The Eternal
The Eternal
| On Destroyed: Add a copy of this card to your hand with additional Health On Leaked: +60. On Popped: +30. |
| What pops me only makes me stronger. |
| Class | ||
|---|---|---|
| Card Pack | ||
| Rarity | Ultra Rare | |
| Keywords | On Destroyed, On Leak, On Popped, Unique | |
| Introduced | Version 3.0 | |
| Stats | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Cost | Health | 70 | |||||||
| Charges | 1 | Delay | 2 | ||||||
The Eternal is an Advanced Bloon card in Bloons Card Storm, introduced in version 3.0. Each time it is destroyed or it hits the opponent's Hero, it creates a copy of itself in the player's hand with more Health than before. If it hits the opponent's Hero, the copy gains 60 Health, but if it was popped, it gains 30 Health. If Return to Sender is used on a copy, it reverts to its original health. This Bloon can be copied by effects (e.g. Double Trouble or Reinflated). Multiple Eternals are allowed to return to the player's hand if The Eternal was copied. Only one The Eternal can be in the Collection.
The card artwork depicts The Eternal near a graveyard full of the ghosts of other Eternals, set at night time with an eerie light-blue mist.
Tips
editThis section was last updated for: version 6.2
- The Eternal is a scaling Bloon that becomes more valuable the longer the game goes, provided the player has ample space in their hand. It can be used to assist Boss Battles, but should not be relied on as the main damage. With its infinite card generation, this card can offer a constant source of Bloontonium, albeit very slowly.
- By popping the Eternal, it gets stronger. Delaying the popping of The Eternal prevents it from scaling too quickly, but letting it leak will have it scale more quickly.
- The optimal way to limit its Health scaling is popping it on the second turn. Having anything that deals the final pop during the opponent's turn (e.g. Defenders, and lingering effects like On Fire and Acid Pool) can delay it further.
- If available, Slowing Bloon, Glue Storm, Powerful Slowing Totem, Bloon Impact and Red Bloon Apopalypse can slow down the opponent from sending more Eternals.
- Self-destruction cards can build up the Eternal's Health quicker at the will of the player, but are generally less useful due to the less health gained. The most popular self-destruction card for this purpose is Bloon Melter.
- The Eternal can be permanently removed from play by destroying it or using Return to Sender while the opponent has a full hand. To prevent losing The Eternal, keeping a low hand is recommended. Be wary of opponents holding multiple Return To Senders in their hand to prevent losing The Eternal, as multiple uses of it in one turn can fill up your hand quickly.
- Certain Bloon removers are effective against The Eternal:
- Return to Sender reverts a single Eternal to original health, preventing a potentially lethal amount of Health of that Eternal. It also has the benefit of being able to entirely destroy The Eternal if the player’s hand is full on use.
- Bloon Redirect can be used in Eternal decks to prevent mirror matchups from using The Eternal, or to potentially steal from an opponent who poorly uses The Eternal. This, however, is prevented once The Eternal gets enough health.
- Bloon Master Alchemist can render pure Eternal decks useless if the Eternal is not duplicated.
- Since the Version 4.4 nerfs, the Eternal is no longer strong enough to carry as a deck wincon, due to the variety of hard counters and tactics to slow the Eternal's growth. Its favored synergies like duplicators (Double Trouble, Reinflated, etc.) are better used on other Bloons.
- Conventional mid-game Bloon spam decks (e.g. Large Bloon spam of MOABs and BFBs) may include The Eternal as a backup plan if the rushes fail to break through. Although this can work, cards like Lead Zeppelin or CRRROD generally perform better at giving you a second chance after a tempo push has been dealt with; the Eternal is a bad draw if it's drawn late.
Update history
edit- On Destroyed effect is now split into lower gains for On Leak and On Popped
- On Leak: HP gain reduced ― +70 → +60
- On Popped: HP gain reduced ― +70 → +30
- Description changed ― On Destroyed: Add a copy of this card to your hand with +70 Health → On Destroyed: Add a copy of this card to your hand with additional Health
On Leaked: +60. On Popped: +30.
- Now displays the On Leak and On Popped keywords
Gallery
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Icon
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Stage 2 Eternal returning with 140 HP (v3.2)
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Three Stage 4 Eternals and one Stage 3 Eternal on the board (pre-4.4)
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Three Stage 5 Eternals and one Stage 4 Eternal on the deck (pre-4.4)
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On Leak returning Eternal
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Hitting Hero
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Destroyed by Bloon Melter
In other languages
editThis section was last updated for: version 3.2
| Language | Text | Notes |
|---|---|---|
| Danish | Den evige | — |
| German | Der Ewige | — |
| Spanish (Latin America) | El eterno | — |
| French | L’éternel | — |
| Italian | L'Eterno | — |
| Japanese | エターナル | — |
| Korean | 영구영존 | — |
| Norwegian | Den evige | — |
| Polish | Wieczny | — |
| Portuguese (Brazil) | O Eterno | — |
| Russian | Вечный | — |
| Swedish | Den Eviga | — |
| Chinese (traditional) | 不朽者 | — |
| Language | Text | Notes |
|---|---|---|
| Danish | Det der springer mig, gør mig stærkere | — |
| German | Was platzt, macht mich nur stärker. | — |
| Spanish (Latin America) | Lo que me revienta solo me hace más fuerte. | — |
| French | Ce qui me fait éclater ne fait que me rendre plus fort. | — |
| Italian | Quel che mi scoppia mi rende solo più forte. | — |
| Japanese | こっちは割られただけ強くなるのさ。 | — |
| Korean | 나를 터트려봤자 나는 더 강해질 뿐이라고. | — |
| Norwegian | Det som popper meg, gjør meg sterkere. | — |
| Polish | Co mnie przebije, to mnie wzmocni | — |
| Portuguese (Brazil) | O que não me estoura me fortalece. | — |
| Russian | Что меня пробивает, делает меня сильнее. | — |
| Swedish | Det som smäller mig gör mig bara starkare. | — |
| Chinese (traditional) | 擊破我只會讓我變得更強大。 | — |