Bloons Supermonkey 2 (mobile)
| Developer(s) | Ninja Kiwi Europe | |||
|---|---|---|---|---|
| Publisher(s) | Ninja Kiwi | |||
| Platform(s) | iOS, Android | |||
| Latest update | Version 1.10 | |||
| Release dates | ||||
|---|---|---|---|---|
| App Store | 1 November 2016 | |||
| Google Play | 1 November 2016[1] | |||
| Amazon Appstore | 3 February 2017 | |||
| Language(s) supported |
|---|
English
Danish German Spanish French Indonesian Italian Japanese Korean Dutch Norwegian Portuguese (Brazil) Russian Swedish Turkish Chinese (simplified) Chinese (traditional) |
Bloons Supermonkey 2 for iOS and Android, also known as Bloons Super Monkey 2[2] and Bloons Supermonkey 2 Mobile,[3] is a game in the Bloons Supermonkey series that released in 2016. It is based on the Flash version and has the same general gameplay, but has different levels, characters, powerups, and Boss Bloons. It was originally a paid game, but became free to play in version 1.8.1. It is the first Bloons game to fully feature 3D graphics, though the Flash version used Stage3D to render background elements with parallax scrolling.[4]
Differences from the Flash version
[edit | edit source]| This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: this should contain general gameplay differences, while the main article should go more in-depth and cover subjects like weapon stat differences |
- Instead of Blop Cash, Red Blops and Blue Blops are two separate currencies. Red Blops are used to buy weapons, while Blue Blops are used for research and buying skins.
- Allies in this version are separate characters, unlike the Ultimate Monkeys in the Flash version, which are transformations.
- The player cannot change weapons or purchase anything mid-level in this version.
- This version has multiple characters, each with access to different weapons. The player can choose two characters to bring into a level and can switch between them at any time.
- This version has two exclusive weapon types, Ice weapons and Storm weapons.
- The player can activate Epic Weapons in any order in this version, unlike in the Flash version, where the player has to activate Epics in the order they finish recharging.
- Blop Magnet and Hotter Cooldowns are powerups in this version instead of research.
- This version has different Boss Bloons. The MOAB is mostly the same as in the Flash version, but the BFB is very different, and all other bosses are original.
Powerups
[edit | edit source]Powerups are consumable items that can be equipped before starting a level, replacing the Special Powers from the Flash version. There are two types of powerups: Passive Abilities, which are passive effects that remain in effect without input, and Activated Abilities, which are triggered by the player by pressing a button and can only be used once per game. Powerups are primarily earned from crates, of which up to three can drop from popped Bloons per level. Using powerups multiple times levels them up and improves their effects.
Bonus Powers
[edit | edit source]Bonus Powers are minor powerups dropped by Mystery Bloons, which replace Powerup Bloons. Collecting them activates an effect, such as attacking the Bloons or generating extra Blops.
Characters
[edit | edit source]| Name | Image | Description |
|---|---|---|
| Super Monkey | Super Monkey (or Supermonkey) is the starting character. He starts with Dart Shooters equipped to both his left and right arm slots, and he cannot equip Ice weapons or Storm weapons. | |
| Ice Monkey | Ice Monkey is unlocked after completing level 25, and is the only playable character for levels 26, 27, 28, 29, 30, 31, and 32 until the player completes level 32. He has access to Ice weapons instead of Dart weapons. | |
| Storm Monkey | Storm Monkey is unlocked after completing level 50, though unlike Ice Monkey, playing as him is not required. He has access to Storm weapons instead of Magic weapons. | |
| Doctor Monkey | Doctor Monkey becomes a playable character after completing level 100. He has access to all seven weapon types and has the unique ability to deflect Bloptonite and other projectiles from Boss Bloons, making him completely immune to their effects. |
Skins
[edit | edit source]| This section is empty. You can help out by adding to it. |
Levels and worlds
[edit | edit source]Monkey Lane
[edit | edit source]| Chapter | Level | Bloons | Red Blops |
|---|---|---|---|
| Weather the Storm | Level 1 | 1,302 | 4,085 |
| Level 2 | 1,919 | 5,000 | |
| Level 3 | 3,208 | 6,915 | |
| Level 4 | 4,025 | 9,740 | |
| Level 5 | 5,574 | 5,925 | |
| Take to the Skies | Level 6 | 4,958 | 7,950 |
| Level 7 | 5,686 | 8,395 | |
| Level 8 | 5,955 | 9,525 | |
| Level 9 | 10,469 | 9,070 | |
| Level 10 | 10,214 | 10,600 | |
| Level 11 | 7,676 | 9,800 | |
| Level 12 | 7,187 | 11,240 | |
| Level 13 | 10,425 | 10,780 | |
| Down to Earth | Level 14 | 12,929 | 13,080 |
| Level 15 | 11,464 | 11,925 | |
| Level 16 | 9,489 | 10,800 | |
| Level 17 | 10,212 | 10,640 | |
| Level 18 | 9,304 | 11,600 | |
| Level 19 | 10,206 | 11,320 | |
| Level 20 | 10,144 | 11,290 | |
| The Rescue | Level 21 | 12,389 | 11,795 |
| Level 22 | 15,036 | 14,180 | |
| Level 23 | 12,305 | 12,160 | |
| Level 24 | 10,085 | 12,320 | |
| Level 25 | 9,722 | 12,760 |
Frozen Fields
[edit | edit source]| Chapter | Level | Bloons | Red Blops |
|---|---|---|---|
| Chill Factor | Level 26 | 5,822 | 7,900 |
| Level 27 | 9,579 | 10,330 | |
| Level 28 | 6,372 | 7,175 | |
| Level 29 | 4,842 | 6,770 | |
| Level 30 | 12,366 | 11,490 | |
| Level 31 | 17,496 | 17,170 | |
| Level 32 | 8,067 | 11,575 | |
| Night Sky | Level 33 | 13,121 | 12,820 |
| Level 34 | 10,807 | 12,700 | |
| Level 35 | 11,965 | 15,920 | |
| Level 36 | 12,963 | 14,490 | |
| Level 37 | 20,948 | 22,110 | |
| Level 38 | 10,798 | 13,080 | |
| Level 39 | 24,360 | 26,520 | |
| Level 40 | 30,542 | 32,145 | |
| Icy Depths | Level 41 | 18,403 | 19,015 |
| Level 42 | 11,999 | 14,075 | |
| Level 43 | 11,951 | 14,260 | |
| Level 44 | 21,155 | 24,555 | |
| Level 45 | 14,027 | 14,480 | |
| Gearing Up | Level 46 | 33,166 | 53,350 |
| Level 47 | 34,995 | 45,165 | |
| Level 48 | 13,916 | 19,645 | |
| Level 49 | 27,125 | 29,485 | |
| Level 50 | 49,155 | 65,795 |
Helium Heights
[edit | edit source]| Chapter | Level | Bloons | Red Blops |
|---|---|---|---|
| Feeling the Heat | Level 51 | 24,289 | |
| Level 52 | 36,604 | ||
| Level 53 | 28,987 | ||
| Level 54 | 26,771 | ||
| Level 55 | 18,636 | ||
| Bump in the Night | Level 56 | 43,538 | |
| Level 57 | 32,963 | ||
| Level 58 | 35,202 | ||
| Level 59 | 39,389 | ||
| Level 60 | 21,632 | ||
| Fossil Hunting | Level 61 | 52,524 | |
| Level 62 | 41,169 | ||
| Level 63 | 35,816 | ||
| Level 64 | 34,191 | ||
| Level 65 | 43,803 | ||
| Level 66 | 32,342 | ||
| Level 67 | 24,616 | ||
| Level 68 | 16,671 | ||
| Digging Deep | Level 69 | 59,278 | |
| Level 70 | 52,610 | ||
| Level 71 | 49,973 | ||
| Level 72 | 31,446 | ||
| Level 73 | 59,787 | ||
| Level 74 | 73,901 | ||
| Level 75 | 43,833 | ||
| Getting Scrappy | Level 76 | 55,115 | |
| Level 77 | 71,312 | ||
| Level 78 | 44,926 | ||
| Level 79 | 69,707 | ||
| Level 80 | 93,188 | ||
| Level 81 | 63,375 | ||
| Level 82 | 24,725 | ||
| Pyramid Popping | Level 83 | 31,090 | |
| Level 84 | 34,658 | ||
| Level 85 | 31,803 | ||
| Level 86 | 45,125 | ||
| Level 87 | 37,642 | ||
| Level 88 | 26,299 | ||
| Prison Break | Level 89 | 32,980 | |
| Level 90 | 44,478 | ||
| Level 91 | 55,602 | ||
| Level 92 | 43,859 | ||
| Level 93 | 28,073 | ||
| Level 94 | 24,837 | ||
| Fires of Mount Bloon | Level 95 | 35,345 | |
| Level 96 | 20,928 | ||
| Level 97 | 36,732 | ||
| Level 98 | 38,269 | ||
| Level 99 | 42,348 | ||
| Level 100 | 17,064 |
Endless Mine
[edit | edit source]The Endless Mine is an area introduced in version 1.1 that hosts weekly events. As the name implies, the levels are endless, but the player has a limited number of lives that are lost when Bloons leak. Each event restricts the monkeys and weapons that can be used, and the objective is to achieve a high score for the leaderboard by popping as many Bloons as possible.
Boss Bloons
[edit | edit source]Reward systems
[edit | edit source]Lists
[edit | edit source]Monetization
[edit | edit source]Store
[edit | edit source]Video ads
[edit | edit source]In addition with In-app purchases, Bloons Supermonkey 2 features forced and optional ads. Forced ads occur around every 2+ levels beaten, with optional ads available after every level for doubling blops and boosts earned. There is a daily limit of how many ads can be watched per day for doubling level rewards.
Forced ads can be removed by buying at least $0.99 USD worth of in-app purchases, but requires removing ads manually by contacting Ninja Kiwi Support. The player will get a popup message saying "Your status has been elevated", indicating a successful removal of ads.
External services
[edit | edit source]| This section is empty. You can help out by adding to it. The editor who added this notice elaborates: Describe integration with LiNK, Game Center, iMessage, and Google Play Games |
Technical information
[edit | edit source]| Engine | NewFramework |
|---|---|
| Resolution | Variable |
| Frame rate | 60 fps |
| Size | 248.1 MB (iOS) 108.8 MB (Android) |
Development
[edit | edit source]
Bloons Supermonkey 2 was unveiled at GDC 2016. The reveal included a pre-release screenshot of Monkey Lane and a recording of Level 4.[5] The build in this reveal has several differences from the release version:
- Blop Cash from the Flash version is used instead of the Blop system of the final game. Collecting Red Blops, Blue Blops, and Gold Blops fills a meter that converts them into a single shared currency.
- Monkey Lane has minor differences from the initial release, such as the Monkey Town Hall having a green roof. This early rendition includes the entrance to the Endless Mine, despite it being absent from the game at launch.
- Artwork of the Super Monkey from Bloons Monkey City is used as a placeholder on the UI.
- Level 4 is slightly different and has 3,892 Bloons instead of 4,025.
The game was originally supposed to release on 19 October 2016, but was delayed to 1 November 2016.[6]
Unused content
[edit | edit source]
- The Tack Bloon from the Flash version exists in the game's data, but is not used in any levels.
- There are unused Bloon IDs for the purple UFO Bloon, the Squid, the Robo Boss, and the unused Coco Bloon from the Flash version (
superufo,bosssquid,bossrobo, andcoco, respectively). - There is unused text for Bonus Powers named "Weapon Randomizer" and "Berserk".
- There are unused Powerup IDs named
powerup_shield_swapandpowerup_armor_piercing. - The texture atlas
icons.png, which contains icons for Epic Weapons and Powerups, has unused icons namedicon_emp_bomb,icon_phaser_flare,icon_armor_piercing,icon_shield_switch, andicon_stunning_aura. - The texture atlas
front_end.png, which contains UI graphics that are used outside of levels, has unused icons namedicon_phase_modulator,icon_xray, andicon_snap_feeze[sic], which correspond to the Phase Modulator, Energy Signature, and Snap Freeze Special Powers from the Flash version. It also has an unused icon namedachievement_icon_cant_hide_from_me, which is intended for the "Can't Hide From Me" achievement. This icon is used in the Google Play Games achievement, but the in-game achievement reuses the icon from the Rang-ler achievements instead.
-
icon_emp_bomb -
icon_phaser_flare -
icon_armor_piercing -
icon_shield_switch -
icon_stunning_aura -
icon_phase_modulator -
icon_xray -
icon_snap_feeze[sic] -
achievement_icon_cant_hide_from_me
Update history
[edit | edit source]| This section is empty. You can help out by adding to it. |
Descriptions
[edit | edit source]Ninja Kiwi's website
[edit | edit source]App Store
[edit | edit source]Gallery
[edit | edit source]-
App icon
-
Thumbnail on Ninja Kiwi's website
-
Pre-release render of Supermonkey
Trailer
[edit | edit source]References
[edit | edit source]- ↑ Metadata of the Google Play page
- ↑ "Our Games - Ninja Kiwi". Retrieved Mon, 27 Jan 2025.
- ↑ "Bloons Supermonkey 2 Mobile - Ninja Kiwi". Retrieved Mon, 27 Jan 2025.
- ↑ "Bloons Super Monkey 2 Released – Action Gaming Just Got Awesomer!". Ninja Kiwi Blog. Archived from the original on 8 June 2013.
- ↑ "GDC 2016: Bloons Supermonkey 2 is a bullet hell RPG sequel on its way to iOS and Android". Pocket Gamer. Archived from the original on 23 May 2022.
- ↑ [1]. Retrieved Mon, 27 Jan 2025.
External links
[edit | edit source]- Bloons Supermonkey 2 on the App Store
- Bloons Supermonkey 2 on Google Play
- Bloons Supermonkey 2 on the Amazon Appstore
Navigation
[edit | edit source]| Bloons Supermonkey 2 | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||||
| Gallery (Flash • mobile) • Update history (Flash • mobile) | |||||||||||||||||||||