Strategy:Alchemist (BTD6)

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The Alchemist is a tower primarily used for support purposes. Its main draw are the buffs that the top path can provide that can significantly improve a player's defenses.

Base

The base (0-0-0) Alchemist can be useful as a way to deal with early-game leads (rounds 28 and 30) as it is more reliable than other cheap options such as 0-0-0 Bomb Shooter. Its cost ($595 on Hard) is more than the Bomb Shooter, meaning it is less useful on game modes where cash is important (Half Cash, Impoppable and CHIMPS).

Upgrades

Path 1

The top path Alchemist is incredibly versatile and can improve almost any strategy.

  • 2-x-x Acidic Mixture Dip can be useful for cheap lead popping power in a pinch. It is one of the few lower-tier upgrades that is still useful late-game, as it can be very helpful against DDTs.
  • 3-x-x Berserker Brew and 4-x-x Stronger Stimulant are cost-effective ways to buff almost any tower.
  • 5-x-x Permanent Brew is usually worse than simply having multiple Stronger Stimulants, as it is less cost-effective.
  • Perma-Brew can be moved around the map using a Support Chinook; this allows it to give permanent buffs to all your towers. Useful in freeplay rounds.
  • The best crosspath depends on the situation: x-2-x Perishing Potions gives the buff a longer duration, and should be used if the Alchemist is only buffing a few towers. When buffing a large number of towers, use x-x-1 Faster Throwing as it allows the Alchemist to throw the buff potion faster. x-x-2 Acid Pool is almost always redundant.
  • Do not use the top path Alchemist when fighting Lych: Lych will remove the buff from your towers and heal itself in the process.

Path 2

Path 3