Boomerang (BSM2)

Boomerangs are a type of weapon in Bloons Supermonkey 2. They are equippable to all monkeys. Boomerang weapons are resisted by Lead Bloons in the mobile version.
Weapons
editArm weapons
| Boomerang Thrower | |
|---|---|
| [[File:|50x50px|link=Boomerang Thrower (BSM2)]] | + Wide Spread - Can't pop lead |
| Rapid Rangs | |
|---|---|
| [[File:|50x50px|link=Rapid Rangs]] | + Increased Firing Speed |
| Multi Target | |
|---|---|
| [[File:|50x50px|link=Multi Target (BSM2) (arm)]] | + Increased Pierce |
| Ricochet Rangs | |
|---|---|
| [[File:|50x50px|link=Ricochet Rangs]] | + Aims for closest bloon |
| Shuriken | |
|---|---|
| [[File:|50x50px|link=Shuriken]] | + Increased Firing Speed + Increased Pierce & Damage |
| Radar Glaives | |
|---|---|
| [[File:|50x50px|link=Radar Glaives]] | + Homing Glaives + Increased Damage |
| Crouching Monkey | |
|---|---|
| [[File:|50x50px|link=Crouching Monkey]] | + Seeks out bloons + Short Recharge |
Core weapons
| Radial Rangs | |
|---|---|
| [[File:|50x50px|link=Radial Rangs]] | + 2 Orbiting Boomerangs - Can't pop lead |
| Multi-Target | |
|---|---|
| [[File:|50x50px|link=Multi-Target (BSM2) (core)]] | + Increased Pierce |
| Double Ranga | |
|---|---|
| [[File:|50x50px|link=Double Ranga (BSM2)]] | + 4 Orbiting Boomerangs |
| Seeker Rangs | |
|---|---|
| [[File:|50x50px|link=Seeker Rangs]] | + Boomerangs seek out targets |
| Sai | |
|---|---|
| [[File:|50x50px|link=Sai (BSM2)]] | + Increased Pierce |
| Katana | |
|---|---|
| [[File:|50x50px|link=Katana]] | + Larger Projectiles + Increased Pierce |
| Mass Distraction | |
|---|---|
| [[File:|50x50px|link=Mass Distraction]] | + Stuns All Bloons + Long Duration |
Arm weapons
| Boomerang Thrower | |
|---|---|
| [[File:|50x50px|link=Boomerang Thrower (BSM2)]] | Super boomerangs fly in an arc to take out multiple bloons (Weakness: lead bloons) |
| Rapid Rangs | |
|---|---|
| [[File:|50x50px|link=Rapid Rangs]] | It's all in the wrist - throw speed increases dramatically |
| Multi-Target | |
|---|---|
| [[File:|50x50px|link=Multi Target (BSM2) (arm)]] | Serrated rangas now carve through many more bloons |
| Ricochet Rangs | |
|---|---|
| [[File:|50x50px|link=Ricochet Rangs]] | Boomerangs now bounce to nearby bloons if they still have popping power |
| Shuriken | |
|---|---|
| [[File:|50x50px|link=Shuriken]] | Switching to shuriken means faster firing and more bloons hit per shot |
| Radar Glaives | |
|---|---|
| [[File:|50x50px|link=Radar Glaives]] | Big, smart, slicetastic glaives seek out bloons to destroy. |
| Crouching Monkey | |
|---|---|
| [[File:|50x50px|link=Crouching Monkey]] | Activated Ability - Ninja sidekicks superjump from bloon to bloon and deliver killing blows, recharges over a short duration Once purchased, click to toggle On and Off |
Core weapons
| Radial Rangs | |
|---|---|
| [[File:|50x50px|link=Radial Rangs]] | Fast firing orbital rangs shred nearby bloons (Weakness: lead bloons) |
| Multi-Target | |
|---|---|
| [[File:|50x50px|link=Multi-Target (BSM2) (core)]] | Razor-edged rangas pop more bloons per orbit |
| Double Ranga | |
|---|---|
| [[File:|50x50px|link=Double Ranga (BSM2)]] | Twin firing ports double the orbital popping power |
| Seeker Rangs | |
|---|---|
| [[File:|50x50px|link=Seeker Rangs]] | Integrated elastometers detect and seek bloons within a short range |
| Sai | |
|---|---|
| [[File:|50x50px|link=Sai (BSM2)]] | Ninja training replaces rangas with sai, damaging more bloons per orbit |
| Katana | |
|---|---|
| [[File:|50x50px|link=Katana]] | Long-bladed katanas hit bloons more easily and shred even more bloons per orbit |
| Mass Distraction | |
|---|---|
| [[File:|50x50px|link=Mass Distraction]] | Activated Ability - Flash bomb shockwave that stuns all bloons within a large radius Once purchased, click to toggle On and Off |
Research
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Strategy
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