Regrow Bloon (Battles 2)
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The Regrow Bloon is a type of Bloon Mod in Bloons TD Battles 2. These heart-shaped Bloons regenerate lost layers every 2.6 seconds. All Bloons up to Ceramic Bloon can have this property.
If a Regrow Bloon splits into multiple Bloons when popped, they can multiply if their children are allowed to regenerate. They cannot regenerate while under the effects of Grow Blocker or Ezili's Heartstopper, or if they are frozen. Regrow status can be removed by attacks that can strip Regrow, such as Heart of Oak and Cleansing Foam. There are currently no upgrades that do increased damage to Regrow.
DDTs release Regrow Ceramic Bloons when popped, but they cannot regrow back into DDTs. If a Fortified Regrow was popped, the Fortified Bloon property won't regenerate again.
Round appearances
edit| # | Bloon groups | RBE | Duration | XP |
|---|---|---|---|---|
| 15 | Black ×8 White ×8 Zebra ×12 Regrow Zebra ×2 |
498 | 15.913s | 2,280 |
| 18 | Pink ×40 Camo Regrow Green ×10 Pink ×40 Camo Regrow Green ×10 Pink ×60 |
760 | 20.99s | 2,760 |
| 24 | Regrow Pink ×10 Camo Regrow Purple ×60 Rainbow ×40 Fortified Ceramic ×6 |
3,334 | 43.72s | 3,720 |
| 35 | Rainbow ×200 Camo Regrow White ×120 MOAB ×4 |
6,768 | 41.142s | 7,480 |
| 36 | Regrow Ceramic ×38 BFB ×1 BFB ×1 |
18,560 | 21.698s | 7,840 |
| 37 | Ceramic ×50 Fortified Camo Regrow Ceramic ×25 BFB ×1 Fortified Ceramic ×60 |
27,968 | 82.385s | 8,200 |
| 45 | Fortified Camo Regrow Lead ×50 DDT ×3 |
13,656 | 11.9s | 11,080 |
| 76 | Fortified Camo Regrow Lead ×1 DDT ×99 |
1,207,020 | 27s | 22,240 |
| 94 | DDT ×60 Fortified Regrow Ceramic ×200 Fortified BFB ×30 |
4,772,560 | 28s | 28,720 |
| 95 | ZOMG ×9 Fortified ZOMG ×3 Camo Regrow Rainbow ×100 Fortified BFB ×5 Fortified BFB ×4 Fortified ZOMG ×4 Purple ×100 |
10,740,264 | 41s | 29,080 |
Strategy
edit| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. The editor who added this notice elaborates: State the use cases of when to use Regrows vs non-Regrows, state the viability of hybrid modifiers, and more |
Regrow Bloons are a fundamentally important modifier before round 30 when used on Bloons that spawn multiple children, which can overwhelm the opponent's defenses if their towers lack consistent damage and pierce. Notable candidates for Regrows include Grouped Rainbows, Grouped Ceramics, Tight Leads, and Tight Ceramics. Use Regrows in conjunction with Bloon sends with dense groups, such as Grouped Whites and Grouped Purples, during layered rushes. Regrows limit the amount of Bloons sent, due to the cost, so ensure your rushes can go through the opponent's defenses only partially damaged.
Camo Regrows are not worth it in most situations, unless the opponent excessively relies on an anti-Regrow tower that lacks camo detection and their only camo detectors are already weak to Regrow swarms.
Update history
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- Regeneration rate increased by 15%
Gallery
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Navigation
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