Map
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Maps (also called tracks) are a core game mechanic in the Bloons TD series. Bloons travel down the path from the entrance to the exit, and it is the player's goal to pop them before they escape.
Overview
Maps in the Bloons TD series come in different themes and layouts. The shape of the map can significantly affect which strategies are the most effective.
Paths
All maps have a path, which the bloons follow. Some maps may only have one path, like Monkey Meadow, while other maps may have multiple paths, like #Ouch.
Terrain
Terrain determines where towers are allowed to be placed. Some towers can be placed on multiple types of land. The most common types of terrain are:
- Land — allows terrestrial towers
- Track — the area under the path that only allows certain towers and placeable items
- Water — allows aquatic towers
- Lava (Bloons Adventure Time TD) — Allows lavawalking towers and characters with lava placement trinkets.
Difficulty
Maps are divided into different categories based on their difficulty according to the developers. Generally, harder maps have multiple paths, shorter paths, limited space for towers, obstacles, etc. Harder maps give better rewards. In BTD6, harder maps also give more XP for player levels, towers, and Heroes.
Line of sight
In BTD6, BATTD, and Battles 2, many maps have blockers that obstruct towers' visibility, such as walls and trees, preventing them from targeting Bloons behind them. This affects certain global range towers too like the Sniper Monkey or Advanced Intel. Some towers, however, are not affected by these obstacles, like the Alchemist, or Monkey Ace. Some maps also have elevated areas that allow towers to see over obstacles.
Removables
In BTD6, BATTD, and Battles 2, some maps have objects that can be removed by spending cash. Most removables open more placeable terrain and/or remove line of sight blockers, but some have other functions, such as replacing water with land.