Pinnacles of monkey philosophy and technology, Super Monkeys have epic attacks designed to take out MOABs. Powerful upgrades include: Plasma Blasts, Epic Range, Sun Avatar, and Robo Monkey.
Super Monkey throws darts incredibly quickly, popping up to one Bloon per shot. It can be upgraded to fire lasers or plasma, become a deity or a temple for the Sun God, or gain cybernetics to fire twin shots and transform into a robot of destruction.
The Temple demands sacrifice. Its arsenal of unstoppable bloon destruction is enhanced and modified by the types of tower sacrificed. Use at your own peril.
Half Super Monkey, half killer robot of death. Super Monkey's arms become pulse cannons of annihilation, able to aim and target independently from each other.
Be proud of this Technological Terror you've constructed. Bloon Annihilation Ability: Destroys all bloons within short radius of tower, completely, and utterly. Does 1000 damage to MOAB-class bloons.
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Super Monkey is overpriced for early rounds, though at higher city levels it is possible to win Monkey Teams using only Super Monkeys with Villages and Farms plus road items (without consumables). It is best paired with the Monkey Village to minimize its costs and give a significant pierce boost via Monkey Fort, though Jungle Drums can sometimes be useless on it due to its already high firing rate that speed buffs cannot further improve. The base Super Monkey can help for supplemental damage to MOABs, but it is outclassed by upgrades like MOAB Mauler that are far cheaper and less prone to groups of blimps, and Dartling Gun which is more buffable by MK and is more reasonably costing for single-target damage. Instead, Super Monkey should be used for its powerful late-game DPS.
Super Monkey's MK are the least helpful of all MK Books, and should never be manually invested. These give the tiniest of benefits, and the bonuses to base range MK (Ranks 1, 6, 11) are especially detrimental, since it limits Temple Of The Monkey God spaces on land-restrictive tracks (notably on Percent). However, at level 15 it allows all 6 Temple Of The Monkey Gods to have maximum sacrifices on the Apprentice sacrifice, further improving its temple beam damage.