BAD iterations: BTD6 • BATTD • Battles 2
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BAD
Health 12,500 (normal)
25,000 (Fortified)
RBE 48,260 (normal)
86,160 (Fortified)
Layers 13
Speed 4.5 units per second
(×0.18 Red Bloon speed)
Radius 40 units
Immunity None
Parent of ZOMG ×2, DDT ×3
Child of None

The BAD is a type of MOAB-Class Bloon in Bloons TD Battles 2. BADs have the same size as ZOMGs but are slower. They are immune to all forms of blowback, knockback, slowing, and stunning. Each BAD releases two ZOMGs and three DDTs when popped. If Fortified, it has twice as much health and spawns Fortified children.

Although BADs normally have 48,260 RBE (86,160 when Fortified), the health of all MOAB-Class Bloons increases with each round after round 25, so the actual RBE of the BAD on round 30 is almost 80631 (almost 149501 when Fortified). Like all MOAB-class Bloons, a BAD has four damage phases.

Round appearances

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# Bloon groups RBE Duration XP
50 BAD ×1 488,060 0.1s 12,880
69 BAD ×2
BAD ×1
2,616,720 26s 19,720
90 Fortified BAD ×1
BAD ×1
3,897,860 46s 27,280
100 Fortified BAD ×1
Fortified BAD ×1
6,010,800 26s 30,880

Bloon sends

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Name Amt. Rounds Cost Income Duration Income per cost Cost per sec. Income per sec.
Spaced BAD 1 30–31 $15,000 -400 7s -0.0266667 $2142.86 -57.1429
Grouped BAD 1 32+ $15,000 -400 1s -0.0266667 $15000 -400

Skins

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Tips

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This section was last updated for: version 4.13
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  • BADs are significant enough to be a barrier to strategies that aim to be optimized for any round before round 30, such as Boomer-Farm-Sniper. These strategies aim to win before BADs mess with them and send faster rushes to outpace a single BAD send.
  • First Strike Capability with some sell-and-rebuy action can chip layers of a single BAD quickly, though it can be costly.
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Screenshots

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Assets

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