Dart (BSM2)

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Darts are a type of weapon in Bloons Supermonkey 2. They are equippable to all monkeys except Ice Monkey. Dart weapons are resisted by Lead Bloons and, in the mobile version, frozen Bloons.

The Gunner's attack is considered a Dart weapon and benefits from Dart research.

Weapons

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Arm weapons

Dart Shooter
Cost: Red Blops1,000
[[File:|50x50px|link=Dart Shooter]] + Fast and Accurate
- Can't pop lead
Faster Firing
Cost: Red Blops3,500
[[File:|50x50px|link=Faster Firing (BSM2) (arm)]] + Faster Firing Speed
Double Shot
Cost: Red Blops11,000
[[File:|50x50px|link=Double Shot (BSM2)]] + Fires 2 Darts
Flechette Darts
Cost: Red Blops28,000
[[File:|50x50px|link=Flechette Darts (arm)]] + Darts split into 3 on impact
Triple Shot
Cost: Red Blops58,000
[[File:|50x50px|link=Triple Shot (BSM2)]] + Fires 3 Darts
Spikey Shots
Cost: Red Blops170,000
[[File:|50x50px|link=Spikey Shots]] + Increased Pierce
+ x2 Damage to Ceramics
Dart Ace
Cost: Red Blops335,000
[[File:|50x50px|link=Dart Ace]] + Continuous Fire
+ Short Recharge

Core weapons

Dart Burst
Cost: Red Blops1,000
[[File:|50x50px|link=Dart Burst]] + Fires 8 darts in radius
- Can't pop lead
Faster Firing
Cost: Red Blops5,000
[[File:|50x50px|link=Faster Firing (BSM2) (core)]] + Faster Firing Speed
Double Burst
Cost: Red Blops12,000
[[File:|50x50px|link=Double Burst]] + Fires 16 Darts
Flechette Darts
Cost: Red Blops30,000
[[File:|50x50px|link=Flechette Darts (core)]] + Darts split into 3 on impact
Triple Burst
Cost: Red Blops54,000
[[File:|50x50px|link=Triple Burst]] + Fires 24 Darts
Spikey Burst
Cost: Red Blops172,000
[[File:|50x50px|link=Spikey Burst]] + Increased Pierce
+ x2 Damage to Ceramics
Spikey Chaos
Cost: Red Blops340,000
[[File:|50x50px|link=Spikey Chaos]] + Massive Damage
+ Long Duration

Arm weapons

Dart Shooter
Cost: Red Blops0
[[File:|50x50px|link=Dart Shooter]] Standard issue to all Super Monkeys
(Weakness: lead bloons)
Faster Firing
Cost: Red Blops175
[[File:|50x50px|link=Faster Firing (BSM2) (arm)]] Gas vented dart shooters fire significantly faster
Double Shot
Cost: Red Blops550
[[File:|50x50px|link=Double Shot (BSM2)]] Second dart stream for the win!
Flechette Darts
Cost: Red Blops1,400
[[File:|50x50px|link=Flechette Darts (arm)]] Darts splinter into bloon-popping flechettes on impact
Triple Shot
Cost: Red Blops2,900
[[File:|50x50px|link=Triple Shot (BSM2)]] Three full dart streams of popping madness
Spikey Shots
Cost: Red Blops8,500
[[File:|50x50px|link=Spikey Shots]] All shots become spiked balls - bigger, more popping power, and double damage to ceramics
Dart Ace
Cost: Red Blops16,750
[[File:|50x50px|link=Dart Ace]] Activated ability - Dart-blasting B12 flies escort, recharges over a short duration
Once purchased, click to toggle On and Off

Core weapons

Dart Burst
Cost: Red Blops50
[[File:|50x50px|link=Dart Burst]] Close proximity burst of 8 darts. (Weakness: lead bloons)
Faster Firing
Cost: Red Blops250
[[File:|50x50px|link=Faster Firing (BSM2) (core)]] Nanomonkeys load darts more quickly for faster bursts
Double Burst
Cost: Red Blops600
[[File:|50x50px|link=Double Burst]] Doubled firing ports now shoot 16 darts
Flechette Darts
Cost: Red Blops1,500
[[File:|50x50px|link=Flechette Darts (core)]] Burst darts break into sharp slivers for extra poppage
Triple Burst
Cost: Red Blops2,700
[[File:|50x50px|link=Triple Burst]] Upgraded to 24 dart burst for massive close quarter popping
Spikey Burst
Cost: Red Blops8,600
[[File:|50x50px|link=Spikey Burst]] Transdimensional shrinkifiers squeeze spiked balls into your burst shooters, which hit more and do more damage
Spikey Chaos
Cost: Red Blops17,000
[[File:|50x50px|link=Spikey Chaos]] Activated Ability - Massive burst of spiked balls that bounce off the screen borders
Once purchased, click to toggle On and Off

Research

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Strategy

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This strategy section is empty or incomplete.
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Template:BSM2M achievement list by name

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