User:Polavux/Difficulty (BMC)
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Difficulty formula
[edit | edit source]Tiles
[edit | edit source]The difficulty of a tile depends on its distance from the center of the map, its terrain, its track, and a small amount of randomness.
My Tracks
[edit | edit source]The difficulty of a track played from My Tracks depends on the city's City Level, the track, and the difficulty level the player chooses. The difficulty of the terrain is ignored.
Monkey V Monkey
[edit | edit source]Contested Territory
[edit | edit source]Boss Battles
[edit | edit source]Difficulty levels
[edit | edit source]The difficulty of a track can be rated as "Trivial", "Easy", "Medium", "Hard", "Very Hard", or "Impoppable" depending on its difficulty value relative to the city's City Level.
In the Flash version, if a non-MVM track has Camo Assault or Regrow Assault, the difficulty level is increased by 1 tier, though the actual difficulty value does not change.
Effects of difficulty
[edit | edit source]Rounds
[edit | edit source]
Bloons
[edit | edit source]| Bloon | Minimum difficulty |
|---|---|
| Camo | 7 |
| Regrow | 6 |
Cash per pop
[edit | edit source]Rewards
[edit | edit source]| Reward | Formula |
|---|---|
| City Cash | |
| Experience |