Bloons Tower Defense 2

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Developer(s) Ninja Kiwi
Publisher(s) Ninja Kiwi
Platform(s) Adobe Flash
Release dates
Ninja Kiwi Unknown
MochiGames 18 October 2007[1]
Newgrounds 18 October 2007
Kongregate 18 October 2007
Armor Games 7 February 2008
Language(s) supported
English

Bloons Tower Defense 2 (also referred to with the retronyms Bloons TD 2 and BTD2) is an Adobe Flash game in the Bloons TD series developed by Ninja Kiwi and first released in 2007. It is built on Bloons Tower Defense and shares very similar gameplay, but introduces three new maps across three difficulty levels, a new tower type, two new Bloon types, and new placeable items.

Towers

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Sprites Text Cost Stats Projectile(s)

Dart Monkey
Shoots a single dart. Can upgrade to piercing darts and long range darts[sic]
$250 — Easy
$280 — Medium
$285 — Hard
Attack speed: "Fast"
Cooldown: 33 frames (0.825s)
Range: 100 units
Pierce: 1
Projectile speed: 20 units per frame
Projectile lifespan: 7 frames (0.175s)
Projectile size: 100%

Tack Shooter
Shoots volley[sic] of tacks in 8 directions. Can upgrade its shoot speed and its range.
$340 — Easy
$385 — Medium
$390 — Hard
Attack speed: "Medium"
Cooldown: 55 frames (1.375s)
Range: 70 units
Pierce: 1
Projectile speed: 15 units per frame
Projectile lifespan: 5 frames (0.125s)
Projectile size: 100%

Ice Ball
Freezes nearby bloons. Frozen bloons are immune to darts and tacks, but bombs will destroy them. Can upgrade to increased freeze time, and larger freeze radius.
$385 — Easy
$435 — Medium
$440 — Hard
Attack speed: "Slow"
Cooldown: 93 frames (2.325s)
Range: 60 units
Pierce: 50
Projectile speed: 20 units per frame
Projectile lifespan: 10 frames (0.25s)
Projectile size: 80%
Freeze duration: 50 frames (1.25s)

Cannon
Launches a bomb that explodes on impact. Can upgrade to bigger bombs and longer range.
$520 — Easy
$585 — Medium
$600 — Hard
Attack speed: "Medium"
Cooldown: 48 frames (1.2s)
Range: 120 units
Pierce: 40
Projectile speed: 13 units per frame
Projectile lifespan: 18 frames (0.45s)
Projectile size: 100%

Boomerang
Throws a boomerang that follows a curved path back to the tower. Can pop 2 bloons at once. Sonic booom upgrade allows popping of frozen bloons.
$475 — Easy
$535 — Medium
$545 — Hard
Attack speed: "Medium"
Cooldown: 50 frames (1.25s)
Range: 130 units
Pierce: 2
Projectile speed: units per frame
Projectile lifespan: 50 frames (1.25s)
Projectile size: 100%

Super Monkey
Super monkey shoots incredibly fast. Can upgrade to epic range or laser vision!
$3,600 — Easy
$4,080 — Medium
$4,160 — Hard
Attack speed: "Hypersonic"
Cooldown: 2 frames (0.05s)
Range: 140 units
Pierce: 1
Projectile speed: 20 units per frame
Projectile lifespan: 20 frames (0.5s)
Projectile size: 100%

Upgrades

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Images Name Tower Cost Effect
Piercing Darts Dart Monkey $180 — Easy
$205 — Medium
$210 — Hard
+1 pierce
Long Range Darts $80 — Easy
$90 — Medium
$95 — Hard
+25 range
Faster Shooting Tack Shooter $180 — Easy
$205 — Medium
$210 — Hard
-15 cooldown
Extra Range Tacks $90 — Easy
$100 — Medium
$105 — Hard
+10 range, +30% projectile size
Long Freeze Time Ice Ball $270 — Easy
$305 — Medium
$310 — Hard
+20 freeze duration
Wide Freeze Radius $180 — Easy
$205 — Medium
$210 — Hard
+15 range, +20% projectile size
Bigger Bombs Cannon $380 — Easy
$430 — Medium
$435 — Hard
+50% projectile size (affects both the initial bomb and the explosion)
Extra Range Bombs $180 — Easy
$205 — Medium
$210 — Hard
+20 range
Multi Target Boomerang $270 — Easy
$305 — Medium
$310 — Hard
+3 pierce
Sonic Boom $135 — Easy
$155 — Medium
$155 — Hard
Pops frozen
Epic Range Super Monkey $2,160 — Easy
$2,450 — Medium
$2,495 — Hard
+100 range
Laser Vision $4,050 — Easy
$4,590 — Medium
$4,680 — Hard
+1 pierce, pops frozen

Total costs and sell values

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Tower Tiers Total cost Sell value
Easy Medium Hard
Dart Monkey 0-0 $250 $280 $285 $220
1-0 $430 $485 $495 $380
0-1 $330 $370 $380 $292
1-1 $510 $575 $590 $452
Tack Shooter 0-0 $340 $385 $390 $300
1-0 $520 $590 $600 $460
0-1 $430 $485 $495 $380
1-1 $610 $690 $705 $540
Ice Ball 0-0 $385 $485 $440 $460
1-0 $655 $790 $750 $700
0-1 $565 $690 $650 $620
1-1 $835 $995 $960 $860
Cannon 0-0 $520 $585 $600 $460
1-0 $900 $1,015 $1,035 $796
0-1 $700 $790 $810 $620
1-1 $1,080 $1,220 $1,245 $956
Boomerang 0-0 $475 $535 $545 $420
1-0 $745 $840 $855 $660
0-1 $610 $690 $700 $540
1-1 $880 $995 $1,010 $780
Super Monkey 0-0 $3,600 $4,080 $4,160 $3,200
1-0 $5,760 $6,530 $6,655 $5,120
0-1 $7,650 $8,670 $8,840 $6,800
1-1 $9,810 $11,120 $11,335 $8,720

Track placeable items

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Sprites Text Cost Projectile(s)
Road Spikes
Place these road spikes on the track to pop bloons. Can pop 10 bloons before wearing out. Road spikes only last until the end of the round.
$25 — Easy
$30 — Medium
$30 — Hard
Monkey Glue
Monkey glue slows down bloons. Each blob can slow down 20 bloons before wearing out. Monkey glue only lasts until the end of the round.
$35 — Easy
$40 — Medium
$40 — Hard

Bloons

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Sprite Name RBE Speed Children
Red Bloon sprite Red Bloon 1 ×1
Blue Bloon sprite Blue Bloon 2 ×1.4 Red Bloon ×1
Green Bloon sprite Green Bloon 3 ×1.8 Blue Bloon ×1
Yellow Bloon sprite Yellow Bloon 4 ×3.2 Green Bloon ×1
Black Bloon sprite Black Bloon 9 ×1.8 Yellow Bloon ×2
White Bloon sprite White Bloon 9 ×2.5 Yellow Bloon ×2
Lead Bloon sprite Lead Bloon 19 ×1 Black Bloon ×2
Rainbow Bloon sprite Rainbow Bloon 37 ×2.2 Black Bloon ×2
White Bloon ×2

There are three maps in the game, each corresponding to a different difficulty level. Harder maps increase the cost of all towers, upgrades, and placeables, and reduce the number of lives the player starts with. Bloons take the same amount of time to reach the exit on all maps. The user interface normally blocks the right side of the maps, though towers can be placed there with glitches.

Map Properties Description

Easy
  • Costs: ×0.9
  • Starting lives: 100
Easy has a cloudy blue background and a white path. Bloons enter from the left, round many corners, and exit at the bottom.

Medium
  • Costs: ×1.02
  • Starting lives: 75
Medium resembles the map from Bloons Tower Defense, but has a different layout. Bloons enter from the top-left, travel to the bottom over a bend, then travel straight up in the middle, then travel down again over a bend on the right side, and exit at the bottom-right.

Hard
  • Costs: ×1.04
  • Starting lives: 50
Hard has a sandy yellow background and brown paths. This is the only map in the game with two paths, which both start at the top and exit at the bottom, intersecting once on the left side, and have the same length. The left path reaches the intersection first.

Rounds

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Bloon groups RBE / cash Hint
1 Red ×12 12 Easy as pie, press 'Start Round' to play the next round.
2 Red ×30 30 If this is your first time playing Bloons Tower Defense, have a go at the first version as well.
3 Red ×10
Blue ×4
Red ×5
Blue ×4
31 Use road spikes to pop any bloons that look like they're going to escape.
4 Red ×5
Blue ×12
Red ×5
Blue ×12
58 In Bloons TD 1, you could pass with only dart towers. In TD 2, I promise you that is no longer possible...
5 Red ×10
Blue ×8
Red ×12
Blue ×20
78 Boomerangs sonic boom upgrade allows boomerangs to pop frozen bloons.
6 Red ×13
Green ×7
Green ×8
58 Monkey glue is useful for buying yourself some time.
7 Blue ×50 100 The dart tower piercing upgrade allows darts to pop up to 2 bloons each.
8 Red ×9
Blue ×16
Red ×9
Blue ×7
Red ×9
Blue ×7
87 Ice towers work best with bomb towers or sonic boom boomerangs nearby.
9 Blue ×20
Green ×15
Blue ×12
109 Are you ready for a whole bunch of greens?
10 Green ×32 96 If a bloon escapes, you lose as many lives as the bloon had bloons inside it plus 1.
11 Green ×12
Yellow ×7
Yellow ×4
80 Check out this pretty bloon coming up...
12 Rainbow ×1 37 Tower defense is a strategic game. Bloons tower defense is about monkeys with darts. Go figure.
13 Blue ×18
Red ×18
Green ×30
Blue ×20
184 23 yellows on their merry way.
14 Yellow ×23 92 Yellows and greens, greens and yellows.
15 Yellow ×6
Green ×6
Yellow ×4
Green ×8
Yellow ×3
94 The game is paused at the end of each level, so take a moment to eat a piece of toast or have a cup of tea.
16 Blue ×45
Green ×25
Blue ×9
Green ×25
258 Relax a bit, there are no yellow bloons in the next level.
17 Blue ×20
Green ×55
Blue ×20
245 Have you played Bloons?
18 Blue ×30
Yellow ×22
Green ×24
220 Bomb towers are actually pretty good, in fact you might need one in the next couple of rounds. Hint hint.
19 Green ×75 225 'A man walks into a bar.... DONK.' Ok that joke went down like a lead balloon...
20 Lead ×1 19 Place your towers so that they can be shooting at something for a long time, corners are good.
21 Yellow ×14
Blue ×10
Yellow ×23
Green ×10
Green ×30
288 Ready for 50 straight yellows?
22 Yellow ×50 200 Boomerangs multi-target upgrade increases the bloons popped up to 5 per throw.
23 Yellow ×30
Green ×35
Yellow ×30
345 On medium and hard difficulties, the cost of stuff is higher.
24 Green ×30
Yellow ×45
Green ×26
Blue ×20
388 There are no cheats in this game, last time I was lying.
25 Yellow ×20
Black ×15
Yellow ×22
303 Half way through, well done. Now lets step things up a bit.
26 Yellow ×80
Yellow ×22
408 Remember, black bloons are immune to bombs, white immune to ice, and lead immune to anything spikey...
27 Black ×28 252 When you sell a tower, you get 80% of what you paid for it, including all the upgrade money you spent.
28 Black ×12
White ×10
198 Monochrome level. Leads, blacks, and whites.
29 Lead ×4
Black ×11
White ×9
256 120 yellows for fun. Yellows shouldn't be any threat to you any more. Right?
30 Yellow ×120 480 There are no left handed monkeys, sorry just live with it.
31 Lead ×11 209 The good thing about black bloons is that they move slower than yellows.
32 Yellow ×20
White ×8
Black ×10
242 55 black bloons.
33 Black ×55 495 The moon landing was not a hoax.
34 Black ×25
White ×23
Yellow ×50
632 You might not need to use every tower type. But think of the wasted programming and graphic drawing if you don't[sic]
35 Rainbow ×7 259 You can improve frame rate a bit by having no towers selected during the round.
36 Black ×11
Yellow ×12
Black ×10
Lead ×4
White ×10
Black ×6
457 20 lead bloons.
37 Lead ×20 380 All bloons in bloons games and related products use a biodegradable material. Imagine that.
38 Yellow ×200 800 Yellows, whites, blacks, leads, and rainbows for your popping pleasure.
39 Yellow ×50
Black ×15
White ×13
Lead ×8
Rainbow ×5
White ×20
969 Monkey glue. Yeah I don't know where we come up with this stuff either.
40 Black ×60 540 Consistency is the hallmark of a small mind.
41 White ×18
Lead ×10
Rainbow ×10
722 Get ready to spam some road spikes down.
42 Yellow ×120
Black ×50
White ×40
1,290 Complete this line: 'sunshine, lollipops and...'
43 Rainbow ×20
Lead ×20
1,120 Letting a raindbow[sic] bloon escape will cost you the princely sum of 37 lives!
44 Black ×130 1,170 Liking the white bloons? Good, heres[sic] a present for you.
45 White ×110 990 Its[sic] probably lagging a bit by now. Sorry. By the way, get ready for tons of lead bloons.
46 Lead ×35 665 If you're wondering what laser vision does, its like piercing darts only it can pop frozen bloons as well.
47 Black ×30
White ×40
Lead ×13
Rainbow ×8
1,173 You got any super monkeys yet?
48 Lead ×20
White ×30
Black ×40
Lead ×12
1,238 The LAST LEVEL.............. is coming up if you get past this one.
49 Rainbow ×30 1,110 This is the last level. If you are playing on hard then I salute you.
50 Rainbow ×7
Lead ×10
Rainbow ×7
Lead ×7
Rainbow ×7
Lead ×7
Rainbow ×7
Lead ×4
Rainbow ×7
1,827

Releases

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Kongregate

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The Kongregate version has three unlockable badges.

Image Text Points
Bloon Popper Badge
Level 20 completed (easy)
5
Bloon Destroyer Badge
Level 35 completed (medium)
15
Bloon Slaughterer Badge
Hard mode completed with 40 lives remaining
30

Bugs and glitches

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Incorrect sell values

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The sell value of towers is derived from the base cost of the tower and its upgrades, not the actual amount of cash spent on them as determined by the difficulty level. For example, a 0-0 Dart Monkey always sells for $220 regardless of difficulty. This makes selling more valuable on Easy and less valuable on Medium and Hard than intended.

Upgrade stacking glitch

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By pressing Tab until an upgrade button is highlighted and pressing Enter to purchase it, the player can purchase that upgrade multiple times on one tower. There's no limit to the number of times the upgrade can be bought and it doesn't stop if the player can't afford it, which puts their money into the negatives. The most useful application of this glitch is to use the Tack Shooter's Faster Shooting upgrade to increase its attack speed to the cap of 40 shots per second; this specific application is often called the "hypersonic Tack Shooter glitch".

Technical information

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Engine Adobe Flash (SWF version 8)
Resolution 640×480
Frame rate 40 fps

Descriptions

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Ninja Kiwi

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Bloons Tower Defense 2 is here! Now with 3 new maps - easy, medium and hard, 1 new tower type, some new upgrades, and brand new on track placeable items, monkey glue, and road spikes. To challenge you there are 2 new bloon types. Have fun passing all 50 levels!

MochiGames

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Don't let any bloons escape - buy monkeys, tack shooters, cannons and boomerang throwers to help you. The sequel to the original bloons tower defense game.

Newgrounds / Armor Games

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We had a huge response to the first game, most people seemed to have lots of fun despite the game being fairly easy by most td standards. We've added 3 new maps, one for three difficulty settings. We've also added a new tower type, the boomerang tower, as well as some new 'on track' items: Road spikes and Monkey glue. A sequel wouldn't be complete without more bloons of course, and we've added 2 nasty new types, the lead bloon and the rainbow bloon. Enjoy.

Kongregate

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We had a huge response to the first game, most people seemed to have lots of fun despite the game being fairly easy by most td standards. We’ve added 3 new maps, one for three difficulty settings. We’ve also added a new tower type, the boomerang tower, as well as some new ‘on track’ items and a couple of other surprises.

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Screenshots

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Thumbnails

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References

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  1. In bloons-tower-defense-2.zip, __metadata__.json contains this timestamp.
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