Version 6.2 is a minor update to Bloons Card Stormversion 6.0. It adds balance changes to a variety of Bloons, Monkeys, and Powers, as well as bug fixes.
Monkeys with Per Gold Spent abilities (Even More Tacks and Extra Super Monkey) now retain their gold value after being played, this improves their synergy with multiple game mechanics related to cost. — Update notes
This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: Fill the rest of the development section akin to how v6.0 page does it, and add commentary of it (recommend that the comm testers themselves do this section)
Multiple community testers of Bloons Card Storm for Version 6.2 have shared results of the tests for the update. A complete list of changes during development of version 6.0 were released by community testers who worked on the update behind the scenes:[2][3][4]
Camo Blue Bloon and Camo Green Bloon: While initially proposed to have the Health of Camo Blue increased from 110 to 130, Ninja Kiwi stated that they didn't want Camo Blues to have equal or more Health than Camo Greens, so instead the Camo Blue was reworked to cost less but have less Health.[4]
Camo Green initially had its Health increased to 140, but reduced to 130 after playtesters were unsatisfied with its balance.[4]
Camo Lead Bloon The initial proposed buff by Ninja Kiwi was proposed to buff it from 150 to 170 Health,[3] then changed to 220 Health by Ninja Kiwi,[4] but was reduced to 200 Health by community testers.[3] The health buff is reduced because it made Camo Lead Bloon too annoying to play against without specific anti-Camo tech.[4]
Some community playtesters noted that aggro vs control is an important balance change consideration; although aggro was deemed overpowered by average players, nerfs to control cards that doubled as anti-aggro were prioritized more than nerfing aggro in general.[2]