Badlands Terrain is a type of Terrain exclusive to Bloon Dunes in the Flash version of Bloons Monkey City. All Badlands Terrain tracks have steep cliffs that block tower placement and only a single path, and a few tracks have small amounts of water.
| Stone Bridge
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| Path lengths (units)
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| 1848.13
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| Tumbleweed Valley
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| Path lengths (units)
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| 2237.72
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| Drought
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| Path lengths (units)
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| 2195.89
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Drought is a dried-up rendition of Loop River. Bloons enter from the top-left, go clockwise around a raised rock and between a smaller rock on the left side, go anticlockwise around a raised rock and between two smaller rocks on the right side, and exit to the bottom-right. There are small pools of water in the top-left and bottom-right.
| Stealth Canyon
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| Path lengths (units)
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| 1498.76
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- Internally, Badlands Terrain restricts the Heli Pilot from being used, but since the Heli Pilot doesn't exist in the Flash version, it has no effect.
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This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. The editor who added this notice elaborates: More specifics of how to get around badlands
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All of these tracks are single-laned and usually lack awkward land placements. However, the lack of Farm and Ace may become challenging, the latter more so due to being one of few reliable options against MOAB Packs and BFB Packs. Fortunately, favored Engineer and Sniper have solid ways to begin income generation, the former for early-game only. Water can fit Buccaneers on some tiles, but Stone Bridge is only good enough for Aircraft Carriers.
- ↑ The intended difficulty is 1.05, but it defaults to 1.0 due to a typo in the game's data.
- ↑ The intended difficulty is 1.1, but it defaults to 1.0 due to a typo in the game's data.
- ↑ The intended difficulty is 1.1, but it defaults to 1.0 due to a typo in the game's data.
- ↑ The intended difficulty is 1.15, but it defaults to 1.0 due to a typo in the game's data.