 3500.60 |
2154.18
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This section is empty. You can help out by adding to it.
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Paperclips
| Paperclips
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| Path lengths (units)
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| Flash |
Mobile
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| 1963.55 |
1267.02
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This section is empty. You can help out by adding to it.
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Arrow
| Arrow
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| Difficulty
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×1.0
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Water?
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No
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| Entrances
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2 (mobile) 1 (Flash)
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Exits
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2
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| Path lengths (units)
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| Path |
Flash |
Mobile
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| Top exit
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1721.02
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1000.69
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| Right exit
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1834.99
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1078.22
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Rectangles
| Rectangles
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| Path lengths (units)
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| 1742.24
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Squiggle Desert
| Squiggle Desert
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| Path lengths (units)
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| 1910.55
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Mirage
| Mirage
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| Path lengths (units)
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| Left
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1574.71
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| Right
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1588.78
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This section is empty. You can help out by adding to it.
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Strategy
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This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. The editor who added this notice elaborates: Specific tips for specific hard tracks. Juggernauts? Dartlings?
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With exception of Arrows and Mirage, Desert Terrain is easy to beat with most conventional strategies. However, the lack of Super Monkey makes it challenging in Contested Territory due to lacking Temple Of The Monkey God. The lack of Spike Factory for leak protection means that reliable cleanup is necessary. Lack of Glue is usually not a problem, but for dealing with groups the next best things are Cluster Bombs with Bionic Boomers. Fortunately, Dartling is still enabled, with Dartlings performing solid MOAB damage and Ray Of Doom being one of the best late-game options.
Arrow should be treated aa if the exits are in the tunnels. Ignore the real exits except for emergency Road Spike usage. Use Cluster Bombs for the majority of grouped damage, and have a Seeking Shuriken Ninja upgraded into path 1 to deal with anything the Cluster Bombs doesn't pop. Dartling Gunners at the bottom can also work, with higher MK recommended.
Mirage is one of the hardest tracks in the Flash version, both due to restricting Spactories and the short and simultaneous lane nature being more difficult for Dartlings. Use Bloonjitsu and Cluster Bombs to do a majority of the cleanup. Due to the need to click ability buttons all the time, CT usage of Dartlings should put them at the top end of the screen.
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